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Map Making Discuss everything related to creating new levels here. |
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#1
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![]() ![]() For your balling pleasure Graphics by Nikon; I did the layout. ![]() http://www.mediafire.com/?214316r0mom2as7 Update: V.1.1, /para false no more my friends, the background has been changed and the center piece overlay has been set to (50% I'm pretty sure) opacity. Update: V.1.2, Fixed the spawn points so you don't spawn into a wall. Last edited by Polio; 05-16-2011 at 10:58 PM. Reason: Updated to V.1.2 |
#2
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Very interesting...I'd definitely like to try this one out.
Are you able to flip a bitch in spawn and come out the back there? |
#3
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Again, I really like the graphics, but I cant say anything about the gameplay just yet. Looks good though.
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#4
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How do you guys keep churning out these great looking maps so quickly?!
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#5
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Looking great once more.
@Rib, I think they had em all ready before. |
#6
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Nope, we are just crankin' them out. It takes us roughly 6 hours to make a map and get it up on the forums.
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#7
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Omfg. A great new map every day.
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#8
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![]() Quote:
Quote:
I don't know about great, but we try. Also I usually send Nikon 1-2 layouts a day, I think right now he's got 3 layouts waiting to be prettied up. (I think I may be working him too hard 8( ) Also I'm gonna try and take it down a notch, I don't know we need that many maps, plus I don't want to eat into Nikon's game time too much. I'll just get an idea and go, "oh that'd be pretty cool" then sketch it up. At some point I'll probably just make a thread with all my layouts waiting to be worked on, so you guys can look at them right away and give me feedback just on the layout, and possibly say "hey I want that map made" and we'll move it up in the queue. |
#9
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I like the map, is very bomber friendly. I'm not a fan of that hidden circle inside the center piece, without /para false it's almost impossible to cross that piece without crashing.
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#10
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And haha, I flew through it 5 times, never crashed. |
#11
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Updated to V.1.1.
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#12
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The tunnels at the very bottom have like a little groove where the ball can roll into while a plane flies through and could cause a cluster ****, the ball has good cover in it too so i recommend just having a tunnel without that arch at the bottom.
Oh and the straight flight line from goal to goal isn't a good thing to have. I think the goal should be pushed back a little so the top route is more viable (err the shot just doesn't work from up there.) EDIT: v He just has to post. v Last edited by XX1; 02-23-2011 at 08:30 PM. |
#13
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Yeah, kudos to Polio for his awesome contributing to the map community!
Keep up the great work! |
#14
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Just played the map on ball dojo so take that for what it's worth.
I thought the map was by far too short. You can get from one side to the other ridiculously fast which just turns it into a killing spree. Also, the map is too cluttered. The passageways need to be opened up a bit imo. I think it provides an interesting layout and I'd like to do more testing once some of the issues with it are fixed ![]()
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We can has sigs? |
#15
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Updated to V.1.2.
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#16
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Oh sure, drop-in without a story about where you've been. Hawaii? An archaeological dig? Joined a minor league baseball team?
Wasssup?
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"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent |
#17
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Playing other games, school stuff, and lurking. I think that about sums it up, not sure how involved I'm going to be now but, there are some things that I needed to do with regards to this game. Fixing the spawns in this map is one of them, maybe finishing some other maps, we'll see.
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