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  #1  
Old 01-02-2011, 05:17 PM
redsteven redsteven is offline
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Default Explodet: Director vs. Thermobaric rockets

I was really excited when I finally unlocked thermobaric rockets, but they haven't been as effective as I'd hoped.

Maybe I'm just not aiming well enough... but I feel like I often get close enough that my rockets should cause my enemies to twist wildly... if it blows up right above their tail I expect almost a 180º turn, but I very rarely see it.

Is this just lag? Am i not getting close enough with the rockets?

I'm finding director to be more effective at getting people to hit walls or stall out.
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  #2  
Old 01-02-2011, 05:26 PM
banana banana is offline
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You need more lag so that people can't react to the twist in time and instadie against the walls. trollface.jpg

Try exploding the missiles nearer the centre of the plane. That might help.
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  #3  
Old 01-02-2011, 06:39 PM
redsteven redsteven is offline
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What about damage. Do both missiles do the same amount of damage?
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  #4  
Old 01-02-2011, 07:17 PM
tgleaf tgleaf is offline
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Nose, not tail:

Quote:
There are two different rockets explodet can use, the concussive rocket on the Director and Remote Mine red perk, and the Thermobaric rocket. The concussive rocket launches players while the thermo rocket twists their nose towards the center of the explosion. Both require somewhat different strategies for aiming so I’ll go over them.
(from the Explodet Guide)
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  #5  
Old 01-02-2011, 07:23 PM
redsteven redsteven is offline
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Quote:
Originally Posted by tgleaf View Post
Nose, not tail:



(from the Explodet Guide)

That's why I want to blow it up near their tail.... so that there nose has to twist 180º
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  #6  
Old 01-02-2011, 07:29 PM
elxir elxir is offline
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the big turn will only happen if the other player lets it, if they are good they can negate most of the turn
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  #7  
Old 01-02-2011, 07:40 PM
Jrathje Jrathje is offline
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Quote:
Originally Posted by redsteven View Post
That's why I want to blow it up near their tail.... so that there nose has to twist 180º
You're mistaken. The thermo rocket is most effective from the center of the plane toward the front.
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  #8  
Old 01-02-2011, 07:56 PM
redsteven redsteven is offline
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Quote:
Originally Posted by Jrathje View Post
You're mistaken. The thermo rocket is most effective from the center of the plane toward the front.

Why? Wouldn't I want as big a turn as possible to increase chance of a crash?
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  #9  
Old 01-02-2011, 08:08 PM
[Y] [Y] is offline
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From what I understand the further away the nose is from the exploding thermo missile, the less "pull" it has on the plane's direction. Which is probably why exploding it near their tail has little effect on their direction.
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  #10  
Old 01-02-2011, 08:27 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Director is better
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  #11  
Old 01-02-2011, 08:42 PM
Jrathje Jrathje is offline
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Quote:
Originally Posted by redsteven View Post
Why? Wouldn't I want as big a turn as possible to increase chance of a crash?
A change of direction from the front makes a more severe turn than one in the back. Your understanding of physics is flawed.
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  #12  
Old 01-02-2011, 08:46 PM
redsteven redsteven is offline
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Quote:
Originally Posted by Jrathje View Post
A change of direction from the front makes a more severe turn than one in the back. Your understanding of physics is flawed.
Not if we're talking about pulling the nose of the plane. If my missile explodes right above the plane, maybe i'll turn the nose 30º. But if my missile explodes at the tail, then in order for the nose to get twisted in that direction, it must turn an entire 180º

Quote:
Originally Posted by [Y] View Post
From what I understand the further away the nose is from the exploding thermo missile, the less "pull" it has on the plane's direction. Which is probably why exploding it near their tail has little effect on their direction.
THIS is good. And from changing my playstyle, it would appear that you're right.
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  #13  
Old 01-02-2011, 09:28 PM
Jrathje Jrathje is offline
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Quote:
Originally Posted by redsteven View Post
Not if we're talking about pulling the nose of the plane. If my missile explodes right above the plane, maybe i'll turn the nose 30º. But if my missile explodes at the tail, then in order for the nose to get twisted in that direction, it must turn an entire 180º
OH! I understand where you're coming from now. That interpretation would be correct if the missile were that powerful, but alas, it's not. I'm pretty sure the biggest turn I've ever seen a perfectly detonated Thermo missile cause to a plane traveling at full speed (when the rockets are most effective) was something like 60°.
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  #14  
Old 01-02-2011, 09:45 PM
banana banana is offline
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So theoretically the best place for themo missiles to get the most turn is a certain distance from the plane's nose parallel to the plane?

