#1
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Acid / EMP
Basically now that the explodet takes the effect of its own thermobaric rocket it got me thinking about the Loopy. It seems to be the only plane that doesn't take any effect from its own weapons that cause an area effect. Bomber takes explosive damage as well as explodet takes damage from it's own missile explosions and its mines. So my question is shouldn't the Loopy be affected by its own Acid Cloud when it flies through it? And shouldn't it be affected by its own EMP if its within its explosion radius?
Thoughts/Ideas? |
#2
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loopy is weak enough as it is.
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#3
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I thought that was in the wiki... |
#4
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#5
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Haha, I like it
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#6
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What if Loopy got a speed buff? Personally, I think loopy is the weakest plane out of the 5 in terms of damage potential and survivability. Its strengths are that its a) mobile and b) great secondary attack.
But as players get better and the maps become memorized, there's just too many bullets in the air for loopy to do much. Playing Loopy becomes frustrating as projectiles crowd choke points that I go through or I get gibbed before I can react by pretty much every other plane out there. I don't want loopy to be able to have more health or do more damage, just improve upon its role as a weak but very mobile class. Kind of like the Scout in TF2. Thoughts? |
#7
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How does acid work exactly? (loopy weapon, not LSD) I know the damage doesn't stack. However with EMP you can continue the length of the debuff with successive shots. It seems with acid that once you have the acid debuff on you, you are invulnerable to other acid clouds until the first one has run its course. Please correct me if I'm wrong!
I don't think that acid damage should stack, but I would like if a second acid shot could extend the length of the damage taken. For example, if you fly through one cloud and take 25 of 50 points of damage, and then you fly through another cloud (from the same person or from another plane), you should end up taking 75 total points of damage. Otherwise two members on one team with acid are more or less penalized since their acid shot won't do anything to an enemy that has already been debuffed by their teammate. |
#8
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Acid works as you've described: when a plane collides with an acid cloud it has never hit before its "acid debuff" is reset to maximum duration.
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#9
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Please add trippy hallucinogenic visual too!!!
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#10
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Oh good! I guess I've never observed a really long acid trip from multiple hits
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#11
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i personally think acid could use a longer range and/or less energy consumption. Thoughts?
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#12
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I think a longer range would actually be a bit of a nerf as it would require more direct hits. Shorter range makes it easier to judge at what point it will explode, which allows the shooter to block passageways in advance. |
#13
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My only problem with loopy is its TERRIBLE health. Loopy without armor will die in 2 nades from a bomber with 2 bronze bars, or a very short burst of their tail gun, or pretty much getting looked at by a biplane. In small games loopy is great because you can hit and run, but in large games you're gonna get hit by so much spam that you die constantly because everyone loves to spam chokepoints. I feel that loopy should have a very small increase in health so that 2 nades don't instantly rape its face. |
#14
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Cross that. We don't need a speed buff. Give us more hp and / or dmg. Thanks.
Last edited by Smushface; 07-07-2009 at 03:35 AM. |
#15
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