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Map Making Discuss everything related to creating new levels here. |
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#1
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This tbd map is up on the test server. I'll mess with the background once the walls are closer to final version.
Download ![]() Made with Sketchup 8, PS, and the Altitude editor. This map uses a pattern made by sed-rah-stock, Hexa Pattern 4.0. Used with permission. v1 v2 Last edited by Aki1024; 12-04-2011 at 03:04 AM. |
#2
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Just out of curiosity, where's the bomb in this map? I'm assuming non-neutral based on the powerup in the center.
Otherwise, can't wait to test it out on the server; looks interesting! |
#3
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There are no turrets!
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#4
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*facepalm* I knew I forgot something. Woops. I'll get some turrets up in the next version. Also, I didn't see a way to flip the base. I'll look again. I also forgot the health powerup for the center bomb. Oi.
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#5
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Added turrets and health to the bomb location.
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#6
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Nice man, looking forward to trying it. =]
Also where can this be downloaded, i'd like to suggest that it be put onto the hideout as a voteable option. |
#7
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You need a ret in the top corners, otherwise you can loop all the way behind without being hit at all. I would also move the low ret back so that it is directly in front of the base on the same platform as the base.
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#8
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I wondered if every route needed cover via turret, or is the longest route not having a turret was alright. |
#9
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The issue is that having one clear route makes it incredibly easy to kill the other turrets, uncontested, which opens up the whole base very quickly. Imagining that you don't meet any players, you could kill the two base covering turrets and the low turret without ever going near a CoF. This would, potentially, open up the entire low route minutes into the game.
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#10
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do you have a healthpack behind the neutral bomb? because that has basically always bothered me. i feel like you have to fight, for a neutral bomb. and if you win the fight, i don't think you should be allowed to gain full hp back because you got the bomb. I would remove it, but that's just my opinion
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#11
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