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  #1  
Old 01-08-2011, 03:27 PM
Boko Boko is offline
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Default Dumb bombs

Oh god not another dumbbombs is useless topic.

Well they are, and the buff for them is very simple and won't effect game modes like coop or make them overpowered in n00b games.

Just make the bombs heavier and let them drop faster! This way you can actually try and drop them on someones head and they will need more skill to dodge it. It's more like a chokepoint controller now, but your F is just as good for doing that.
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  #2  
Old 01-08-2011, 04:35 PM
classicallad classicallad is offline
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i have to agree, boko's idea has sense. I mean given the speed of the game, bombs are just too slow and too random, hence why they are called the noob perk.

I actually would like to play bombs but compared to sup and flak there is no competition.
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  #3  
Old 01-08-2011, 04:59 PM
Stormich Stormich is offline
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It wouldn't change the basic playing premise which is the thing that sucks. There's a reason why bombs aren't used in aerial combat, you can't hit anything. At this point I'd actually like smart bombs back, but with a change in energy usage/damage so as to not make them OP
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  #4  
Old 01-08-2011, 05:08 PM
Jayfourke Jayfourke is offline
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Ditch the perk entirely, IMO. They serve little to no practical purpose, save for frustrating people who get killed by sheer luck on the part of the bomber.
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  #5  
Old 01-08-2011, 05:29 PM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by Stormich View Post
It wouldn't change the basic playing premise which is the thing that sucks. There's a reason why bombs aren't used in aerial combat, you can't hit anything. At this point I'd actually like smart bombs back, but with a change in energy usage/damage so as to not make them OP
this, but make them cost half energy so you can fire 2 at once?
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  #6  
Old 01-09-2011, 02:04 AM
Polio Polio is offline
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I have no problem using dumb bombs effectively in their current implementation, I wouldn't change them. I don't think people put in enough time to learn how to time the drops and get the trajectory right. Quite honestly I don't know why people think they're awful.
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  #7  
Old 01-09-2011, 09:06 AM
mikesol mikesol is offline
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Quote:
Originally Posted by Polio View Post
I have no problem using dumb bombs effectively in their current implementation, I wouldn't change them. I don't think people put in enough time to learn how to time the drops and get the trajectory right. Quite honestly I don't know why people think they're awful.
Have you played competitively in ladder or tournaments? I'd be curious if you still think they're useful
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  #8  
Old 01-09-2011, 11:48 AM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by Polio View Post
I have no problem using dumb bombs effectively in their current implementation, I wouldn't change them. I don't think people put in enough time to learn how to time the drops and get the trajectory right. Quite honestly I don't know why people think they're awful.
yes, i do this aswel but in ladder and the competitive scene it's a whole different story.
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  #9  
Old 01-09-2011, 04:44 PM
mled mled is offline
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Thats it im gona start to play only dumbbombs to prove they arent useless but no one plays them becuz they automatically think they are.
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  #10  
Old 01-09-2011, 05:00 PM
trendy11one trendy11one is offline
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Originally Posted by mled View Post
Thats it im gona start to play only dumbbombs to prove they arent useless but no one plays them becuz they automatically think they are.
we all i guess saw ex with dumbs. He was pretty effective, but i personally remember one episode. 1v1, low route in justice. I was smoking and just dodge bombs, made full hit. Supressor fire should burn me in halfsecond, but dumb bombs...
Dumbs can be good, very effective, but not as supressor or flak
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  #11  
Old 01-09-2011, 05:19 PM
Pieface Pieface is offline
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There was a guy new to ladder on my team in both ball and tbd the other day who played dumb bombs. He was actually really effective at clearing turrets and killing, and even got a bomb hit on Justice.

Can't say whether he'd be more useful with suppressor or flak, but I think dumb bombs definitely have potential if you change your playstyle so you're not just going in and spamming. Still, I wouldn't be opposed to giving them some sort of a buff (bring back smart bombs!).
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  #12  
Old 01-09-2011, 05:26 PM
Fartface Fartface is offline
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I don't understand why dumb bombs get such a bad rep when they are the best perk for taking out turrets and are the fastest way to quickly sabotage a bomb effort.
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  #13  
Old 01-09-2011, 05:46 PM
elxir elxir is offline
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I play them competitively.

