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  #1  
Old 10-02-2011, 05:00 AM
RedLight RedLight is offline
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Default 1dm_slick

1dm_slick
by RedLight

Version 0.1Initial version
Version 0.2Added missing walls. Created a tunnel on the bottom.
Version 0.3Added a visible border. Changed lower object rotations. Moved lower-center obstacles up, with increased size in the channel. Removed one pole on either side. Removed center circle. Added damageless ceiling. Added more spawn points.

Current version: http://cl.ly/FlJD




Last edited by RedLight; 04-12-2012 at 02:09 AM.
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  #2  
Old 10-02-2011, 10:05 AM
Demuyt Demuyt is offline
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Looking good, always great to see new maps!

I think you should add two big objects on the bottom left and right corners, and behind each, add a powerup. In my opinion there is too much open space there.

I also think you've put all the powerups too far down :/ It would be nice if some were on top of the map too.
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  #3  
Old 10-02-2011, 10:44 PM
RedLight RedLight is offline
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Okay, here's a second revision taking into account some feedback received (also through PM). The heath powerups are on the bottom underneath the metal, while the normal powerups are in the tunnels. The other team-specific powerups are in the spawn areas, along with a neutral powerup in the center near the top. Any more suggestions will be welcome. I'll try to upload the map shortly to the testing server.



Edit: It's now on the testing server. Please check it out!

Last edited by RedLight; 10-03-2011 at 01:29 AM.
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  #4  
Old 10-03-2011, 12:01 AM
ModernArcher ModernArcher is offline
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i like it, it looks real good. only problem might be how obvious your name is. im not saying you should remove it, but maybe do what maimer does and just have it in the bottom corner or something. anyway, good luck
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  #5  
Old 10-03-2011, 04:44 AM
orangebelt orangebelt is offline
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Quote:
Originally Posted by RedLight View Post
Hello folks. I've never made a map before, but I see the great need for more 1dm maps. Here's a little experiment I threw together today.

-image-

Please take it easy on me. I don't know where some of the power-ups should go (put some on the bottom already, though). Also, it seems too open to me. Perhaps I should sprinkle some shapes around the open areas to provide some cover. Any suggestions would be awesome!
hey can u make me1 please 4 B_B

Last edited by Demuyt; 10-03-2011 at 07:20 PM. Reason: cluttering images
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  #6  
Old 10-03-2011, 05:28 AM
RedLight RedLight is offline
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Quote:
Originally Posted by orangebelt View Post
hey can u make me1 please 4 B_B
What do you mean "make me1 4 B_B". What kind of map, and why do you need your own?

Last edited by RedLight; 10-04-2011 at 04:02 AM.
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  #7  
Old 10-04-2011, 04:13 AM
orangebelt orangebelt is offline
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Quote:
Originally Posted by RedLight View Post
What do you mean "make me1 4 B_B". What kind of map, and why do you need your own?
Tbd because so we can train I would need a server but this can do for now
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  #8  
Old 10-08-2011, 05:01 PM
RedLight RedLight is offline
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Bump for more feedback. I'd love to get this in the 1dm servers eventually, so if you folks could play this in the test server and leave some feedback I'd be immensely grateful.
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  #9  
Old 10-08-2011, 05:50 PM
C4 explosives C4 explosives is offline
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Very nice Red keep it up. Cant wait to have this map on the servers
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  #10  
Old 10-08-2011, 08:03 PM
Aki1024 Aki1024 is offline
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  • The roof and floor needs something to stop the instant death.
  • It feels wrong to me that a team of Randa could flip at spawn and their entire team would be at the back of the other team. (I haven't played any other 1dm to know if this is common or not)
  • A few people on test have complained that they didn't know the red dot was collision. I don't see this as a problem, as it only takes once to figure it out and the entire level isn't littered with this "does this hurt" question.
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  #11  
Old 10-10-2011, 02:31 AM
RedLight RedLight is offline
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Thank you for the feedback! I hadn't added a border yet so don't worry - the reversing at the spawns won't be an issue. I'm planning on rotating the lower "knobs" to form a tunnel at the bottom. New version will be coming eventually.
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  #12  
Old 02-22-2012, 10:30 PM
silent skies silent skies is offline
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ooh a 1dm map

