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  #1  
Old 01-26-2011, 06:02 PM
lamster lamster is offline
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Default Patch: January 26th, map test server, bug fixes

================================================== ===============
January 26th, 2011

The map test server is now online. The map test server streamlines the process of testing new maps and collecting feedback.

To upload a map for testing:
1) Visit http://altitudegame.com/map
2) Login using your Altitude email/password (NOTE: Steam users cannot upload maps yet)
3) Click 'Upload map', choose your exported map (*.altx) file, write a brief comment (the comment should make note of any specific feedback you're interested in; it is displayed to every user that tests your map), and click the upload button
4) Your map is now on the test server and ready for testing.

To update an existing map, repeat the steps above using a file with the same name. Users will see the version change and your new comment.

To test maps on the test server:
1) Join the server "Map Test - altitudegame.com/map" from the server list
2) Use the command "/newMaps" to see recently updated maps
3) Use the command "/vote loadMap MAP_NAME" to load a map for testing
NOTE: if the map is already on the server's map list this command is equivalent to changeMap; for new maps this command tells the server to update its mapList, restart, and then change to the new map.
4) Use the /rate <MAP_NAME> <1-5 stars> and /suggest <MAP_NAME> <CONSTRUCTIVE_COMMENT> commands to leave feedback for the map's creator.

Slightly increased the visibility of the Keyboard+Mouse orientation cone.

New control config option mouseIdleDisabled -- prevents the mouse from being grabbed if it remains idle for too long (for mouse users who don't ever want the option to use keyboard controls)
To enable, open ~Altitude/config/options.xml with a text editor and change
mouseIdleDisabled="false"
to
mouseIdleDisabled="true"

Fixed a few bugs
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  #2  
Old 01-26-2011, 06:04 PM
Tekn0 Tekn0 is offline
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First post!!

More Maps FTW!!!

I'm amazed at the devs commitment to this game so far... The best goddamn 4.49 EUROs I've ever spent in my life.

Last edited by Tekn0; 01-26-2011 at 06:06 PM.
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  #3  
Old 01-26-2011, 06:06 PM
elxir elxir is offline
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Well that's nifty.
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  #4  
Old 01-26-2011, 06:19 PM
Nikon Nikon is offline
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Simply genius, and yeah I think it's the best $10 I ever spent too. But yeah the map server will be sick!
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  #5  
Old 01-26-2011, 06:23 PM
Blue Blue is offline
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swwweeeeeeeeeeeeeet
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  #6  
Old 01-26-2011, 06:23 PM
elxir elxir is offline
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Do you have anything in place to prevent players from just 'hijacking' the server and only using it to play certain maps, and not for its intended purpose?

Also, should people upload ANY map (eg: someone tried to load tbd_asteroids) or should we stick to new maps that nobody really gets to play on the official/popular servers?

Just some thoughts that crossed my mind.
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  #7  
Old 01-26-2011, 06:24 PM
Demuyt Demuyt is offline
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In moments like these I realize how happy I am to have paid 20$ instead of 5 <3

Amazing !

By the way: how will you control the maps that will be getting in? Is the server not going to be abused?
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  #8  
Old 01-26-2011, 06:50 PM
Jayfourke Jayfourke is offline
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Shiny. Look forward to playing some user-created maps... as soon as my ping behaves.
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  #9  
Old 01-26-2011, 06:52 PM
A Nipple A Nipple is offline
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Quote:
Originally Posted by Demuyt View Post
In moments like these I realize how happy I am to have paid 20$ instead of 5 <3

Amazing !

By the way: how will you control the maps that will be getting in? Is the server not going to be abused?
I gota make a map with nipples I could use ll different sizes shapes colours etc! lul
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  #10  
Old 01-26-2011, 06:56 PM
lamster lamster is offline
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To upload maps you need an Altitude account; if you upload inappropriate maps (nudity, profanity, etc) then you'll be banned from uploading new maps and from accessing the map test server and we'll remove your maps.

The purpose is definitely to test new maps (not replay finished maps); hopefully we won't run into too many issues with users monopolizing the servers to play old maps but if so we'll intervene.
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  #11  
Old 01-26-2011, 06:59 PM
Flexio Flexio is offline
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Ah, almost missed this. Nice work. Certainly seems this new test server will make for a easier and more organized way for map makers to get feedback

Also, do you know how many patches there have been in all now? I think the old splash screen that showed most recent updates told us, but we don't have it anymore... .. .
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  #12  
Old 01-26-2011, 07:06 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Such devoted devs <3
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  #13  
Old 01-26-2011, 07:12 PM
tgleaf tgleaf is offline
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Thank you for the map test server. This is awesome! Sooo useful. No more bugging mlopes and others. Yay.
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  #14  
Old 01-26-2011, 07:12 PM
Ajuk999 Ajuk999 is offline
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<3 you guys
You guys are making my new year already!

