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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 06-18-2011, 09:33 PM
TwistedDuck TwistedDuck is offline
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Default ball_terrain



What's New in Version 2.0
-> Made Walls brighter.

What's New in Version 2.1
-> Added a New Background ()


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Made By ExiTeD & TwistedDuck

Last edited by TwistedDuck; 06-21-2011 at 01:03 PM.
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  #2  
Old 06-18-2011, 09:35 PM
tgleaf tgleaf is offline
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Quote:
Originally Posted by twistedduck View Post
comming soon...
How soon? Why make a thread without any content?
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  #3  
Old 06-18-2011, 09:48 PM
TwistedDuck TwistedDuck is offline
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Quote:
Originally Posted by tgleaf View Post
How soon? Why make a thread without any content?
look again
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  #4  
Old 06-19-2011, 03:13 PM
TwistedDuck TwistedDuck is offline
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Version 1 is up! on test server
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  #5  
Old 06-19-2011, 05:17 PM
tomato man tomato man is offline
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I'd prefer second version! nice looking map td)) gj.
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  #6  
Old 06-19-2011, 05:19 PM
Nikon Nikon is offline
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Those graphics look pretty sick.
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  #7  
Old 06-20-2011, 08:09 AM
Zed556 Zed556 is offline
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You've got a purdy map.
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  #8  
Old 06-20-2011, 05:02 PM
Ajuk999 Ajuk999 is offline
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Quote:
Originally Posted by Nikon View Post
Those graphics look pretty sick.
I second this.

Nice work TD.
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  #9  
Old 06-20-2011, 06:53 PM
VeRiTaS VeRiTaS is offline
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Well done TD , that is a good map .
Just 2 suggestions/advice/questions. :
1. Can you make the difference between the actual walls/rocks/obstacles and the "sand" to be more visuable ? to be more distinctable so that you know well what is decoration and what is the obstacle... It would be a bad thing to play this map with Para false at is a good graphic job done.
2. Could you try to rework a TBD version of it? just move the obstacles a bit , and I think it could work out.
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  #10  
Old 06-21-2011, 09:35 AM
TwistedDuck TwistedDuck is offline
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Quote:
Originally Posted by VeRiTaS View Post
Well done TD , that is a good map .
Just 2 suggestions/advice/questions. :
1. Can you make the difference between the actual walls/rocks/obstacles and the "sand" to be more visuable ? to be more distinctable so that you know well what is decoration and what is the obstacle... It would be a bad thing to play this map with Para false at is a good graphic job done.
2. Could you try to rework a TBD version of it? just move the obstacles a bit , and I think it could work out.
1) is this better ?



2) We will try to make one (me and Exited)

Last edited by TwistedDuck; 06-21-2011 at 11:21 AM.
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  #11  
Old 06-21-2011, 10:32 AM
Tekn0 Tekn0 is offline
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Looks good. Need to see how it plays. Reminds me of ball subteranian (the graphics)
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  #12  
Old 06-22-2011, 08:11 PM
Element Element is offline
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looks good, great work TD
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