Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Suggestions
FAQ Community Calendar

Suggestions Post ideas and suggestions here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-01-2009, 04:09 AM
nesnl nesnl is offline
Super Moderator
 
Join Date: Jan 2009
Posts: 1,503
Default Acid / EMP

Basically now that the explodet takes the effect of its own thermobaric rocket it got me thinking about the Loopy. It seems to be the only plane that doesn't take any effect from its own weapons that cause an area effect. Bomber takes explosive damage as well as explodet takes damage from it's own missile explosions and its mines. So my question is shouldn't the Loopy be affected by its own Acid Cloud when it flies through it? And shouldn't it be affected by its own EMP if its within its explosion radius?

Thoughts/Ideas?
Reply With Quote
  #2  
Old 07-01-2009, 04:41 AM
duck duck is offline
Member
 
Join Date: Apr 2009
Posts: 67
Default

loopy is weak enough as it is.
Reply With Quote
  #3  
Old 07-01-2009, 05:36 AM
jf2l jf2l is offline
Member
 
Join Date: May 2009
Location: Florida, USA
Posts: 46
Default

Quote:
Originally Posted by nesnl View Post
Basically now that the explodet takes the effect of its own thermobaric rocket it got me thinking about the Loopy. It seems to be the only plane that doesn't take any effect from its own weapons that cause an area effect. Bomber takes explosive damage as well as explodet takes damage from it's own missile explosions and its mines. So my question is shouldn't the Loopy be affected by its own Acid Cloud when it flies through it? And shouldn't it be affected by its own EMP if its within its explosion radius?

Thoughts/Ideas?
Obviously each team employs a different acid formulation/ EMP frequency. They coat the skin of their planes with neutralizing goo and use counter-wave generators to neutralize the EMP.

I thought that was in the wiki...
Reply With Quote
  #4  
Old 07-01-2009, 03:12 PM
Blank Blank is offline
Senior Member
 
Join Date: May 2008
Posts: 340
Default

Quote:
Originally Posted by duck View Post
loopy is weak enough as it is.
10 char limit.
Reply With Quote
  #5  
Old 07-01-2009, 05:21 PM
michael michael is offline
Senior Member
 
Join Date: May 2009
Posts: 103
Default

Quote:
Originally Posted by jf2l View Post
Obviously each team employs a different acid formulation/ EMP frequency. They coat the skin of their planes with neutralizing goo and use counter-wave generators to neutralize the EMP.

I thought that was in the wiki...
Haha, I like it
Reply With Quote
  #6  
Old 07-06-2009, 09:14 PM
Smushface Smushface is offline
Senior Member
 
Join Date: Feb 2009
Location: St. Louis
Posts: 1,004
Default

Quote:
Originally Posted by duck View Post
loopy is weak enough as it is.
What if Loopy got a speed buff? Personally, I think loopy is the weakest plane out of the 5 in terms of damage potential and survivability. Its strengths are that its a) mobile and b) great secondary attack.

But as players get better and the maps become memorized, there's just too many bullets in the air for loopy to do much. Playing Loopy becomes frustrating as projectiles crowd choke points that I go through or I get gibbed before I can react by pretty much every other plane out there.

I don't want loopy to be able to have more health or do more damage, just improve upon its role as a weak but very mobile class. Kind of like the Scout in TF2.

Thoughts?
Reply With Quote
  #7  
Old 07-06-2009, 09:30 PM
protest boy protest boy is offline
Senior Member
 
Join Date: Dec 2008
Posts: 222
Default

How does acid work exactly? (loopy weapon, not LSD) I know the damage doesn't stack. However with EMP you can continue the length of the debuff with successive shots. It seems with acid that once you have the acid debuff on you, you are invulnerable to other acid clouds until the first one has run its course. Please correct me if I'm wrong!

I don't think that acid damage should stack, but I would like if a second acid shot could extend the length of the damage taken. For example, if you fly through one cloud and take 25 of 50 points of damage, and then you fly through another cloud (from the same person or from another plane), you should end up taking 75 total points of damage.

