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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 08-21-2011, 04:14 PM
Katzer Katzer is offline
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Default tbd_battlesphere

tbd_battlesphere
Update 29. Aug.


Version 1.1

changes since last version:
- open border-passage
- improved sphere with more space and a fith exit
- some minor changes(powerup and asteroid-placements)

Please post your critic and suggestions

Download: https://altitudegame.com/map/mapDown...4-3ca29a73674d

Old one: http://img6.imagebanana.com/img/1rnl...ttlesphere.jpg

Last edited by Katzer; 08-29-2011 at 07:29 PM. Reason: Update
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  #2  
Old 08-21-2011, 05:15 PM
Ribilla Ribilla is offline
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Graphics look excellent! I don't know how it's going to play with that clustered centre, but I'll sure give it a try.
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  #3  
Old 08-21-2011, 05:25 PM
VeRiTaS VeRiTaS is offline
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Quote:
Originally Posted by Ribilla View Post
Graphics look excellent! I don't know how it's going to play with that clustered centre, but I'll sure give it a try.
I agree with rib its a great map , the only downside I can see now before playing it that it is probably too big. Long long games would not be appriciated, so maybe after a few edits it could be a official ladder map.
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  #4  
Old 08-21-2011, 05:34 PM
Mt.Vesuvius Mt.Vesuvius is offline
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There is a really old map named deathstar..

Looks nice except it looks like it would be a little OP for TA with all those routes
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  #5  
Old 08-21-2011, 07:51 PM
trendy11one trendy11one is offline
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Quote:
Originally Posted by Mt.Vesuvius View Post
There is a really old map named deathstar..

Looks nice except TA looks like it would be a little OP for Altitude
I think it was coop map.

I dont like maps, where you cant actually counter. Because this one seems really long, like veri said. Anyway, im looking forward for some fixes.

Some suggestions.
1. Try to move planes spawn point little bit more far from bais.
2. Take out some PU.
3. Add more wide spaces, otherwise lazers will dominate, since fight have to be splitted on 5 1v1s
4. Too much obstacles, make some of them bigger.
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  #6  
Old 08-21-2011, 08:19 PM
Mt.Vesuvius Mt.Vesuvius is offline
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No there's a tbd map named deathstar.

It is really really old, most people don't know about it

Last time I played it was with (sky) spc... yeah...
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  #7  
Old 08-21-2011, 10:59 PM
Katzer Katzer is offline
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Thanks for your responses. I remade the map and renamed it to tbd_battlesphere.

Previously the mapsize was 6000x2000, now it is 5000x1660. I think it works that way.

- it is now symmetrical and has a border
- removed some obstacles and changed the positions of the asteroids -> more free space

http://img7.imagebanana.com/img/fwsj...ttlesphere.jpg

Last edited by Katzer; 08-22-2011 at 04:29 PM.
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  #8  
Old 08-22-2011, 01:05 AM
Ajuk999 Ajuk999 is offline
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The map graphics look awesome!

Not too much of a fan of the background choice, but it's nice!
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  #9  
Old 08-22-2011, 05:50 AM
TRUEPAiN TRUEPAiN is offline
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I want to have your children.
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  #10  
Old 08-22-2011, 01:39 PM
Katzer Katzer is offline
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Thank you for your comments.
I made some changes. KLF.TwistedDuck.FC helped me with the placing and some settings.
What do you think?

Last edited by Katzer; 08-22-2011 at 01:48 PM.
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  #11  
Old 08-22-2011, 02:36 PM
Tekn0 Tekn0 is offline
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Hey looks great, but the middle looks a little too cramped, dunno how it'll play.
can always keep tweaking the map till it becomes really good.
Nice work!
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  #12  
Old 08-22-2011, 03:46 PM
Flexio Flexio is offline
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Quote:
Originally Posted by Katzer View Post
Thank you for your comments.
I made some changes. KLF.TwistedDuck.FC helped me with the placing and some settings.
What do you think?
Looks good. I'll try it out on the test server later today.

Breaking up that big rock was a nice move. Also bring back the turrets that were placed here. Idk why you removed them.

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  #13  
Old 08-22-2011, 04:10 PM
TwistedDuck TwistedDuck is offline
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Quote:
Originally Posted by Flexio View Post
Looks good. I'll try it out on the test server later today.

Breaking up that big rock was a nice move. Also bring back the turrets that were placed here. Idk why you removed them.

i told him to remove a few, since it is a neutral map and it may be a long long long game if there where a lot of turrets
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  #14  
Old 08-22-2011, 09:41 PM
Flexio Flexio is offline
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Quote:
Originally Posted by twistedduck View Post
i told him to remove a few, since it is a neutral map and it may be a long long long game if there where a lot of turrets
I tried it out on the test server and I understand some of them were unnecessary. However if you take the middle route (pictured) you can get zero turret resistance and get out with full HP. At least put a turret where the blue markings are.

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  #15  
Old 08-22-2011, 10:26 PM
Katzer Katzer is offline
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You are right. It is really easy to fly this way to the enemy base. I placed a turret where you marked the spot.
Thanks for the suggestion
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  #16  
Old 08-23-2011, 09:37 PM
Fartface Fartface is offline
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YES YES YES YES YES this reminds me of tbd_twoplanets from the blue hawk server or whatever
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  #17  
Old 08-24-2011, 09:24 AM
Demuyt Demuyt is offline
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Quote:
Originally Posted by Fartface View Post
YES YES YES YES YES this reminds me of tbd_twoplanets from the blue hawk server or whatever
ajkfjsksjq

Maxzippoman!
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  #18  
Old 08-25-2011, 08:22 AM
Demuyt Demuyt is offline
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Thread renamed, sorry for the delay.
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  #19  
Old 08-29-2011, 07:05 PM
Katzer Katzer is offline
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Thank you Demuyt

I've made a new version. Please test it and tell me what you think about it.
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  #20  
Old 10-12-2011, 12:00 PM
C4 explosives C4 explosives is offline
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very nice. I am sure to give it a try
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  #21  
Old 10-12-2011, 07:26 PM
XX1 XX1 is offline
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I like the large obstacles - not very ta friendly :3
I also am a fan of the background outer space theme but I think there should be just a little bit more contrast between the Background and Planes. Orange bg on orange planes, and green bg for green planes that great...
Then again you could just play with Color blind mode and para false.
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  #22  
Old 11-18-2011, 11:44 PM
elxir elxir is offline
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whoa this is c00l
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  #23  
Old 11-19-2011, 05:05 AM
sunshineduck sunshineduck is offline
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this is a neutral bomb right? not sure i really like layouts where the base is sitting on the ground, and if it's neutral then the entire top half of the map will essentially be ignored, especially the top wraparound since it's just ridiculously risky to take it from mid to the route directly over your base.

controlling mid is way too easy with those two protected powerup spawns, blow a tunnel through the middle of that chunk right next to each powerup spawn and move the powerups closer to the bases.

no idea what to do with the cluster**** of rocks right above the bases other than make it basically asteroids lol.
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  #24  
Old 11-19-2011, 05:24 AM
elxir elxir is offline
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if it was team b0mb and the base was m0ved up a 1/4 of the map it'd be pretty baller
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