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  #1  
Old 07-02-2009, 07:21 PM
kirbmasta kirbmasta is offline
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Default Problems with the Map Editor

Ive been trying to make a map, but i dont have photoshop. So i went ahead and made one big image in paint, and then placed polygons under the image. The problem is, when i put it in any layer, it stops my ships from spawning. Instead, it has them spawn at the top, then proceed to die. The weird thing is, it works fine without the image (im inserting it with place sprite, not sure if thats the problem.)

So is this a bug, or am i just doing something really stupid?
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  #2  
Old 07-02-2009, 07:27 PM
lamster lamster is offline
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The huge paint image probably has an auto-generated collision box (and hence planes spawn, think they're inside a huge solid block, and get pushed out / die). Right click the huge image and uncheck "collidable" -- similarly the collision-only polygons should have "visible" unchecked for maximum performance.
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  #3  
Old 07-02-2009, 07:39 PM
kirbmasta kirbmasta is offline
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ok, so now its letting my fly there, but the image is on top of the ship...

and the image is layer 1, the ships are layer 3
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  #4  
Old 07-02-2009, 07:49 PM
Maxzippoman Maxzippoman is offline
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Put your image on a new "view" in view editor, and put that view under the game view
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  #5  
Old 07-02-2009, 08:03 PM
kirbmasta kirbmasta is offline
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thanks guys!

incase anyone cares or has suggestions, heres the map
http://www.mediafire.com/?sharekey=a...4e75f6e8ebb871
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  #6  
Old 07-02-2009, 08:31 PM
kirbmasta kirbmasta is offline
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well, now im having trouble getting it on the experimental server

when i try uploading to bluehawk i get a formo.invalidfile error under my file i want to upload
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  #7  
Old 07-02-2009, 08:50 PM
as red as black as red as black is offline
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Quote:
Originally Posted by kirbmasta View Post
well, now im having trouble getting it on the experimental server

when i try uploading to bluehawk i get a formo.invalidfile error under my file i want to upload
you're uploading it as an .alte file, export your map, then upload the .altx version.

After you export your map, it gets put in a file altitude>maps

upload that version of it.
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  #8  
Old 07-02-2009, 08:55 PM
nesnl nesnl is offline
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What game did you get your graphics from?
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  #9  
Old 07-02-2009, 09:02 PM
kirbmasta kirbmasta is offline
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i am trying to upload the exported .altx file though...it even works if i play practice against bots in altitude

and the graphics are from the original Sonic the Hedgehog for the genesis
i got the sprite sheet from http://www.spriters-resource.com/

EDIT: i tryed to upload it with an image that had nothing to do with the map...it worked...so i guess that was the problem

Last edited by kirbmasta; 07-02-2009 at 09:17 PM.
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