I was on the test server yesterday admiring the commands on the server like rate, suggest, etc.

Good Work guys!
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  #15  
Old 01-26-2011, 07:18 PM
BobTheJanitor BobTheJanitor is offline
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This is fantastic, I love new maps. Is there going to be some consideration down the line for maps that prove popular on the test server to move to official status? Thanks for the hard work.
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  #16  
Old 01-26-2011, 07:24 PM
lamster lamster is offline
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Yes -- we will look to the map test server for popular, well-rated maps to consider for official status.
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  #17  
Old 01-26-2011, 08:14 PM
innerlyte innerlyte is offline
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Great job with the map server
A few minor points -- The upload page is a bit spartan. Are you planning on fleshing it out with more CSS? I think it would make the process more accessible for people if it were more aesthetically pleasing (seems superfluous, but I believe it). The ability to include a thumbnail image of the map would be great. Also, perhaps you could include a field for the map author(s). Anyway, I realize this is still in its infantile stage, but the web developer in me made me type that X)
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  #18  
Old 01-26-2011, 08:56 PM
tgleaf tgleaf is offline
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Quote:
Originally Posted by lamster View Post
Yes -- we will look to the map test server for popular, well-rated maps to consider for official status.
Map Test server should be 6v6 or two servers with 5v5 and 6v6. 8v8 kinda ruins some maps.
Edit: bump suggestion for spectator slots on servers
When you try to rate a map the second time, it should say, "You've already rated <map name>."

One more thought: it seems like one of the football servers has an auto message every so often. Can you add a server message that says "Don't forget to /rate and /suggest feedback for this map" ?

Last edited by tgleaf; 01-26-2011 at 09:40 PM.
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  #19  
Old 01-26-2011, 09:56 PM
Nikon Nikon is offline
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Quote:
Originally Posted by tgleaf View Post
Map Test server should be 6v6 or two servers with 5v5 and 6v6. 8v8 kinda ruins some maps.
Edit: bump suggestion for spectator slots on servers
When you try to rate a map the second time, it should say, "You've already rated <map name>."

One more thought: it seems like one of the football servers has an auto message every so often. Can you add a server message that says "Don't forget to /rate and /suggest feedback for this map" ?
But tg, what if you want to change your rating?
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  #20  
Old 01-26-2011, 10:54 PM
kirbmasta kirbmasta is offline
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Lammy, I think I love you! FINALLY we have an official version of Blue Hawks old Community Maps server, which shut down quite some time ago...

I think I'll have to get back into map making
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  #21  
Old 01-27-2011, 12:12 AM
Mandrad Mandrad is offline
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Nothing to add. TYVM
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  #22  
Old 01-27-2011, 12:21 AM
Nikon Nikon is offline
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Man, it works so well! I've gotten a ton of feedback already on every one of my maps.
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  #23  
Old 01-27-2011, 01:39 AM
Pieface Pieface is offline
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Great idea, sweet implementation! In addition to what's already been said, would you guys consider scheduling days (maybe once a month) where you'll log in and encourage people to get a 5v5/6v6 game going so that the maps can be tested in a more competitive environment? To this end, allowing us to start and stop tournaments would be useful.

Last edited by Pieface; 01-27-2011 at 01:45 AM.
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  #24  
Old 01-27-2011, 02:49 AM
Rmike59 Rmike59 is offline
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I like your player developer interaction. Even though I am new here I see how good the devs are. The only place I have seen something like this is a online gaming website, the Casual Collective where I am volunteer alpha testing a game there. Also they interact with regular players too.
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  #25  
Old 01-27-2011, 03:37 AM
Tekn0 Tekn0 is offline
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Quote:
Originally Posted by elxir View Post
Do you have anything in place to prevent players from just 'hijacking' the server and only using it to play certain maps, and not for its intended purpose?
Not sure how this can be implemented, but this is also a problem on pubs where 2 random jackasses join and mutually vote kick anyone on a 14/14 public server and they play 1v1 with 2 bots on each time...
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  #26  
Old 01-27-2011, 03:51 AM
tgleaf tgleaf is offline
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Quote:
Originally Posted by Tekn0 View Post
Not sure how this can be implemented, but this is also a problem on pubs where 2 random jackasses join and mutually vote kick anyone on a 14/14 public server and they play 1v1 with 2 bots on each time...
Wow, that takes dedication and the luck of being able to vote again when the next person joins. The solution is to send a PM to the admin if you know who it is.

