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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 02-06-2011, 10:32 PM
Polio Polio is offline
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For your balling pleasure

Graphics by Nikon; I did the layout.


http://www.mediafire.com/?214316r0mom2as7

Update: V.1.1, /para false no more my friends, the background has been changed and the center piece overlay has been set to (50% I'm pretty sure) opacity.

Update: V.1.2, Fixed the spawn points so you don't spawn into a wall.

Last edited by Polio; 05-16-2011 at 10:58 PM. Reason: Updated to V.1.2
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  #2  
Old 02-06-2011, 10:33 PM
MajorPayne257 MajorPayne257 is offline
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Very interesting...I'd definitely like to try this one out.

Are you able to flip a bitch in spawn and come out the back there?
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  #3  
Old 02-06-2011, 10:34 PM
Sean Sean is offline
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Again, I really like the graphics, but I cant say anything about the gameplay just yet. Looks good though.
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  #4  
Old 02-06-2011, 11:12 PM
Ribilla Ribilla is offline
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How do you guys keep churning out these great looking maps so quickly?!
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  #5  
Old 02-06-2011, 11:13 PM
Demuyt Demuyt is offline
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Looking great once more.

@Rib, I think they had em all ready before.
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  #6  
Old 02-07-2011, 01:53 AM
Nikon Nikon is offline
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Quote:
Originally Posted by Demuyt View Post
Looking great once more.

@Rib, I think they had em all ready before.
Nope, we are just crankin' them out. It takes us roughly 6 hours to make a map and get it up on the forums.
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  #7  
Old 02-07-2011, 03:30 AM
Mt.Vesuvius Mt.Vesuvius is offline
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Omfg. A great new map every day.
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  #8  
Old 02-07-2011, 05:21 AM
Polio Polio is offline
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Quote:
Originally Posted by MajorPayne257 View Post
Very interesting...I'd definitely like to try this one out.

Are you able to flip a bitch in spawn and come out the back there?
Yes.

Quote:
Originally Posted by Ribilla View Post
How do you guys keep churning out these great looking maps so quickly?!
Doesn't take me long to do a layout, I sketch out sort of what I want to do while I'm thinking about it, then I make it in Gimp in < 2hrs usually. Then Nikon does graphics in about the same time frame.

Quote:
Originally Posted by Mt.Vesuvius View Post
Omfg. A great new map every day.
I don't know about great, but we try. Also I usually send Nikon 1-2 layouts a day, I think right now he's got 3 layouts waiting to be prettied up. (I think I may be working him too hard 8( )

Also I'm gonna try and take it down a notch, I don't know we need that many maps, plus I don't want to eat into Nikon's game time too much. I'll just get an idea and go, "oh that'd be pretty cool" then sketch it up. At some point I'll probably just make a thread with all my layouts waiting to be worked on, so you guys can look at them right away and give me feedback just on the layout, and possibly say "hey I want that map made" and we'll move it up in the queue.
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  #9  
Old 02-07-2011, 03:11 PM
mlopes mlopes is offline
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I like the map, is very bomber friendly. I'm not a fan of that hidden circle inside the center piece, without /para false it's almost impossible to cross that piece without crashing.
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  #10  
Old 02-07-2011, 04:14 PM
Nikon Nikon is offline
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Quote:
Originally Posted by mlopes View Post
I like the map, is very bomber friendly. I'm not a fan of that hidden circle inside the center piece, without /para false it's almost impossible to cross that piece without crashing.
Yeah, this is going to be changed (hopefully today if my ps will work)

And haha, I flew through it 5 times, never crashed.
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  #11  
Old 02-07-2011, 07:54 PM
Polio Polio is offline
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Updated to V.1.1.
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  #12  
Old 02-23-2011, 04:28 PM
XX1 XX1 is offline
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The tunnels at the very bottom have like a little groove where the ball can roll into while a plane flies through and could cause a cluster ****, the ball has good cover in it too so i recommend just having a tunnel without that arch at the bottom.

Oh and the straight flight line from goal to goal isn't a good thing to have. I think the goal should be pushed back a little so the top route is more viable (err the shot just doesn't work from up there.)


EDIT: v He just has to post. v

Last edited by XX1; 02-23-2011 at 08:30 PM.
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  #13  
Old 02-23-2011, 06:17 PM
Ajuk999 Ajuk999 is offline
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Yeah, kudos to Polio for his awesome contributing to the map community!

Keep up the great work!
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  #14  
Old 03-13-2011, 07:23 AM
mikesol mikesol is offline
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Just played the map on ball dojo so take that for what it's worth.

I thought the map was by far too short. You can get from one side to the other ridiculously fast which just turns it into a killing spree.

Also, the map is too cluttered. The passageways need to be opened up a bit imo.

I think it provides an interesting layout and I'd like to do more testing once some of the issues with it are fixed
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  #15  
Old 05-16-2011, 10:59 PM
Polio Polio is offline
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Updated to V.1.2.
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  #16  
Old 05-17-2011, 12:09 AM
tgleaf tgleaf is offline
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Quote:
Originally Posted by Polio View Post
Updated to V.1.2.
Oh sure, drop-in without a story about where you've been. Hawaii? An archaeological dig? Joined a minor league baseball team?

Wasssup?
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  #17  
Old 05-17-2011, 12:35 AM
Polio Polio is offline
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Quote:
Originally Posted by tgleaf View Post
Oh sure, drop-in without a story about where you've been. Hawaii? An archaeological dig? Joined a minor league baseball team?

Wasssup?
Playing other games, school stuff, and lurking. I think that about sums it up, not sure how involved I'm going to be now but, there are some things that I needed to do with regards to this game. Fixing the spawns in this map is one of them, maybe finishing some other maps, we'll see.
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