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News Read announcements and change logs here. |
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Thread Tools | Display Modes |
#41
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Hmm... I dunno. Increased FoV is nice, but the planes feel like they're cutting through treacle. Loopy feels like it's travelling at Explodet speed, for example.
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#42
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That is a barrier to the entrance for newer players, I still can remember my first match, so frustrating from dying to "random" (at that time) spam. I understand that knowledge give to some players a huge advantage and fun but, isn't better to be able to compete without having to learn 1000 tricks before trying to be competitive? Last edited by mssv; 05-07-2011 at 09:43 PM. |
#43
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I have to say, if people are so conceited that they need a game to have widescreen support just to play it then I don't want them around. Not everyone has a widescreen monitor; not everyone likes widescreen monitors. Should there be widescreen support? Yeah, on most games. Altitude wasn't balanced around widescreen. Since Altitude is more of a strategy based shooter changing to widescreen would create a whole different headache of balance issues.
I agree with the idea of making Altitude 2 with widescreen support instead of going forward and rebalancing Altitude for widescreen. Would it possibly divide the community? Yeah. Would people in the current community play both Altitude and Altitude 2? Yeah. It'll be a lot of work if it does come to light, but in the end I think it'll be worth it. |
#44
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#45
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#46
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hmmm, my laser aim improved due to the stretch to fit/fill screen option on my old widescreen monitor, wonder what this would do to peoples aim.
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#47
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On the contrary mssv, my experience is that having a larger viewscale allows better players to dominate, simply because they can look ahead. I went 29-1 with laser in 4 minutes (despite the viewscale nerfing it significantly), I can never do this normally.
IMO this is what effect the viewscale would have: Old: Noobs -------------------------> Decent Players ------------> Pros New: Noobs ------------------------------------> Decent Players-> Pros Essentially it means better players can plan ahead and not get caught in noob spam etc, meaning it's very easy to see that DF loopy who is flying in a straightline, holding down primary fire, and then circle to avoid him. However, as Kuja pointed out a lot of the nuances disappear so decent players are much more evenly matched with pros. IMHO this would increase the learning curve (in moving from noob to decent player) and lower the skill ceiling. It's like the worst of both worlds! By giving the decent players more information (which newbs don't know how to interpret yet) I think that you make alti less accessible. |
#48
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#49
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Just ignore the elitist troll crowd that is kuja/elix/sinstar, even if they once were, they are no longer the best players in alti. I would say most of the to 10 players in ladder are more than willling to give tips and are actively helpful, they certainly have been to me. Also, the current APL (according to others) is apparently very close, compared to other years. Whilst fLb are the favourites there is no guaranteeing that they will beat PR (or indeed IL) especially after bong's beat them in the regular season. In a tourney where there are only ~10 clans, that 4 could well win it is pretty good. I challenge you to find any other competition where 40% of the participants could well be winners. |
#50
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Now that that is out of the away why are you saying "ignore the elitist troll crowd." None of us are trolling anybody or trying to be "elitists" we are just trying to not see parts of this game we love go away and I do not see why you need to make such comments. |
#51
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Now, let's stop derailing, or Karlam will strike us down with dev-anger. |
#52
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1 opinion:
keep the old size, i think making the screen bigger makes the game unbalanced. |
#53
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I think part of Lam's post is that he acknowledges the unbalancing of the game and would make various nerfs/buffs to realign the plane balance. One of my worries is that balancing a game like alti, with multiple game modes, is a very tricky business, especially when it's so difficult to get impartial views, and that these balances patches would take so long to fine-tune, it might leave the (competitive) game broken for a substantial amount of time.
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#54
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Have I written yet that on my -- admittedly old -- 4:3 monitor the planes look *really* small in 120?
