Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Support > Map Making
FAQ Community Calendar

Map Making Discuss everything related to creating new levels here.

Reply
 
Thread Tools Display Modes
  #1  
Old 06-23-2011, 07:29 AM
TRUEPAiN TRUEPAiN is offline
Senior Member
 
Join Date: Dec 2009
Location: Bay Area
Posts: 452
Default BALL_P0RTAl

BALL_P0RTAl
BY: T-PIZZLE (Domber/Bomber Extraordinaire + REV MASTER)



Image of Version 1
Image of Version 2

:: UPDATE ::
SWAGGED GAWKKIN!

-->> DOWNLOAD (Current)<<--

Previous "not so gud?" Version

Last edited by TRUEPAiN; 07-04-2011 at 07:46 PM. Reason: UPDATED
Reply With Quote
  #2  
Old 06-23-2011, 02:18 PM
[Y] [Y] is offline
Senior Member
 
Join Date: Nov 2009
Location: The mafia hideout.
Posts: 3,254
Default

I recommend a horizontal oval. The current version seems like it would be a nightmare to climb up.
Reply With Quote
  #3  
Old 06-23-2011, 02:26 PM
Mt.Vesuvius Mt.Vesuvius is offline
Senior Member
 
Join Date: Jan 2010
Location: If anyone asks, Tmic isnt my pimp..
Posts: 2,475
Default

mind = blown
Reply With Quote
  #4  
Old 06-23-2011, 02:35 PM
sunshineduck sunshineduck is offline
Senior Member
 
Join Date: Dec 2009
Location: They were naked, I saw many pussy, I walked away. Call me gay but just saying.
Posts: 4,057
Default

this map looks wicked sick breh can't wait to try it out!
Reply With Quote
  #5  
Old 06-23-2011, 03:48 PM
rojo rojo is offline
Senior Member
 
Join Date: May 2010
Location: Wisconsin
Posts: 371
Default

I really like the layout, but man its a huge map and as is I'm unsure how much the top would be used in games.
Reply With Quote
  #6  
Old 06-23-2011, 04:57 PM
wolf'j'max wolf'j'max is offline
Senior Member
 
Join Date: Jul 2009
Posts: 3,846
Default

looks really sick and i think rev will be used a lot on this map.
Reply With Quote
  #7  
Old 06-23-2011, 05:14 PM
TRUEPAiN TRUEPAiN is offline
Senior Member
 
Join Date: Dec 2009
Location: Bay Area
Posts: 452
Default

I'm going to shrink it down between 300-700 pixels. I wanted to make the top path a business decision.. Where a player could gamble and either make a play or ruin something :P Need to see how the map plays first though.

Krawz halp!
Reply With Quote
  #8  
Old 06-23-2011, 05:29 PM
Demuyt Demuyt is offline
Super Moderator
 
Join Date: Jun 2009
Location: Bath, UK
Posts: 3,427
Send a message via Skype™ to Demuyt
Default

This reminds me of maxzippoman's maps. Looks sick!
__________________
"thats not wut jk means "olld timer" jk means joking" - from $WN Fillichio KGB and tgleaf, Rhetoric Master Classes, 2010 Edition
Reply With Quote
  #9  
Old 06-23-2011, 05:59 PM
hurripilot hurripilot is offline
Senior Member
 
Join Date: Jun 2009
Location: Oakland, CA, but school is in Boston
Posts: 1,216
Default

I'll play it, for science
Reply With Quote
  #10  
Old 06-25-2011, 12:23 AM
Boko Boko is offline
Banned
 
Join Date: Feb 2010
Location: Cocation
Posts: 1,392
Default

Quote:
Originally Posted by hurripilot View Post
I'll play it, for science
This, 10 char
Reply With Quote
  #11  
Old 06-28-2011, 02:55 AM
TRUEPAiN TRUEPAiN is offline
Senior Member
 
Join Date: Dec 2009
Location: Bay Area
Posts: 452
Default

Updated: Stuff got changed but was undocumented..

P.S.

Quote:
Originally Posted by wolf'j'max View Post
looks really sick and i think rev will be used a lot on this map.
Tested it out. Best Rev map if there ever was a best rev map.
Reply With Quote
  #12  
Old 06-28-2011, 06:53 AM
Goose Goose is offline
Senior Member
 
Join Date: Apr 2010
Location: Jrath's Castle
Posts: 995
Default

those are some swag graphics Tea-peazee
Reply With Quote
  #13  
Old 06-28-2011, 09:20 AM
ExiTeD ExiTeD is offline
Junior Member
 
Join Date: Oct 2010
Location: Paris, France.
Posts: 11
Default

The new graphics are nice.
And is the border collidable ?
Reply With Quote
  #14  
Old 06-28-2011, 05:12 PM
TRUEPAiN TRUEPAiN is offline
Senior Member
 
Join Date: Dec 2009
Location: Bay Area
Posts: 452
Default

Yeah, border is collidable. Actually very frustrating to get the map editor to recognize it. I want to test this map out as it is now.

I played it yesterday on the test server and I'm pretty content with the middle obstacles. The lower portion of the map I'm thinking about lifting up to the circle so it's not a two lane intersection, but just an all team destruction highway
Reply With Quote
  #15  
Old 06-29-2011, 12:05 PM
Mandrad Mandrad is offline
Senior Member
 
Join Date: Dec 2009
Location: Lisbon
Posts: 602
Default

Cool graphics. Less is more.
N1
Reply With Quote
  #16  
Old 07-04-2011, 07:32 AM
TRUEPAiN TRUEPAiN is offline
Senior Member
 
Join Date: Dec 2009
Location: Bay Area
Posts: 452
Default

Quote:
Originally Posted by Mandrad View Post
Cool graphics. Less is more.
N1
Followed your words and made less

UPDATED
Reply With Quote
  #17  
Old 07-04-2011, 07:36 PM
tgleaf tgleaf is offline
Super Moderator
 
Join Date: Oct 2009
Location: being a video game clan CEO is not that prestigious
Posts: 2,737
Default

Really sweet looking map. I've only played it with a few planes, so I'm hoping for some intense 6v6 action. Come on, folks, get on the map test server!
__________________
"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:04 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC