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  #1  
Old 05-07-2011, 05:54 PM
mssv mssv is offline
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Default Team bonus from planes

It could be interesting if each plane brings a global bonus to the team non stackable so plane compositions gets a bit deeper.

For instance:

bomber: +1% to bomb base damage
Whale: +1% Shield
Loopy: +touch of pink
Bip: +1% speed
etc...

and so on with all the planes.
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  #2  
Old 05-08-2011, 08:10 PM
Element Element is offline
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+1 to this. great idea
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  #3  
Old 05-08-2011, 09:22 PM
combat combat is offline
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Yes, I like the idea, it's intriguing. If the effects were non-stackable then indeed, it would encourage more diversity in the makeup of teams.
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  #4  
Old 05-08-2011, 09:42 PM
undertheinfluence undertheinfluence is offline
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Then if someone was about to bomb they could all just switch to 5 bombers and get extra points or something like that.
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  #5  
Old 05-09-2011, 01:24 AM
mled mled is offline
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heemmm good idea actually.
Could sorta implement a bonus of some sort to different planes. Must be a lot more detailed and figure out why the bonuses occur but i like this idea.
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  #6  
Old 05-09-2011, 02:56 AM
classicallad classicallad is offline
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am i the only one trying to figure out what 'a touch of pink' is lol. Does loopy get a gaydar attatchment or something
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  #7  
Old 05-09-2011, 03:02 AM
banana banana is offline
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more than one emp loopy: -1 for all stats for everyone on team. stacks.
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  #8  
Old 05-09-2011, 03:42 AM
Jrathje Jrathje is offline
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+1% anything is completely insignificant. It's not worth messing with.
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  #9  
Old 05-09-2011, 11:12 AM
Ribilla Ribilla is offline
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The difference between trip golds and trip gold + AI is only 9%
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  #10  
Old 05-09-2011, 12:07 PM
mssv mssv is offline
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Quote:
Originally Posted by Jrathje View Post
+1% anything is completely insignificant. It's not worth messing with.
it's just an example, devs should set up numbers. It could also be implemented to red perks instead of planes or in a different way, that's just the main idea.

Last edited by mssv; 05-09-2011 at 12:09 PM.
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  #11  
Old 05-09-2011, 12:19 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Quote:
Originally Posted by classicallad View Post
am i the only one trying to figure out what 'a touch of pink' is lol. Does loopy get a gaydar attatchment or something
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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  #12  
Old 05-09-2011, 02:46 PM
York York is offline
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Loopy - Adds 5% speed to all team mates
Tracker - Adds 5% burst to all team mates
Double Fire - Adds 3% burst to all team mates
Acid - Adds 3% health to all team mates

Bomber - Adds 5% burst damage to all team mates
Suppressor -
Bombs - Adds 15%
Flak -

Explodet - Adds 5% health to all team mates
Director - Decreases enemy base damage by 5%
Thermo - Decreases enemy base damage by 4%
Remote - Decreases enemy base damage by 3%

Biplane - Decreases all enemy burst damage by 5% (make biplane OP)
Dogfighter - Adds 5% agility to all team teams
Recoilless - Adds 5% agility to all team mates
Heavy Cannon - Adds 5% agility to all team mates

Miranda - Adds 5% agility to all team mates
Trickster - Adds 5% to team bomb damage
Laser - Adds 5% to team bomb damage
Time Anchor - Adds 10% to team bomb damage

All of these things do not affect the plane it self. So if you are a Time Anchor and you hit a 30 base damage, it doesn't turn into 33 (via 10% extra damage) It will only add that extra damage if one of your team mates hit.
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  #13  
Old 05-09-2011, 03:18 PM
Ribilla Ribilla is offline
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If this is implemented (which, IMO would require a lot of testing), the bonuses should kick in late, about 30 seconds after you switch planes, to prevent people swapping to get more base damage.
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  #14  
Old 05-09-2011, 04:27 PM
York York is offline
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Quote:
Originally Posted by Ribilla View Post
If this is implemented (which, IMO would require a lot of testing), the bonuses should kick in late, about 30 seconds after you switch planes, to prevent people swapping to get more base damage.
Better yet, make them earn it. You need to have a silver bar for it to activate.
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  #15  
Old 05-10-2011, 12:54 PM
mssv mssv is offline
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Great idea York, I was thinking from that and it would be awesome if bonus are following this patern; 1% bonus when you get the 3rd bronze bar, 2% bonus when you get the 3rd silver bar and 3% bonus when you get the 3rd gold bar.