Only immediate criticism is that it might be better to have more than 1 spawn, I'd say around 6 would be ideal.
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  #13  
Old 02-23-2012, 02:41 AM
RedLight RedLight is offline
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Oh boy, I forgot I even made this map. Time to finish that ever-elusive update I promised...
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  #14  
Old 02-23-2012, 04:23 AM
ufo ufo is offline
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I kinda liked the first version. Haven't played it or anything but I like the idea behind having those open spaces in the bottom. Sometimes in the final 1v1 situation (in 1DM) a more confident player could bait their opponent into the open space. I think it would add a climactic and decisive end to an otherwise stale hide-n-get-powerup-advantage scenario. Along those lines, I too like the placement of your powerups in the original version. I'm of the school of thought that DM should be played without powerups (as the whole idea of map control kinda breaks down in DM; not entirely, but it certainly isn't an integral part of the gameplay dynamic. Also, powerups are just kinda gay). However, by placing just a few powerups at the bottom of the map, a player must invest speed to obtain one. So you wouldn't always have to be wary that a player could have a powerup. Where an opposing player is approaching from would factor in to how you approach them. This would lead to more aggressive gameplay which I feel DM games tend to lack in, especially in the closing death of 1DM. Do as you please tho, cool map nonetheless.
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  #15  
Old 02-23-2012, 04:01 PM
silent skies silent skies is offline
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There a download for this anywhere? Doesn't look like it's on the test server atm
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  #16  
Old 02-23-2012, 06:41 PM
elxir elxir is offline
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item placement favors lights quite heavily
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  #17  
Old 02-23-2012, 09:44 PM
Blue Blue is offline
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looks cool...ill test it later!
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  #18  
Old 02-24-2012, 04:26 PM
RedLight RedLight is offline
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Thanks for the feedback everyone! I don't like powerups much myself, so that's why I only have three (the ones in the tunnels are health packs, not powerups). Perhaps I should remove the top powerup. I'll think about it.

I was also going to remove the larger shapes on the lower left and right, and rotate the smaller shapes in order to make a tunnel on the bottom. The ability to have the map wrap wasn't intended, and I plan to add a border in the next version. Also I need to put a border on the top & bottom so we don't have an instakill situation.
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  #19  
Old 02-24-2012, 06:42 PM
Xorg Xorg is offline
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Nice map, Red. I can't wait to test it. x]
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  #20  
Old 02-24-2012, 06:53 PM
silent skies silent skies is offline
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Quote:
Originally Posted by RedLight View Post
Thanks for the feedback everyone! I don't like powerups much myself, so that's why I only have three (the ones in the tunnels are health packs, not powerups). Perhaps I should remove the top powerup. I'll think about it.

I was also going to remove the larger shapes on the lower left and right, and rotate the smaller shapes in order to make a tunnel on the bottom. The ability to have the map wrap wasn't intended, and I plan to add a border in the next version. Also I need to put a border on the top & bottom so we don't have an instakill situation.
My favorite 1DM maps (roids, cave, mayhem) only have 2 powerups on 25s respawn. Too many, like clocktower, and people just spend the entire game hunting down items.
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  #21  
Old 03-01-2012, 10:15 PM
CrapBlaster*CT* CrapBlaster*CT* is offline
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Quote:
Originally Posted by RedLight View Post
Hello folks. I've never made a map before, but I see the great need for more 1dm maps. Here's a little experiment I threw together today.



Please take it easy on me. I don't know where some of the power-ups should go (put some on the bottom already, though). Also, it seems too open to me. Perhaps I should sprinkle some shapes around the open areas to provide some cover. Any suggestions would be awesome!
well, you did alot better than i did on my first one, it was all circles
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  #22  
Old 03-19-2012, 11:56 PM
silent skies silent skies is offline
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With the objects indicated by blue arrows, I am of the opinion they should both be moved upwards, but have more space between them.
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  #23  
Old 03-20-2012, 07:41 AM
RedLight RedLight is offline
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Thanks, skies. Now I just need to get around to updating it.
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  #24  
Old 04-12-2012, 01:31 AM
RedLight RedLight is offline
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Map has been updated in first post.
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  #25  
Old 06-06-2012, 11:44 PM
Thk Thk is offline
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Default a suggestion for the distracted players

So a lot of times when i spawn on this map im not paying attention and crash into the inside of the spawn box and die so I do not even have a chance to try and help my team and I imagine a atleast some other players do the same thing so im suggesting puting invisible soft things on the next to the exit on the inside so you are not just dead and have a chance to recover (not necessarily not damage you just not kill you out right)
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  #26  
Old 06-07-2012, 05:41 PM
silent skies silent skies is offline
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Or just angle all the spawn points individually so that they fly out of the spawn without needing any turning input.
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  #27  
Old 06-30-2012, 07:09 PM
Thk Thk is offline
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No I'm pretty sure its like that already my problem is i use mouse control so if I'm not paying attention and my mouse is somewhere not straight in front of my plane my plane turns into the wall and my plane does not turn fast enough so i crash and die. And then i am sad.
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