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  #1  
Old 12-04-2011, 06:59 AM
sunshineduck sunshineduck is offline
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Default Altitude Ladder Fantasy TBD!

DEM RULES:

- 8 teams, 8 owners
- head-to-head scheduling, two week-long matches, round robin until the final 6 weeks of the season, where the top 6 teams play in a single-elimination playoffs (top 2 seeds receive bye weeks).
- players are drafted snake-style in a randomly generated order
- major stat categories recorded: kills/assists/deaths/xp per 10 minutes and base damage/bomb carrier kills/defuses per match. these categories are used to calculate a combined score, using this formula: (1*kills) + (0.4*assists) - (0.6*deaths) + (0.75*base damage) + (3*bomb carrier kills) and heavy*1.3. each play gets an individual score, the total team scores are matched up head to head. highest score wins.
- rosters are submitted on a bi-weekly basis, due by the first sunday of each week.
- stats are also calculated on a bi-weekly basis, either the "home" team of each match (the top team on the challonge bracket) will calculate and report the score with the visiting team being able to, obviously, challenge the reported score. (maybe aki can set something up for me)
- each team will have two miranda, one loopy, one bomber, one explodet, two light (miranda, loopy, biplane), one heavy (bomber, explodet), one flex (any plane), and two bench spots for substitutions.
- you only get recorded stats for games played that week in the slot you played them at. in each "flex" (light/heavy) spot you must specify which plane you are picking each player for, and stats between red perks of the same plane are averaged for each week. i.e if a player averages 20 kills/10 minutes in laser and 10 kills/10 minutes in TA but does not play trickster, he will average 15 kills/10 minutes in miranda.
- planes must be played for at least one total hour of playtime in ladder to count
- trades are fine and can be vetoed by a majority (6/10) of the managers not involved in the trade.
- dropping/adding players can be done at any time during the two week match, but will not be processed until the end of the two weeks. in the event that a player is claimed by the same two people, whoever has the lower overall rank at the end of the two weeks gets the player.
- if you are playing, you cannot pick yourself, trade for yourself, or add yourself from free agency.
- you draft players by players, not by names or vapor id's. if you "own" a player, you own him regardless of whether he's smurfing or not.

signup list rules:
- please only sign up if you are motivated and not-lazy enough to manage your team on a week-by-week basis. also having a set schedule is nice for drafting purposes.
- you must calculate both your score and your opponent's score if you are the home team. if your score isn't submitted (we'll have a quicktopic or something) by the wednesday following your match without prior notice, the other team will automatically be awarded the win.

DRAFT ORDER:


Round 1
1. r87
2. Smushface
3. ex
4. sunshineduck
5. Andy
6. G00SE
7. Apathy
8. leggo

Round 2
9. leggo
10. Apathy
11. G00SE
12. Andy
13. sunshineduck
14. ex
15. Smushface
16. r87

Round 3
17. r87
18. Smushface
19. ex
20. sunshineduck
21. Andy
22. G00SE
23. Apathy
24. leggo

Round 4
25. leggo
26. Apathy
27. G00SE
28. Andy
29. sunshineduck
30. ex
31. Smushface
32. r87

Round 5
33. r87
34. Smushface
35. ex
36. sunshineduck
37. Andy
38. G00SE
39. Apathy
40. leggo

Round 6
41. leggo
42. Apathy
43. G00SE
44. Andy
45. sunshineduck
46. ex
47. Smushface
48. r87

Round 7
49. r87
50. Smushface
51. ex
52. sunshineduck
53. Andy
54. G00SE
55. Apathy
56. leggo

Round 8
57. leggo
58. Apathy
59. G00SE
60. Andy
61. sunshineduck
62. ex
63. Smushface
64. r87

Round 9
65. r87
66. Smushface
67. ex
68. sunshineduck
69. Andy
70. G00SE
71. Apathy
72. leggo

