Altitude Game: Forums  

Go Back   Altitude Game: Forums > Altitude Discussion > General Altitude Discussion
FAQ Community Calendar

General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-16-2012, 05:18 AM
elxir elxir is offline
Senior Member
 
Join Date: Feb 2010
Location: All-American
Posts: 2,687
Default Why does laser track around corners better than Tracker?

Just kinda wondering why tracker is broken around corners whereas laser manages to hit things that are arguably not even possible to hit.
Reply With Quote
  #2  
Old 01-16-2012, 05:57 AM
Radium Radium is offline
Senior Member
 
Join Date: Dec 2009
Location: the s in seize stands for seize
Posts: 1,209
Default

because **** you
Reply With Quote
  #3  
Old 01-16-2012, 06:25 AM
Ingbo Ingbo is offline
Senior Member
 
Join Date: Mar 2010
Location: Sweden
Posts: 1,368
Default

lold chars
Reply With Quote
  #4  
Old 01-16-2012, 06:57 AM
malakas malakas is offline
Senior Member
 
Join Date: Jan 2010
Location: All up in they
Posts: 153
Default

Quote:
Originally Posted by Radium View Post
because **** you
^ that's why duh.
Reply With Quote
  #5  
Old 01-16-2012, 06:58 AM
Ingbo Ingbo is offline
Senior Member
 
Join Date: Mar 2010
Location: Sweden
Posts: 1,368
Default

laser is DoT whereas tracker is burst. Being that laser is DoT instead of burst u get a more perfect cutoff on when u stop doing damage after calculating ping differences than if it was burst. Its a bit hard to explain in words in english so ill just do a drawing instead:

---------------- (laser damage)
- - - - - - - - - - (tracker damage)

inbetween the spaces of the tracker missiles ull be recieveing no damage no matter ping. It might look like u do at times but thats just cause ping differences make missiles hit on enemies screen at different time points than when it hits u on ur screen. so if after ping differences being calculated the damage output stops (ping has realized that rock is now covering enemy plane) INBETWEEN missiles hitting it will look as if u havent lagged as bad as if u were to have a constant damage source (laser).

theres no difference, its all ping folks.

edit: this is btw why it seems like u warp to ur death after being shot (shot after uve warped but shot hit u behind ur warp) or first anchor then die anyways. cause it takes sometime for the dmg to be calculated or for server to realize theres been dmg done to ur plane which could be cool to adress now since ppl love to whine about that lol.

Last edited by Ingbo; 01-16-2012 at 07:11 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:12 AM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
2008 Nimbly Games LLC