If so there must be a really sick sweet spot between doing a massive turn to the plane and it doing nothing to the plane from being too far away.
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  #15  
Old 01-02-2011, 11:05 PM
Jrathje Jrathje is offline
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Quote:
Originally Posted by banana View Post
So theoretically the best place for themo missiles to get the most turn is a certain distance from the plane's nose parallel to the plane?

If so there must be a really sick sweet spot between doing a massive turn to the plane and it doing nothing to the plane from being too far away.
I think the sweet spot is actually right in the dead center of the plane. Not certain, though. I do know hitting the nose is better than hitting the tail.
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  #16  
Old 01-02-2011, 11:33 PM
Kuja900 Kuja900 is offline
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Director is stronger pushing but thermo is more effective on defense for tbd, in ball you play thermo and you ask no questions its thermo, thermo or thermo for metagame.
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  #17  
Old 01-03-2011, 01:54 AM
Echo Mirage Echo Mirage is offline
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Remote mines. That is all.
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  #18  
Old 01-03-2011, 02:00 AM
Inofaith Inofaith is offline
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(>_>)

.
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  #19  
Old 01-03-2011, 02:48 AM
redsteven redsteven is offline
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Quote:
Originally Posted by Kuja900 View Post
Director is stronger pushing but thermo is more effective on defense for tbd, in ball you play thermo and you ask no questions its thermo, thermo or thermo for metagame.
So I guess the only time to use Director then, in your opinion, is for something like the football map where there's not much to make people run into?

Or does thermo do more damage, in which case u'd probably opt for it then also (where u can't rely on crashes to kill ur enemies)
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  #20  
Old 01-03-2011, 07:33 PM
BobTheJanitor BobTheJanitor is offline
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I can't explain why, but I seem to get a ton more kills with thermo. Director just seems useless to me, and I can't ever pop anyone into walls like I see other people do, but twisting people around with thermo spam usually works OK for me. Maybe it's just some function of my timing on when to set off the rockets. I'm pretty sure the damage they do is identical?
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  #21  
Old 01-03-2011, 08:11 PM
rojo rojo is offline
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I really don't see much of a twisting effect when I detonate thermo directly on a plane. If I needed to thermo to mess up someone's shot (in ball), I aim to the upper or lower portion of the front or rear of the plane. I don't see too much of an effect directly on the plane's nose, tail, or middle.

My
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  #22  
Old 01-03-2011, 08:27 PM
elxir elxir is offline
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Quote:
Originally Posted by rojo View Post
I really don't see much of a twisting effect when I detonate thermo directly on a plane. If I needed to thermo to mess up someone's shot (in ball), I aim to the upper or lower portion of the front or rear of the plane. I don't see too much of an effect directly on the plane's nose, tail, or middle.

My
i think you get more damage the more direct your hit is, but the twist is reduced
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  #23  
Old 01-03-2011, 10:05 PM
rojo rojo is offline
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Quote:
Originally Posted by elxir View Post
i think you get more damage the more direct your hit is, but the twist is reduced
I think you've thought correctly.
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  #24  
Old 01-03-2011, 11:14 PM
MajorPayne257 MajorPayne257 is offline
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I love thermo, but ever since I started using remote I can't go back to the old mines. I get so many kills with remote that I guess using director makes it worth it.

Oh how I long for remote thermo.
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  #25  
Old 01-04-2011, 12:29 AM
redsteven redsteven is offline
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Quote:
Originally Posted by MajorPayne257 View Post
I love thermo, but ever since I started using remote I can't go back to the old mines. I get so many kills with remote that I guess using director makes it worth it.

Oh how I long for remote thermo.
Do remote mines do same damage and same concussion as regular mines?
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  #26  
Old 01-04-2011, 08:53 PM
Echo Mirage Echo Mirage is offline
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Quote:
Originally Posted by MajorPayne257 View Post
Oh how I long for remote thermo.
10 This. Please yes.
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  #27  
Old 01-05-2011, 10:18 PM
matattack matattack is offline
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Quote:
Originally Posted by redsteven View Post
Do remote mines do same damage and same concussion as regular mines?
Remote does more damage and has a larger explosion radius then regular mines..just gotta detonate it at the right time :3
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  #28  
Old 01-05-2011, 11:06 PM
XX1 XX1 is offline
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Quote:
Originally Posted by matattack View Post
Remote does more damage and has a larger explosion radius then regular mines..just gotta detonate it at the right time :3
hah...i knew it
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  #29  
Old 01-06-2011, 09:33 AM
JDR JDR is offline
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rev whale + director + spam missiles while revving = WHEEEEEEEE
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