Round 10
73. leggo
74. Apathy
75. G00SE
76. Andy
77. sunshineduck
78. ex
79. Smushface
80. r87

Round 11
81. r87
82. Smushface
83. ex
84. sunshineduck
85. Andy
86. G00SE
87. Apathy
88. leggo

Last edited by sunshineduck; 12-12-2011 at 01:56 AM.
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  #2  
Old 12-04-2011, 07:19 AM
elxir elxir is offline
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inzies chars
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  #3  
Old 12-04-2011, 07:37 AM
Greekjr14 Greekjr14 is offline
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awesome idea
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  #4  
Old 12-04-2011, 07:51 AM
leggomyeggo leggomyeggo is offline
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I'd be down.
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  #5  
Old 12-04-2011, 08:51 AM
Aki1024 Aki1024 is offline
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Quote:
Originally Posted by sunshineduck View Post
(maybe aki can set something up for me)
I must have read 80% of this post thinking "I wonder if I could code something around this" before reading this >D

Quote:
Originally Posted by sunshineduck View Post
- you only get recorded stats for games played that week in the slot you played them at. in each "flex" (light/heavy) spot you must specify which plane you are picking each player for, and stats between red perks of the same plane are averaged for each week. i.e if a player averages 20 kills/10 minutes in laser and 10 kills/10 minutes in TA but does not play trickster, he will average 15 kills/10 minutes in miranda.
I open the week playing double fire on a map for 30 seconds and get a lucky 4 kill during that time. Seeing this awesome stat for my manager, I only play acid for the rest of the period and get 40 k/10m. I now have a 60 k/10m for that stat, even though my 80 k/10m was only for 30 seconds of play. Seems unbalanced. With sql access, it is trivial to have the k/10m across all time for all red perks of a plane.

Quote:
Originally Posted by sunshineduck View Post
[...]kills/assists/deaths/xp per 10 minutes and base damage/defuses per match.
You have an even number of categories selected. Selecting an odd number would reduce the possibility of ties (ties of a category can still happen). If you want to ensure that there is always a winner, some sort of discussion maker should be added. Most played time or higher rating should break ties effectively.
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  #6  
Old 12-04-2011, 09:35 AM
sunshineduck sunshineduck is offline
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yeah, just have the k/10m for all red perks and don't calculate that individually, then. that's basically what i meant ^_^

why does there have to be an even amount of categories?
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  #7  
Old 12-04-2011, 10:08 AM
sunshineduck sunshineduck is offline
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oh, i forgot bomb carrier kills as the 7th stat ^_^
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  #8  
Old 12-04-2011, 10:57 AM
CCN CCN is offline
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meeeeeeeeeeeeeeeeeeee
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  #9  
Old 12-04-2011, 04:35 PM
Smushface Smushface is offline
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In it to win it. And to yell at players when they don't deliver my precious stats.
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  #10  
Old 12-04-2011, 04:51 PM
classicallad classicallad is offline
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Im down for sure.
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  #11  
Old 12-04-2011, 05:17 PM
ex~ ex~ is offline
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me charschars
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  #12  
Old 12-04-2011, 07:11 PM
ViPR ViPR is offline
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in

as a player not owner...

****ingchars

Last edited by ViPR; 12-04-2011 at 07:13 PM.
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  #13  
Old 12-04-2011, 07:22 PM
sunshineduck sunshineduck is offline
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do class and ccn even know who the new players are? o_o
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  #14  
Old 12-04-2011, 07:25 PM
mjolnir416 mjolnir416 is offline
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I can play, pick me for loopy pew pew
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  #15  
Old 12-04-2011, 09:23 PM
Clapon Clapon is offline
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12 team league imo

in
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  #16  
Old 12-04-2011, 09:28 PM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by Clapon View Post
12 team league imo

