#41
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oh, i was gonna have those flex spots just have stats for a plane that you pick. as in you can put any player and pick any plane for that spot, but you still only get stats for that plane.
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#42
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But what about those multi-plane players
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#43
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they're still more valuable because you can put them in any slot?
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#44
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So the owners pick the teams?
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#45
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Ok, so when's the draft? Doesn't really even have to be live.
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#46
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actually i withdraw, feel someone with their finger ont he pulse can benefit from it more.
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#47
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ok, goose inserted for ccn.. sorry bud!
i'm generating the draft order via - http://www.firststepconsulting.com/U...erateStart.asp |
#48
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Round 1
1. r87 2. Smushface 3. ex 4. sunshineduck 5. Andy 6. G00SE 7. class 8. leggo Round 2 9. leggo 10. class 11. G00SE 12. Andy 13. sunshineduck 14. ex 15. Smushface 16. r87 Round 3 17. r87 18. Smushface 19. ex 20. sunshineduck 21. Andy 22. G00SE 23. class 24. leggo Round 4 25. leggo 26. class 27. G00SE 28. Andy 29. sunshineduck 30. ex 31. Smushface 32. r87 Round 5 33. r87 34. Smushface 35. ex 36. sunshineduck 37. Andy 38. G00SE 39. class 40. leggo Round 6 41. leggo 42. class 43. G00SE 44. Andy 45. sunshineduck 46. ex 47. Smushface 48. r87 Round 7 49. r87 50. Smushface 51. ex 52. sunshineduck 53. Andy 54. G00SE 55. class 56. leggo Round 8 57. leggo 58. class 59. G00SE 60. Andy 61. sunshineduck 62. ex 63. Smushface 64. r87 Round 9 65. r87 66. Smushface 67. ex 68. sunshineduck 69. Andy 70. G00SE 71. class 72. leggo Round 10 73. leggo 74. class 75. G00SE 76. Andy 77. sunshineduck 78. ex 79. Smushface 80. r87 Round 11 81. r87 82. Smushface 83. ex 84. sunshineduck 85. Andy 86. G00SE 87. class 88. leggo |
#49
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ron, you're on an untimed clock and can pick whenever. if you wanna wait until the season 3 stats are posted that's fine too.
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#50
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oh, right, scoring.
(1*kills) + (0.5*assists) - (0.5*deaths) + (0.75*base damage) + (1.25*bomb carrier kills) what do we need to fix here? make deaths more important (0.75?) and bomb carrier kills more important? (1.5? 2?) |
#51
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So your entire scoring system is based on kills rather than doing useful things like bomb hits?
Vote Rib for best player. |
#52
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Quote:
edit: SSD, i vote no flex position. The equation is skewed in favor of lights and I don't see a way to really improve it without messing something up. |
#53
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well the important thing is less how good lights are and how much better the players you draft are than the other players. i.e goose will be much more valuable than another whale who doesn't kill as much. maybe up the importance of assists so heavies are more valuable i.e a 0.75 multiplier since bombers and whales are going to get a ton more assists than mirandas?
the main problem is that there just aren't that many heavies to choose from. maybe flip the flex spot back to a heavy spot? or just remove it entirely? |
#54
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what happens if people switch planes during the course of a game? Aya might play biplane, lazer, whale etc...
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#55
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he only gets the stats for the individual plane you play him at each two-week set. score is determined via an average, so it shouldn't be affected much since if he only plays laser for two lives then it'll be reflected in kills/deaths per 10 minutes etc.
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#56
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going by season 3 stats and using the formula (1*kills) + (0.75*assists) - (0.75*deaths) + (0.75*base damage) + (1.5*bomb carrier kills)
donk: 53.037, rank 1 mat: 33.167, rank 2 ingbo: 44.87, rank 4 dragon: 39.23, rank 7 vipr: 44.338, rank 10 goose: 28.6125, rank 14 meta knight: 40.78, rank 15 nade: 31.455, rank 17 me: 37.118, rank 23 rib: 53.48, rank 29 for people that played (mostly) one plane. maybe make base damage worth less at a 0.5 multiplier? if we do that, it looks like: donk: 41.38, rank 1 mat: 31.76, rank 2 ingbo: 36.95, rank 4 dragon: 34.715, rank 7 vipr: 40.013, rank 10 goose: 27.883, rank 14 meta knight: 37.275, rank 15 nade: 30.358, rank 17 me: 31.616, rank 23 rib: 50.17, rank 29 redrum (next highest pure explo): 23.565, rank 38 it's imperfect, but better than before. thoughts? |
#57
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What are you actually aiming for? The score from the stats to mimic the ladder rankings?
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#58
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you probably don't need the stat points to reflect too closely to actual ranking. just publish the formula and then people will play around it. for example in fantasy basketball kevin durant and chris paul are some of the best fantasy players to have on your team but aren't quite the best basketball players in the nba.
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#59
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Quote:
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#60
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Quote:
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#61
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Quote:
ed: which was accomplished, btw. difference between mat and ingbo dropped from 11.7 to 5.2, and difference between ingbo myself only dropped from 7.75 to 5.33. difference between mat and redrum is 8.2. Last edited by sunshineduck; 12-06-2011 at 01:47 AM. |
#62
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How do you work out the bomb hit contribution? Do you take the bomb hit per game and divide it by the average length of the game then *10? The same goes for carrier kills, as these stats are both per game, rather than per 10 mins.
