#1
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Moving walls in Maps
Hello all,
I have been making a few maps for some time now, and i have this awesome idea, what i was thinking was, Adding a feature in the map-editor that, you select a wall, right click it and have this option to make the wall move sideways, vertically, circle, half circle with timed movements or even more(insert your cool idea here), and when you play the map, you would find them moving on the map, this adds a whole new level to map making and also playing them, you could have like the center part of ball_core move in circles or make the tunnels in tbd assembly open and close, i think this makes the maps more interesting and challenging to play on. What do you think of this? ______________________ -TD |
#2
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Always thought that this would be so cool to have for co-op
Also; destructible objects But this would mean editing the map editor for new special objects. I somehow have a feeling that Karlam don't wanna bother with that thing anymore.. Dunno why Last edited by Boko; 10-30-2011 at 06:08 AM. |
#3
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Love it.
ch
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"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent |
#4
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Nice idea. Would definitely make coop a lot cooler. Where there would be a train of people following a shield to survive turret spam they could time it to follow a moving wall.
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#5
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Seems like a good idea, no idea how it'll be implemented though. It looks the maps are fully static entities at runtime, but +1 for the idea.
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#6
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Nice idea! +1
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"thats not wut jk means "olld timer" jk means joking" - from $WN Fillichio KGB and tgleaf, Rhetoric Master Classes, 2010 Edition |
#7
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That would be sweet!
It would also be cool to have object walls protecting areas like spawn points (For example, a red wall blocking red spawn area to stop the other team whales dropping mines in there) Or in ball, making it dunk only by putting a wall infront of the enemy goal! (I do that sometimes in football when I'm bored and there's not much time left xD Red wall infront of Blue goal ) |
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