in
not enough draftable players for a 12-team league imo
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  #17  
Old 12-04-2011, 09:32 PM
Ribilla Ribilla is offline
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I'll play, but I won't manage.
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  #18  
Old 12-04-2011, 09:33 PM
Aki1024 Aki1024 is offline
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Quote:
Originally Posted by Clapon View Post
12 team league imo
If there is enough interest, two 8 team leagues could run concurrently. Or perhaps two 6 team leagues.
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  #19  
Old 12-04-2011, 09:39 PM
andy andy is offline
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I want in!!
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  #20  
Old 12-04-2011, 11:07 PM
sunshineduck sunshineduck is offline
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well you wouldn't be able to opt out of being drafted or anything, this isn't like york's FFL or whatever. you just keep playing ladder like you normally do and ppl basically gamble on how well they think you're gonna do
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  #21  
Old 12-04-2011, 11:19 PM
leggomyeggo leggomyeggo is offline
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When are you planning on having the draft?
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  #22  
Old 12-04-2011, 11:40 PM
Clapon Clapon is offline
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clapon for first overall pick in the 2012 draft
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  #23  
Old 12-04-2011, 11:44 PM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by leggomyeggo View Post
When are you planning on having the draft?
i do not know
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  #24  
Old 12-04-2011, 11:51 PM
andy andy is offline
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I wanna be a manager that was what i meant.
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  #25  
Old 12-05-2011, 05:00 AM
Disilord Disilord is offline
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Wait so this would be in ladder?
And I would be done for it as a player.
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  #26  
Old 12-05-2011, 05:47 AM
ryebone ryebone is offline
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Not to rain on anyone's party, but everyone is still required to play "to the best of their ability to win", whatever that means these days. If anyone is found to be violating that spirit, such as purposely whoring to avoid dying when they are obviously supposed to be pushing with their team, appropriate action will be taken by the admins.


Second, I hope there's a better place to look up stats other than the website. Those stats are notoriously inaccurate, especially when people disconnect/pingkicked.
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  #27  
Old 12-05-2011, 06:10 AM
Greekjr14 Greekjr14 is offline
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Quote:
Originally Posted by ryebone View Post
Not to rain on anyone's party, but everyone is still required to play "to the best of their ability to win", whatever that means these days. If anyone is found to be violating that spirit, such as purposely whoring to avoid dying when they are obviously supposed to be pushing with their team, appropriate action will be taken by the admins.


Second, I hope there's a better place to look up stats other than the website. Those stats are notoriously inaccurate, especially when people disconnect/pingkicked.
nicely said rye. Oh also forgot to say that I would love to compete but as a player not owner.
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  #28  
Old 12-05-2011, 06:11 AM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by ryebone View Post
Second, I hope there's a better place to look up stats other than the website. Those stats are notoriously inaccurate, especially when people disconnect/pingkicked.
i actually think that's a rather interesting dynamic (the stats not being recorded after ping kicks and the like), the stats are already reflected in the overall stats for season 3 and drafting shmo could be like drafting michael vick - you know he's going to give you an awesome 2 weeks 7/10 of your matchups but could have severe stat loss due to disconnect in a key matchup week. kind of like an injured shoulder or something
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  #29  
Old 12-05-2011, 06:11 AM
sunshineduck sunshineduck is offline
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you don't need to post that you're down to play, if you're playing ladder then you're eligible to be drafted ._.
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  #30  
Old 12-05-2011, 04:33 PM
Smushface Smushface is offline
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We should also try to limit the amount of league related interaction between players and owners. AKA you can't tell Andy to play bomber all week because you want to put him in that slot. If Andy decides to publicly announce that he will be playing bomber all week, then that's fine but we should definitely limit collusion.
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  #31  
Old 12-05-2011, 05:01 PM
Aki1024 Aki1024 is offline
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Quote:
Originally Posted by Disilord View Post
Wait so this would be in ladder?
And I would be done for it as a player.
This is a separate activity from ladder. Your welcome to do both at the same time. This fantasy league has a rule that you can not be the manager of yourself.