They don't need to drop faster. If anything, they need a slight energy reduction or an increased lob function to increase your ability to actually hit something that isn't below you.
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  #14  
Old 01-09-2011, 07:40 PM
Polio Polio is offline
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Quote:
Originally Posted by mikesol View Post
Have you played competitively in ladder or tournaments? I'd be curious if you still think they're useful
I don't play ladder because I don't like random people giving me **** about playing "inferior" setups, and that's just one of the reasons. In scrims and more competitive play, I play what the team needs, if they needed someone to play dumb bombs I'd be all over it, but I won't hold my breath.
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  #15  
Old 01-09-2011, 07:59 PM
Boko Boko is offline
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Maybe give them an (increased?) % based speed of your current movement speed, just like the normal bomb?
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  #16  
Old 01-09-2011, 09:11 PM
elxir elxir is offline
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Quote:
Originally Posted by Boko View Post
Maybe give them an (increased?) % based speed of your current movement speed, just like the normal bomb?
They already have that, but it's more of how you lob them that affects the speed. Bombers don't lob well.
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  #17  
Old 01-10-2011, 04:43 AM
mikesol mikesol is offline
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Was watching some games earlier today and it made me kind of sad when there are some newer players who really like dumb bombs - but just aren't as effective to the team because they're so bad in ball.

It's really hard for them to be in position properly while trying to use their secondary weapon. I really think smart bombs that are nerfed or something needs to be done =(
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  #18  
Old 01-10-2011, 04:57 AM
Evan20000 Evan20000 is offline
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As long as the smart bombs are avoidable (Like you could shake them with a well placed afterburner or something, unlike the missile powerup that chases you until it hits you), I would be okay with this.
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  #19  
Old 01-10-2011, 05:21 AM
sunshineduck sunshineduck is offline
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dumb bombers should just shoot loopy missiles out of the bottom of their plane, obviously
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  #20  
Old 01-10-2011, 06:25 AM
hurripilot hurripilot is offline
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Phoenix Missiles, imo
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  #21  
Old 01-11-2011, 06:48 AM
elxir elxir is offline
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Quote:
Originally Posted by mikesol View Post
Was watching some games earlier today and it made me kind of sad when there are some newer players who really like dumb bombs - but just aren't as effective to the team because they're so bad in ball.

It's really hard for them to be in position properly while trying to use their secondary weapon. I really think smart bombs that are nerfed or something needs to be done =(
Yea this is really the main issue. Hitting good players without taking big damage is very difficult if they see you - aka you aren't mindlessly spamming from the top of the map.

Other options could include a decrease in energy use coupled with an increase of that flak cannon stalling/pushing effect.
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  #22  
Old 01-11-2011, 11:05 PM
Boko Boko is offline
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Maybe increased their effective radius and shorten the time/length of the drop they need to explode? This'll make them more suitable for their job: destroying cluster f***s
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  #23  
Old 01-12-2011, 07:37 AM
elxir elxir is offline
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Quote:
Originally Posted by Boko View Post
Maybe increased their effective radius and shorten the time/length of the drop they need to explode? This'll make them more suitable for their job: destroying cluster f***s
they explode on contact if anything htey need a longer drop
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  #24  
Old 01-12-2011, 09:31 AM
Boko Boko is offline
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Quote:
Originally Posted by elxir View Post
they explode on contact if anything htey need a longer drop
Remote explosion bombs imo That would almost make them viable. But dunno bout the implementation
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  #25  
Old 01-12-2011, 07:27 PM
elxir elxir is offline
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perhaps we could embrace the cartoonish nature of Altitude and let the bombs bounce around for a second or two after they hit a collidable object.
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  #26  
Old 01-12-2011, 07:35 PM
Demuyt Demuyt is offline
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Quote:
Originally Posted by elxir View Post
perhaps we could embrace the cartoonish nature of Altitude and let the bombs bounce around for a second or two after they hit a collidable object.
But then the splash damage that can kill enemies through a wall or next to a collidable object will be cancelled :/

