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  #1  
Old 05-31-2011, 05:04 PM
sunshineduck sunshineduck is offline
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Default have the health pickup be a press s to use powerup

would be interesting imo. could lead to significantly different dogfighting dynamics as well as interesting approaches to defense. also solves that nagging health spawning right above the base better pick it up so something useful can spawn problem.
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  #2  
Old 05-31-2011, 05:09 PM
Jayfourke Jayfourke is offline
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Actually, I'm all for this. it'd be helpful to use as and when you needed it.
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  #3  
Old 05-31-2011, 06:11 PM
Greekjr14 Greekjr14 is offline
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Originally Posted by Jayfourke View Post
Actually, I'm all for this. it'd be helpful to use as and when you needed it.
This^. I think it would bring some new gameplay into Altitude. Plus I hate having to clear a health pack powerup with full health just to get a better one to spawn.
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  #4  
Old 05-31-2011, 06:42 PM
Mt.Vesuvius Mt.Vesuvius is offline
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I would not agree with this because then you cannot take health and have something like a wall at the same time.
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  #5  
Old 05-31-2011, 07:10 PM
Greekjr14 Greekjr14 is offline
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Originally Posted by Mt.Vesuvius View Post
I would not agree with this because then you cannot take health and have something like a wall at the same time.
Then all you have to do is use the health powerup then grab a wall? Its just like me saying that I cannot pick up a wall and have something like a shield at the same time. Just waste the powerup to get a new one.
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  #6  
Old 05-31-2011, 07:17 PM
Wok3N^ Wok3N^ is offline
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This would be interesting to see. However, it would disallow bomb runners picking up the health while they have the bomb. Maybe, while someone has a bomb, the health power can act as it once did.
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  #7  
Old 05-31-2011, 07:41 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Originally Posted by Greekjr14 View Post
Then all you have to do is use the health powerup then grab a wall? Its just like me saying that I cannot pick up a wall and have something like a shield at the same time. Just waste the powerup to get a new one.
You're looking at it backwards. I'm saying if you have a wall and you need health. You don't want to waste the wall.
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  #8  
Old 05-31-2011, 07:51 PM
sunshineduck sunshineduck is offline
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then it makes it a decision of whether or not the health is more valuable than wall, which is partially the point of it - introducing a new, more complex addition to the game. it doesn't seem like it'll be gamebreaking, but it does make it more of a risk-reward type of deal.

as for bomb runners picking up hp, i almost want them to not be able to. it would put more emphasis on the team's push than on the individual's ability to stall as long as possible before attempting a hit. it would also make the health pack a legitimately good item to push with and rewards powerup control as opposed to just fervently hoping the powerup you're waiting on instead of shooting ahead will be something other than health. a whale carrying an hp pack can be more aggressive in the push without fearing a randa flank as much because he can just activate his hp pack and continue spamming the choke.
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  #9  
Old 05-31-2011, 08:55 PM
andy andy is offline
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It would make TA running even more OP because it is now the only runner who doesnt need health packs.
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  #10  
Old 05-31-2011, 09:35 PM
[Y] [Y] is offline
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How would this change buff TAs? If anything [SSD's suggestion] would nerf non-repair TAs, forcing them to go back to the base to heal despite a health pack right in front of them.
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  #11  
Old 05-31-2011, 10:21 PM
Greekjr14 Greekjr14 is offline
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Originally Posted by [Y] View Post
How would this change buff TAs? If anything [SSD's suggestion] would nerf non-repair TAs, forcing them to go back to the base to heal despite a health pack right in front of them.
They could still pick up health packs from dead enemies while holding the bomb.
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  #12  
Old 05-31-2011, 10:52 PM
undertheinfluence undertheinfluence is offline
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are you proposing that you would be able to pick it up and save it for later? Because, in that case imagine this situation: pick up health powerup while you have full health. Go to kill someone, o NO your about to die! press s for second life!
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  #13  
Old 05-31-2011, 10:52 PM
Premier Stalin Premier Stalin is offline
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I think this would make competitive Alty much more challenging, and not have nearly as many cons as pros.
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  #14  
Old 05-31-2011, 11:35 PM
York York is offline
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You guys are looking at this and your saying "wow this is really cool it could add a new complex way of thinking about health packs". That is just silly. (i just farted so badly) Now I lost track of my thought because I mentioned my fart. Damn it.
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  #15  
Old 05-31-2011, 11:46 PM
andy andy is offline
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Quote:
Originally Posted by [Y] View Post
How would this change buff TAs? If anything [SSD's suggestion] would nerf non-repair TAs, forcing them to go back to the base to heal despite a health pack right in front of them.
From all the bomb runners TA is the only one to use repair, this would buff repair and thus make TA even more OP.
But if you leave health packs as they are and just change the health powerup then it could actually work although we would have to test it for a while probably.

Last edited by andy; 05-31-2011 at 11:48 PM.
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  #16  
Old 05-31-2011, 11:56 PM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by andy View Post
From all the bomb runners TA is the only one to use repair, this would buff repair and thus make TA even more OP.
But if you leave health packs as they are and just change the health powerup then it could actually work although we would have to test it for a while probably.
yeah that was what i meant, not the drops from planes, just the powerups.
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  #17  
Old 06-01-2011, 01:39 AM
Boko Boko is offline
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I say test this first. Seeing as Karl has buttloads of time being engaged and all *COUGH UCUCGHFCOUGH* it should be no problem to implement it first and possibly take it out if it doesn't work.
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  #18  
Old 06-11-2011, 07:45 AM
Beagle Beagle is offline
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I really don't like this idea at all. Having a free full-health pack to use anytime you want seems like it would take what fun there is in impromptu 1v1s completely out.
You can dodge walls and missiles, you can outsmart shields, you can kill people before they escape to the health pack, but you wouldn't be able to do anything to stop a properly timed on-use healthpack and every fight would be decided by who is hoarding the health packs and who isn't.
In the best case all it does is artificially prolong fights with no skill involved, in the worst case its frustrating and overpowered.
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  #19  
Old 07-06-2011, 03:09 PM
Akimbo Akimbo is offline
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Would be interesting but would break the game a bit in a 1 v 1. I already start raging because people don't die after I give them a crazy beating. I think this will cause me a seizure. But then I don't know this sounds interesting.

EDIT: It would also, as Beagle said, break the team games and prolong fights.
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