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General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum. |
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#1
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Explodet: Director vs. Thermobaric rockets
I was really excited when I finally unlocked thermobaric rockets, but they haven't been as effective as I'd hoped.
Maybe I'm just not aiming well enough... but I feel like I often get close enough that my rockets should cause my enemies to twist wildly... if it blows up right above their tail I expect almost a 180º turn, but I very rarely see it. Is this just lag? Am i not getting close enough with the rockets? I'm finding director to be more effective at getting people to hit walls or stall out. |
#2
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You need more lag so that people can't react to the twist in time and instadie against the walls. trollface.jpg
Try exploding the missiles nearer the centre of the plane. That might help. |
#3
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What about damage. Do both missiles do the same amount of damage?
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#4
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Nose, not tail:
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#5
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That's why I want to blow it up near their tail.... so that there nose has to twist 180º |
#6
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the big turn will only happen if the other player lets it, if they are good they can negate most of the turn
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#7
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You're mistaken. The thermo rocket is most effective from the center of the plane toward the front.
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#8
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Why? Wouldn't I want as big a turn as possible to increase chance of a crash? |
#9
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From what I understand the further away the nose is from the exploding thermo missile, the less "pull" it has on the plane's direction. Which is probably why exploding it near their tail has little effect on their direction.
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#10
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Director is better
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#11
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A change of direction from the front makes a more severe turn than one in the back. Your understanding of physics is flawed.
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#12
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THIS is good. And from changing my playstyle, it would appear that you're right. |
#13
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#14
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So theoretically the best place for themo missiles to get the most turn is a certain distance from the plane's nose parallel to the plane?
If so there must be a really sick sweet spot between doing a massive turn to the plane and it doing nothing to the plane from being too far away. |
#15
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#16
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Director is stronger pushing but thermo is more effective on defense for tbd, in ball you play thermo and you ask no questions its thermo, thermo or thermo for metagame.
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#17
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Remote mines. That is all.
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#18
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(>_>)
. |
#19
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Or does thermo do more damage, in which case u'd probably opt for it then also (where u can't rely on crashes to kill ur enemies) |
#20
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I can't explain why, but I seem to get a ton more kills with thermo. Director just seems useless to me, and I can't ever pop anyone into walls like I see other people do, but twisting people around with thermo spam usually works OK for me. Maybe it's just some function of my timing on when to set off the rockets. I'm pretty sure the damage they do is identical?
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#21
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I really don't see much of a twisting effect when I detonate thermo directly on a plane. If I needed to thermo to mess up someone's shot (in ball), I aim to the upper or lower portion of the front or rear of the plane. I don't see too much of an effect directly on the plane's nose, tail, or middle.
My |
#22
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#23
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I think you've thought correctly.
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#24
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I love thermo, but ever since I started using remote I can't go back to the old mines. I get so many kills with remote that I guess using director makes it worth it.
Oh how I long for remote thermo. |
#25
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Do remote mines do same damage and same concussion as regular mines?
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#26
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#27
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Remote does more damage and has a larger explosion radius then regular mines..just gotta detonate it at the right time :3
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#28
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hah...i knew it
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#29
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rev whale + director + spam missiles while revving = WHEEEEEEEE
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