Otherwise two members on one team with acid are more or less penalized since their acid shot won't do anything to an enemy that has already been debuffed by their teammate.
Reply With Quote
  #8  
Old 07-06-2009, 10:12 PM
lamster lamster is offline
Administrator
 
Join Date: May 2008
Posts: 1,655
Default

Acid works as you've described: when a plane collides with an acid cloud it has never hit before its "acid debuff" is reset to maximum duration.
Reply With Quote
  #9  
Old 07-06-2009, 10:23 PM
Rechtschaffen Rechtschaffen is offline
Senior Member
 
Join Date: Jun 2009
Posts: 155
Default

Quote:
Originally Posted by lamster View Post
Acid works as you've described: when a plane collides with an acid cloud it has never hit before its "acid debuff" is reset to maximum duration.
Please add trippy hallucinogenic visual too!!!
Reply With Quote
  #10  
Old 07-06-2009, 10:39 PM
protest boy protest boy is offline
Senior Member
 
Join Date: Dec 2008
Posts: 222
Default

Quote:
Originally Posted by lamster View Post
Acid works as you've described: when a plane collides with an acid cloud it has never hit before its "acid debuff" is reset to maximum duration.
Oh good! I guess I've never observed a really long acid trip from multiple hits
Reply With Quote
  #11  
Old 07-06-2009, 10:48 PM
gameguard gameguard is offline
Senior Member
 
Join Date: Apr 2009
Posts: 268
Default

i personally think acid could use a longer range and/or less energy consumption. Thoughts?
Reply With Quote
  #12  
Old 07-06-2009, 11:14 PM
protest boy protest boy is offline
Senior Member
 
Join Date: Dec 2008
Posts: 222
Default

Quote:
Originally Posted by gameguard View Post
i personally think acid could use a longer range and/or less energy consumption. Thoughts?
Acid uses a LOT of energy and frequently causes me problems when I try and fail to shoot because I just after-burned for a second or fired a couple of missiles. I've never tried acid/ultra-capacitor combo though, favoring ace or turbo charger for loopy. Ultra-capacitor might make a difference. I think I'll give that a try tonight.

I think a longer range would actually be a bit of a nerf as it would require more direct hits. Shorter range makes it easier to judge at what point it will explode, which allows the shooter to block passageways in advance.
Reply With Quote
  #13  
Old 07-07-2009, 12:35 AM
Carbon Carbon is offline
Senior Member
 
Join Date: Mar 2009
Posts: 151
Default

Quote:
Originally Posted by gameguard View Post
i personally think acid could use a longer range and/or less energy consumption. Thoughts?
nah, I feel that acid is really good as is, the problem is loopys survivability. Acid is a really good fire and forget ability which can screw over a large group of planes and get you a ton of kills/assists if used right. Maybe it could use a liiitle decrease in energy consumption and increase in range, but too much will make it OP

My only problem with loopy is its TERRIBLE health. Loopy without armor will die in 2 nades from a bomber with 2 bronze bars, or a very short burst of their tail gun, or pretty much getting looked at by a biplane. In small games loopy is great because you can hit and run, but in large games you're gonna get hit by so much spam that you die constantly because everyone loves to spam chokepoints. I feel that loopy should have a very small increase in health so that 2 nades don't instantly rape its face.
Reply With Quote
  #14  
Old 07-07-2009, 12:42 AM
Smushface Smushface is offline
Senior Member
 
Join Date: Feb 2009
Location: St. Louis
Posts: 1,004
Default

Cross that. We don't need a speed buff. Give us more hp and / or dmg. Thanks.

Last edited by Smushface; 07-07-2009 at 03:35 AM.
Reply With Quote
  #15  
Old 07-07-2009, 05:47 AM
PBS PBS is offline
Member
 
Join Date: May 2008
Location: Beantown
Posts: 78
Default

Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:05 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC