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Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
#1
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Editor Glitches (Collidable wall where there is none.)
I'm making (another) map, and I use the import large PNG. I enable collision fill and the map looks perfect.
I try to test it, and there are walls that shouldn't be there. You know how if you click on one of the collision polygons, it has a square area that it selects? Well the boarder of that square area is collidable, yet it doesn't show up in collision fill or debug mode. What's going on? I'll upload the map if need be. Last edited by corrado33; 11-27-2011 at 05:13 PM. |
#2
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Better then uploading the map is uploading the image you're using. Two things are needed to get the detect walls feature of import large image to work:
See this thread for a visual of this issue. If this is not the problem your having, please post again. Seeing the image your using will help. |
#3
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Haha I've read that thread. (I created it )
I do not believe that is my problem though. The editor makes the collidable edges perfectly. The collision fill LOOKS perfect. Anyway, it does not matter, I simply split the image up into 2 different parts and it worked fine. Here is the image it was having trouble with anyway. This is a coop map if you were wondering "WTF is he making?". |
#4
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That's a jpg. I don't think jpgs have transparency. Did you say you have it working, and your using jpgs? o.o
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#5
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Lol..
I made it a jpeg cause the actual image is HUGE. I'm using PNGs. |
#6
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The largest maps I've messed with are around 5k width/height. How large is huge? I haven't tried stress testing the editor.
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#7
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Quote:
The image I was using was nowhere near that limit. Probably 3500 x 2000. |
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