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Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
#1
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![]() ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ ![]() ++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++ Download ++++++++++++++++++++++++++++++++++++++++++++++++++ Presenting BALL_CROSSHAIR ++++++++++++++++++++++++++++++++++++++++++++++++++ Category: Beginner Maps Size: X: 3250px Y: 1600px Locations: Test Server Ok so this is the second map targeting new players, with the intention of prying them away from ball_football. For more info about this I suggest reading through this thread: Discussion about ball_football. This map is meant to be the next step up from football, hence all the similarities. Thoughts and Suggestions, as always, appreciated. Also props to JWhatever for the basic layout and idea. Last edited by Solqom; 07-15-2011 at 01:40 AM. |
#2
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Awesome Idea, Awesome Graphics, looks like a fun layout.
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#3
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One way that this may be improved tactically is by moving the goals out so that they can go behind the net and put the team specific powerup behind it. This may not seem like such a big deal but beginning players should start working on flying in tight spaces and behind the goal may be some good practice. Also that would provide some difference from dice and football.
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#4
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This map needs to have walls visible for parallax false. Absolutely nothing appears for those of us who have para turned off.
Also - the crosshair targets (the black rectangles) confuse me on if we can run into them or not. Other than that - looks like a solid starting ball map ![]()
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We can has sigs? |
#5
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Oh haha, I took a shortcut so that the goals appeared above the objects, and that's why the graphics all disappear when para false will fix it soon. Will remove the rectangles and go for <>->->->-> --------- or some thing similar, the lines need to be made thicker any way as they blur when you move quickly.
Thanks for the pointers ^^ |
#6
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![]() Updated.
Sorted out Para false problem. Changed cross-hair type and thickness and colour. Hopefully looks more like a background object than collisional now? |
#7
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Nice graphics and map layout
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#8
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This is a really good map to play, Sol. Trickster-ing off those curved walls is sweet
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