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Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
#1
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![]() What's New in Version 2.0 -> Made Walls brighter. What's New in Version 2.1 -> Added a New Background () ______________________________ Made By ExiTeD & TwistedDuck Last edited by TwistedDuck; 06-21-2011 at 01:03 PM. |
#2
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How soon? Why make a thread without any content?
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"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent |
#3
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#4
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Version 1 is up! on test server
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#5
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I'd prefer second version! nice looking map td)) gj.
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#6
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Those graphics look pretty sick.
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#7
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You've got a purdy map.
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#8
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#9
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Well done TD , that is a good map .
Just 2 suggestions/advice/questions. : 1. Can you make the difference between the actual walls/rocks/obstacles and the "sand" to be more visuable ? to be more distinctable so that you know well what is decoration and what is the obstacle... It would be a bad thing to play this map with Para false at is a good graphic job done. 2. Could you try to rework a TBD version of it? just move the obstacles a bit , and I think it could work out. |
#10
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![]() Quote:
![]() 2) We will try to make one (me and Exited) Last edited by TwistedDuck; 06-21-2011 at 11:21 AM. |
#11
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Looks good. Need to see how it plays. Reminds me of ball subteranian (the graphics)
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#12
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looks good, great work TD
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