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Map Making Discuss everything related to creating new levels here. |
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#1
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Here's another one
![]() Most of all i tried to made it fast. Shots look maybe to easy but, gotta wait for testing... I was lazy and didnt check on usual ball maps dimensions - maybe i made it too short. Dimensions: 3000x1206px I somehow used ball_planepark space (tx almighty, once again) as a reference. Tried to create some cussion fast lanes (not sure if this makes any sense to you...). Can be played in Map test server. Please test and comment. TX Last edited by Mandrad; 05-12-2011 at 03:39 PM. |
#2
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I don't really understand the graphics yet but I'm sure they will be awesome. Layout looks pretty interesting, and unique, can't wait to play.
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#3
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What don't you understand? :O
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#4
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Had a quick play on this today.
I like the layout of the objects the border and and spacing seems great. I really like the dotted circle around the goal, a nice touch. Not really keen on the photo in the background though it seems very serious and somber. Feels a bit weird flying over peoples faces in cartoon planes - but that's just my opinion. Other than that it looks sweet! Nice one. |
#5
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Should be named ball_empirepark imo
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#6
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Well, I was just wondering if he was going to do anything more with it and what he was going to do.
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#7
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Im not into any changes at the moment. Well see when more feedback comes. I like its fresh dark and soft look.
People on the background are nothing but noise (as texture). A crowd was what 1st came to my mind when i thought of the empire. I think it isnt too evident when we play because its some how deformed - it fades into the dark background; imo, it doesnt afect play. I thought of calling it hempire, or hemphigher, but im not to fond of green ![]() PS. an hemp park would be nice |
#8
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few thoughts:
1) the object attached to the goal...it's not totally obvious that it is collidable. 2) there is a distinct lack of "large" obstacles in this map. from my experience, the primary issue that arises from smaller obstacles is time anchor (and randa, in general) dominance, as they can change sides of the obstacle in a heartbeat. i might suggest some larger obstacles...but it's difficult to say without getting a 6v6 on it to test. otherwise, as usual, it looks awesome. |
#9
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I think this map is fantastic! Great layout. The look is awesome. OFFICIAL!
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#10
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3-point arc!
Can't wait to try this... glad you're still making maps, mandrad.
__________________
"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent |
#11
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Tx for feedback. Unfortunately, looks to be another undead...
Maybe it could be bigger. But people dont play it so... RIP |
#12
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I support the idea of larger obstacles, as you said, you need marandas to commit at certain points in their venture towards a goal or it becomes dink and dunk.
If you can get a map on dojo, you can hear/witness all the feedback you need. Idk where krawz is though. EDIT: Didn't realize how compact and fluid the map was, played it today I enjoyed it very much ![]() +++1 Last edited by TRUEPAiN; 07-03-2011 at 06:12 AM. |
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