Each time you get a bonus you hear a sound with 3 versions of it, weaker for the bronze bonus, cooler for the silver bonus and the coolest from the gold one which is also heard by your team, the sound could be different for each plane.
That way your team cares about you not losing your gold bars so they keep the bonus, and also Ace Instinct blue perk could be a lot more useful and maybe key in a match.

I've been thinking about different bonus for red perks instead of planes, it could be interesting if some red perks gives some counter bonus.
For instance Acid loopy gives +resistance to EMP, making EMP weaker (effect+duration) by 1%, 2% and 3% depending on your bars and DF Loopy could give +defense against acid by 1%, 2% and 3%. So that way it's possible to counter a player of the other team that is being an important threat.
It could be also good to buff some not popular setups like Tracker Loopy giving them a cool or unique bonus like +energy efficiency.

Also defensive planes like whales and bomber could give more defensive than offensive bonus and light planes perks more offensive than defensive. So the team gets enhanced his playstyle making setups more solid and noticeable different than the other team.


Example of Red Perk bonus list, each bonus gets 1% for 3 bronze bars, 2% for 3 silver bars and 3% for 3 gold bars:

Loopy
Tracker: +energy efficiency
Double Fire: +Acid protection
Acid: +EMP protection

Biplane:
Dogfighter: +damage
Reco: +agility
HC: +piercing damage

Whale:
Director: +max health
Thermo: +defence against walls (like ruberr)
ReMine: +piercing defence

Bomber:
Supressor: +bullets max range or +base/turret defence
Flak: +knockback defence (reduces knockback enemy's effect)
Bombs: +base/turret damage

Randa:
Trick: +speed
Laser: +max energy
TA: +bonus to stall trigger point


And again, bonus should be non stackable for repeated perks

Last edited by mssv; 05-10-2011 at 01:12 PM.
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  #16  
Old 05-10-2011, 01:10 PM
mssv mssv is offline
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oops double post, remove pls

Last edited by mssv; 05-10-2011 at 01:13 PM.
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  #17  
Old 05-10-2011, 01:40 PM
Mt.Vesuvius Mt.Vesuvius is offline
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This would be awesome. Maybe help with diversity in ladder.
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  #18  
Old 05-10-2011, 06:05 PM
classicallad classicallad is offline
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Wait, did Altitude just go all pokemon on me?
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  #19  
Old 05-11-2011, 01:09 AM
Jayfourke Jayfourke is offline
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Did you have to walk 256 steps to hatch your plane? Did, when your plane's health dropped to >10%, it's Ability activated? Did, when you leveled up, the plane spout extra wings and it's stats improved?

And for what it's worth, I think this would be interesting.
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  #20  
Old 05-11-2011, 01:20 AM
elxir elxir is offline
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i cast fireball
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  #21  
Old 05-11-2011, 02:29 AM
sonicking917 sonicking917 is offline
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Quote:
Originally Posted by elxir View Post
i cast fireball
So, Magic: The Gathering, too? lol
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  #22  
Old 05-11-2011, 02:48 AM
strato strato is offline
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Quote:
Originally Posted by sonicking917 View Post
So, Magic: The Gathering, too? lol
nah bra, thats D&D all the way

at first i thought this would be an awful idea, i mean boosting all planes? negatory ghost rider

but now im thinking +1 for strategic team perk balance
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  #23  
Old 05-11-2011, 08:00 AM
sonicking917 sonicking917 is offline
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Oh, ok. lol Didn't know, because Magic has a Fireball spell, also. XD
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  #24  
Old 05-11-2011, 08:57 AM
elxir elxir is offline
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wat

it's mario if he stole mickeys wizard hat, damn it
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  #25  
Old 05-11-2011, 09:48 AM
sonicking917 sonicking917 is offline
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Now I have The Sorcerer's Apprentice music playing in my head. lol
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  #26  
Old 05-11-2011, 02:31 PM
evilarsenal evilarsenal is offline
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great idea, would never be implemented, nice try guys
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