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#63
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huh? it's over two weeks, and the damage per game stat is calculated over that period of time. i.e if they get a total of 600 base damage in total over 30 games in that 2 week stretch, they get 20 base damage per game. same calculation as the main ladder page.
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#64
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Quote:
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#65
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the problem with this imo is that there is a vast difference even amongst the top parts of ladder how good and great players gain their actual xp and some xp gained wont be worth nearly as much as some other xp gained both in ball and tbd.
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#66
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xp gain isnt a part of the formula :P
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#67
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ait ill go over the one uhave id do this:
"going by season 3 stats and using the formula (1*kills) + (0.75*assists) - (0.75*deaths) + (0.75*base damage) + (1.5*bomb carrier kills) " (1*kills (think this is debatbale given like what rib says how terrible pure whoring is)) + (0.35-0.50* assist(somewhere there)) - (0.6 *deaths (this is tricky cause how u die is obv superimportant in reality)) + (0.75 *base damage (fine imo)) + (2-3.5 *bomb carrier kills (this is very important stat)) no maths tried just what i would instinctually guess but try these numbers and see where u land Last edited by Ingbo; 12-06-2011 at 10:22 PM. |
#68
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With the first pick in the 2011 Fantasy Team Base Destruction Draft, r87 selects DRAGON
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#69
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Quote:
donk: 56.81, rank 1 mat: 36.88, rank 2 ingbo: 50.213, rank 4 dragon: 49.859, rank 7 vipr: 53.109, rank 10 goose: 31.392, rank 14 meta knight: 46.271, rank 15 nade: 35.57, rank 17 me: 41.69, rank 23 rib: 61.59, rank 29 redrum (next highest pure explo): 26.25, rank 38 with (1*kills) + (0.4*assists) - (0.6*deaths) + (0.5*base damage) + (3*bomb carrier kills) donk: 45.143, rank 1 mat: 35.48, rank 2 ingbo: 42.293, rank 4 dragon: 45.344, rank 7 vipr: 49.809, rank 10 goose: 30.21, rank 14 meta knight: 42.71, rank 15 nade: 34.47, rank 17 me: 36.19, rank 23 rib: 58.29, rank 29 redrum (next highest pure explo): 25.69, rank 38 i like the second set of numbers. try to remember that this isn't supposed to substitute for ladder rank or be a subjective rating function, the formula is just supposed to adjust for importance of particular stats and i'm trying to get the heavy numbers closer to the light numbers so that picking whales is actually important. at the same time, i feel like the second set of numbers isn't really representative of how ladder is - any format where donk isn't the highest non-rib scorer probably isn't working as intended. maybe just use the first set, artificially increase heavy scoring by multiplying by 1.3 since any formula we come up with probably isn't going to get favorable numbers for them? i feel like kills are fine. they're pretty much like points in basketball or yards in football, the numbers aren't adjusted based on degree of difficulty or usefulness in fantasy sports so i don't see a problem leaving them as is here. rib obviously scored an outlandish amount of points but he also barely played ladder so it's not like he's going to ruin this game or anything. if anything we can make an activity rule so that over a 2 week match it takes the avg of the avg from the first and second weeks so if he scored 50 points per week in 5 games 1 week but didn't play at all the second week he'd only score 25 points total. |
#70
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i might've missed this part of the discussion but why are you making a formula that aggregates all the stats, instead of just having each stat be a separate category you can score points under as in fantasy basketball? is it just easier?
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#71
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Plane vs plane scored on each stat category, winning a category wins you 1 point in that faceoff. Win the face off wins you that plane point. Most plane points wins the match.
I thought this is what was wanted before the equation got attention. |
#72
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well it makes it more fun imo, i always lose interest in roto-style fantasy basketball because it's less emphasis on drafting individual players and more of just doing statistical analysis to find out what combination will get you the higher likelihood of winning specific categories. i find it a lot more interesting to point out like "oh this guy scored 30 points per week for you and he was an 8th round pick" than "this guy contributes in 4 different categories and doesn't kill you in the 5th and was picked in the 6th" anyway. i feel like the lack of activity in fantasy basketball (category-based scoring) as opposed to football (tallying up a score) shows that score-based matchups are more interesting and keep activity up. scoring-based also allows you to scale stats based on importance rather than having assists be worth the same as base damage, etc
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#73
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the one i gave u was to try and give u a close cut 1,2,3 etc. didnt know what plans u guys had.
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#74
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anyway, smushface can pick any time
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#75
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should we have a thread solely for picks, with no other posts allowed...to avoid massive confusion
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#76
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this plz...
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#77
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BTW this scoring system makes whale players almost completely useless compared to a randa or loopy.
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#78
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yah if you don't overpay someone else will. if he slash his agent didn't think he was worth that wouldn't he have accepted the offer instantly?
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#79
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so is everyone fine with:
(1*kills) + (0.4*assists) - (0.6*deaths) + (0.75*base damage) + (3*bomb carrier kills) and heavies get scores multiplied by 1.3? |
#80
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How would 1.3 affect the standings? 30% increase could be a lot.
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