Quote:
Originally Posted by ryebone View Post
Second, I hope there's a better place to look up stats other than the website. Those stats are notoriously inaccurate, especially when people disconnect/pingkicked.
How else do you expect to gather stats? Screenshots?

@ssd: Could you add a rule that if your opponent manager has you on his team, he must bench you?

@all: If you are allied to an opponent manager's player, the better you do in that game means the less points on all stats that are available for that frienemy player. I'm not saying purposely get in their way. I'm saying play well.
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  #32  
Old 12-05-2011, 05:08 PM
sunshineduck sunshineduck is offline
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i actually wasn't all that worried about collusion, but i suppose it couldn't hurt to write in a rule just in case. i'm fine with aki's proposed rule.
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  #33  
Old 12-05-2011, 05:09 PM
Smushface Smushface is offline
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Also consider changing the plane comp of the roster to

2 randa
1 loopy
1 bomber
1 explodet
3 lights
1 heavy
1 flex (any plane)

Also, the easiest thing to do in terms of players is that owners cannot be drafted but this basically pulls like 6 active lights out of the system so maybe the roster balance would have to get reworked.
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  #34  
Old 12-05-2011, 06:48 PM
sunshineduck sunshineduck is offline
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i want bench spots. :3

maybe switch one of my heavy spots into a flex spot and keep both bench?
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  #35  
Old 12-05-2011, 06:50 PM
Smushface Smushface is offline
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Yea, I'm fine with bench. It was just assumed.

So now i think, ideally it would be:


2 randa
1 loopy
1 bomber
1 explodet
2 lights
1 heavy
1 flex (any plane)
2 Bench

The 7 categories are kind of weird but I don't think there's a good 2 to get rid of.

Also, what do you think about my suggested 2 rules?
1) Team managers are not eligible for the draft.
2) No collusion between players and owners. I would almost say that we should keep our rosters anonymous but that might be taking it too serious / too far.

Last edited by Smushface; 12-05-2011 at 06:52 PM.
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  #36  
Old 12-05-2011, 06:55 PM
sunshineduck sunshineduck is offline
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yeah i think that would be kind of weird. with the people we have signed up i don't see that as a problem, none are the type to take this super seriously. will have some sort of catch-all just as a reason to remove them from the league in case it does happen and they get caught.

i kind of want to be drafted, i think the bench your opponent and don't draft/pick/trade for yourself rules are adequate for this league
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  #37  
Old 12-05-2011, 06:55 PM
sunshineduck sunshineduck is offline
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also was thinking about this a bit on the way to class, we should come up with some sort of formula for scoring points a la fantasy football instead of just going roto-style so we can do fun stuff like mvp, steal of the draft, busts, etc.

ed: something rough would be like (1*kills) + (0.5*assists) - (0.5*deaths) + (0.75*base damage) + (1.25*bomb carrier kills) + (1.25*defuses) and just take xp/10 (pretty redundant) out of the equation entirely.

Last edited by sunshineduck; 12-05-2011 at 06:58 PM.
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  #38  
Old 12-05-2011, 07:05 PM
Smushface Smushface is offline
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Yea, the equation would need tweaking.

Andy, you just went down to a 3rd round pick IMO.
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  #39  
Old 12-05-2011, 07:10 PM
sunshineduck sunshineduck is offline
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maybe we should also just take bomb defuses out of the equation? the biggest variance is gonna be a swing of like 1 between otherwise similar players, and at least bomb carrier kills can have decent enough differences.
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  #40  
Old 12-05-2011, 07:13 PM
Smushface Smushface is offline
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Yea, that would make sense.

Also, if we do have a "flex" position, where the player counts for all of his planes, we would need to impose some sort of penalty if that player doesn't play all 5 planes.

So like a 5% penalty to the players score for each plane that was not played during those 2 weeks.
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