However if bombs is to have a big change, then this is a good idea
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  #27  
Old 01-12-2011, 08:26 PM
Boko Boko is offline
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I still think we should lower the length/time of the drop. The long drops are a guess now anyway, this way the bombs would explode lower and you would have more use of the aoe and damage without having to hit someone.
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  #28  
Old 01-12-2011, 09:34 PM
elxir elxir is offline
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Originally Posted by Demuyt View Post
But then the splash damage that can kill enemies through a wall or next to a collidable object will be cancelled :/

However if bombs is to have a big change, then this is a good idea
why would the splash damage be removed
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  #29  
Old 01-12-2011, 09:34 PM
elxir elxir is offline
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Quote:
Originally Posted by Boko View Post
I still think we should lower the length/time of the drop. The long drops are a guess now anyway, this way the bombs would explode lower and you would have more use of the aoe and damage without having to hit someone.
by lower do you mean lengthen? as it is i think bombs explode too soon when they go solely on distance/timer instead of hitting someone
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  #30  
Old 01-14-2011, 04:04 PM
Boko Boko is offline
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Quote:
Originally Posted by elxir View Post
by lower do you mean lengthen? as it is i think bombs explode too soon when they go solely on distance/timer instead of hitting someone
by lower I mean lengthen and by lengthen I mean lower. Herp endless loop.

Lengthen is retarded imo, then I would just become mindless bomberguessing from above. If you shorten it you can resolve the problem of missing people with your bombs (which is the biggest problem because they drop so slow). If you lengthen it you should make sure you increase the radius of the splash dmg.

+ lengthening (holy ****) it would ruin some coop maps
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  #31  
Old 01-18-2011, 06:16 AM
info4sherlock info4sherlock is offline
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As far as I am concerned the bomber is fine the way it is. Leave it, it works extremely fine for me. I use it to target the turrets and planes perfectly, in fact I can be annoying with my dumb bombs.
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  #32  
Old 01-18-2011, 12:06 PM
Ribilla Ribilla is offline
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Originally Posted by info4sherlock View Post
As far as I am concerned the bomber is fine the way it is. Leave it, it works extremely fine for me. I use it to target the turrets and planes perfectly, in fact I can be annoying with my dumb bombs.
Do you play competatively on ladder?

The only person I have seen who I think can use them well is Ovni, and while he does dish out the damage he is still way too easy to kill from behind. I think the issue is not with the DB damage, but with the vunerability of using them.
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  #33  
Old 01-18-2011, 01:03 PM
info4sherlock info4sherlock is offline
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Default "way too easy to kill from behind"

"way too easy to kill from behind"

You mean like way to easy to kill a loopy, miranda or any other plane from behind. Hey, how about easy attacks on the plane from the top.
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  #34  
Old 01-18-2011, 01:13 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by info4sherlock View Post
"way too easy to kill from behind"

You mean like way to easy to kill a loopy, miranda or any other plane from behind. Hey, how about easy attacks on the plane from the top.
It's easier to kill a bomber from behind than those planes because ^^

A loppy is small and agile, a Bip can slow down and kill you very close range (and normally takes flexi anyway), a whale can lay mines and a randa can just reverse/warp away.

Bomber is a large, reletively (compared to loppy) slow turning target.
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  #35  
Old 01-19-2011, 10:39 AM
JDR JDR is offline
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Quote:
Originally Posted by Boko View Post
Oh god not another dumbbombs is useless topic.

Well they are, and the buff for them is very simple and won't effect game modes like coop or make them overpowered in n00b games.

Just make the bombs heavier and let them drop faster! This way you can actually try and drop them on someones head and they will need more skill to dodge it. It's more like a chokepoint controller now, but your F is just as good for doing that.
--Get good
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  #36  
Old 01-19-2011, 10:54 AM
Boko Boko is offline
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--Get good
--Get real
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