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#55
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Your strategies are due to lack of vision, you guys are talking about communications as a teamwork factor but it's only a way to point enemys in the map due to the lack of vision, and that, imho, it's not a real strategy; but just a way to adapt to limitations. Before electronics, when humans had to hunt in groups they could only utilise gestures and sounds, they were limited to eye contact and sound radius. their strategies were very simple due to those factors. Electronics came, so they could skip eye contact and sound radius limitations by using walkie-talkies and develop more complex and bigger terrain-wise strategies. Then cameras and planes/helicopters allowed a group-leader with a lot of info in his hands, including a bird perspective of the action, to lead his group in real-time through a real and complex strategy. So, I'm not saying before electronics guys hadn't a strategy, in fact they had some cool ones to kill bigger animals, and indeed they had to have a good teamplay, but, most of their teamwork was focused in to avoid limitations, which is what you guys are calling here teamwork. |
#56
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Your argument doesn't hold at all because in your analogy the hunting is for survival, however alti is just for fun. Moreover, in your example only one side of the fight (the humans, as opposed to the animals) are getting better technology, whereas, in alti, both teams are effected equally, so this doesn't constitute an overall enhancement. |
#57
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Rib, you are not getting my point, not going to explain it further, sorry, I can't help you.
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#58
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I just breed deer in my barn and shoot them in the face when I'm hungry. The point of games like this is TO have limitations. Obviously they could expand the screen to full-map view - would it benefit the game in any way? Game, in this context, has two meanings. One is the "fun-casual" aspect...people who play football, play the pubs, etc. This is akin to the people who show up in jean shorts to play basketball. The other "fun" is the serious-fun...the people who are good at the game and want to keep getting better while playing the best competition. These people don't want the game dumbed down. There would be no point in playing if there were nothing else to learn. These people are the ones who show up looking for a 5v5 full court game, who want to try to guard the other teams best player, who want to try to run the court all day.
p.s., change ball normal 4 to thsi viewmode so we can get some ball testing? Last edited by elxir; 05-09-2011 at 03:16 PM. |
#59
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After playing a little more, I do have one gripe. It is just plain hard to see the finer details. Like, it is absolutely critical to be able to see the angle your plane is facing in some situations, and it is really hard to focus on such a smaller object quickly.
It might just be that I am not used to it, but it just seems like a little small. |
#60
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In the words of my ex-girlfriend:
I don't like it, it's too small. |
#61
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Since nobody have experience with a wider pov, how can you maintain that a wider pov caps instead of opening a wider range of tricks and strategies to learn? You don't have that experience, so it's impossible you argue that. Nobody can talk from their knowledge or experience since we are talking about a new feature.
"E pur si muove" |
#62
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I for one welcome the change with open arms. It was a bit shocking at first, but, like dio, I felt the game had less frustrating moments and I had two good games of tbd. I understand that while it may take away some of the nuances that Kuja is concerned about, it will open up a range of different strategies. Specifically, I had a lot more options on how to react when a new player flew into a fight guns blazing. That said, I don't have the perspective of someone new to the game, or to the pov, which makes up the majority of the player base. So if a change like this makes 70% of the players angry, it's not worth it to me. Last edited by porpus; 05-11-2011 at 05:17 AM. |
#63
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After collecting feedback we will not be proceeding with a change to the field of view. The risk of fracturing the community during the adjustment period (which would involve significant balance changes) and losing players who prefer the faster pace dictated by the current view scale is too great. As always, users are free to set up their own servers with custom camera view scales.
Last edited by lamster; 05-11-2011 at 05:26 AM. |
#64
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I understand the decision.
I do hope that one day Altitude does go widescreen. Black bars, yuk. |
#65
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Devs that listen to their player/user base? Unpossible! This is truly good form. |
#66
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1+ Awesome devs, three of my two thumbs up!
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#67
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This was already in debate a long time ago:
http://altitudegame.com/forums/showt...tions&p=111101 In 1v1 situations or someone zerging pub maps, yes some ships will be op. In league/team play the ships would remain balanced (if you play to win not pad stats). Last edited by phong; 05-25-2011 at 09:02 PM. |
#68
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I love playing on the New England servers scale better then the normal scale and so has everyone I ever asked. Balance was practically still the same. Just sayin'
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