To elixir's point, I was gonna suggest a password for the Map Test server. The downside would be fewer players playing and rating the maps.
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  #27  
Old 01-27-2011, 06:27 AM
SPeciaL SPeciaL is offline
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Quote:
Originally Posted by lamster View Post
New control config option mouseIdleDisabled -- prevents the mouse from being grabbed if it remains idle for too long
Whats this?
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  #28  
Old 01-27-2011, 07:40 AM
ryebone ryebone is offline
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Quote:
Originally Posted by SPeciaL View Post
Whats this?
Here's what I THINK this change did: in the past, if you idled for a few seconds, the mouse would automatically recenter itself in the game window. This was especially problematic because for me in ladder because, as a windowed-mode player, I would often accidentally join a game when trying to move the window around, because I think I'm clicking on the taskbar but I end up clicking in the game instead.

I don't know if this change was made with that purpose in mind, but it certainly is helpful for me THANKS.
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  #29  
Old 01-27-2011, 03:59 PM
Longscope Longscope is offline
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Quote:
Originally Posted by lamster View Post
================================================== ===============
January 26th, 2011
New control config option mouseIdleDisabled -- prevents the mouse from being grabbed if it remains idle for too long (for mouse users who don't ever want the option to use keyboard controls)
To enable, open ~Altitude/config/options.xml with a text editor and change
mouseIdleDisabled="false"
to
mouseIdleDisabled="true"

Fixed a few bugs
I haven't found this in my options.xml
Closest thing I found was this
"disableMouseGrab="false"

Am I missing something?
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  #30  
Old 01-27-2011, 04:01 PM
Karl Karl is offline
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you should have a line like:
Code:
<controlOptions mouseControlMode="TRUE" gamepadController="NONE" lockGamepadConfig="false" mouseIdleDisabled="false" mirandaReverseReorientMouse="false" cursorType="1" cursorColor="-65536">
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  #31  
Old 01-27-2011, 05:51 PM
BobTheJanitor BobTheJanitor is offline
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Does that map server have a rotation? Admittedly I only checked it out for a minute last night, but it looks like it's just defaulting to a lobby map that isn't really a map. There's a lot of useful info on it, but having a server that sits on a non-playable map at all times isn't exactly conducive to getting people to play on it. Like the only way you could get games going is to have a bunch of people ready to join, or go on there and vote in a map and play against a bot while you wait for people to show up.
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  #32  
Old 01-27-2011, 08:32 PM
Premier Stalin Premier Stalin is offline
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Quote:
Originally Posted by ryebone View Post
This was especially problematic because for me in ladder because, as a windowed-mode player, I would often accidentally join a game when trying to move the window around.
And everyone thought I was bull****ting. w/e.
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  #33  
Old 01-29-2011, 06:04 AM
tgleaf tgleaf is offline
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We might want a Map Test Server thread, but for now this will do.

There seem to be some inconsistencies with the displayed data.

For example, for my map ball_pulse, it shows a rating of 4.70/5 stars (3 votes), but on the details page (https://altitudegame.com/map/mapDeta...4-6c175300b5e5), it only shows one vote for 5.00/5 stars. Where are the other votes? Do they only show up if someone adds a suggestion? It would be nice to see all votes, since a 4.00 map could be the result of a whole bunch of 4.00 votes or the result of even numbers of 3.00 and 5.00 votes, for example.

Last edited by tgleaf; 02-01-2011 at 05:44 AM.
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  #34  
Old 01-30-2011, 02:46 AM
sunshineduck sunshineduck is offline
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whatever fix it was that stopped ampersands from breaking the /listplayers function, THANK YOU. makes my life soooo much easier.
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  #35  
Old 02-02-2011, 03:53 AM
Mt.Vesuvius Mt.Vesuvius is offline
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It seems as if you forgot to add tbd bouncehouse on the test server...
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  #36  
Old 02-03-2011, 03:26 AM
Duck Duck Pwn Duck Duck Pwn is offline
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Quote:
Originally Posted by kirbmasta View Post
Lammy, I think I love you! FINALLY we have an official version of Blue Hawks old Community Maps server, which shut down quite some time ago...

I think I'll have to get back into map making
That was the greatest server ever.

tbd bouncehouses

nuff said
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  #37  
Old 02-03-2011, 03:30 AM
Mt.Vesuvius Mt.Vesuvius is offline
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When I had checked, no1 had uploaded bouncehouse.. who's gonna be my knight in shining armor?
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  #38  
Old 02-03-2011, 05:47 AM
Duck Duck Pwn Duck Duck Pwn is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
When I had checked, no1 had uploaded bouncehouse.. who's gonna be my knight in shining armor?
Done and done.
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  #39  
Old 02-03-2011, 03:49 PM
Mt.Vesuvius Mt.Vesuvius is offline
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I luv u. A month or two ago we actually had a bouncehouse party on my brothers server.
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  #40  
Old 02-05-2011, 05:02 AM
innerlyte innerlyte is offline
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Ratings are lost on map update. Could you guys fix please? Thanks!
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