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  #1  
Old 08-26-2011, 06:56 PM
Juin Juin is offline
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Join Date: Feb 2011
Location: Pyongyang, North Korea
Posts: 81
Default XP change in logfile

If I understand this thread right, the XP gaining factor depends on the player count this way:
  • 1 - 10 players = 1.4 * pre_patch_rate (whatever that is)
  • 11 - 14 players = 1.0 (100%)
  • > 14 = 14/count (i.e. with 20 players, 14/20 = 0.7)

Does the log reflect this? I have no way to test this (my connection barely supports ~10 players), so I'm hoping a developer or someone who's watched their logs can answer.

The following log entry is produced when the base is destroyed by a player on a TBD map with 2 human players. The "xp" key has a value of 30. Would that ever change depending on the player count?
PHP Code:
{
"port":27276,
"time":207489,
"player":3,
"target":
"base",
"xp":30,
"type":"structureDestroy"

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  #2  
Old 08-26-2011, 07:18 PM
lamster lamster is offline
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Join Date: May 2008
Posts: 1,655
Default

The logs will always reflect the "pure", non-population-adjusted value. Killing a base will always show as 30xp, whether the current player count is 5 or 50.
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  #3  
Old 08-27-2011, 10:21 AM
Juin Juin is offline
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Join Date: Feb 2011
Location: Pyongyang, North Korea
Posts: 81
Default

Got it. While I have your attention, is there a log entry for leveling up? How about one for acing up?
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  #4  
Old 08-27-2011, 06:00 PM
lamster lamster is offline
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Join Date: May 2008
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Nope - no log entries for leveling or acing.
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