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| Suggestions Post ideas and suggestions here. |
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#1
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Hi! A few players and I were interested in the possibility of Altitude's ability to record an individual player's steals/interceptions. I feel like it does this via the possession count, that however is (I think) a team-wide count of the ball being handled by different teams. It would be a cool "award" to gloat about at the end of the game. :P
Also, have we ever dabbled into having dedicated keys (e.g. 1,2,3,4,5 number keys) to work as customizable text to use in-game? Instead of having to type out phrases such as "ns", "np", "i'm up here" etc... It would be a time saver, especially during those critical seconds before a game ends. Of course we could limit the amount of times each key can be pressed within a certain amount of time to limit the spam. /endofsuggestions |
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#2
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I like these suggestions a lot, IF we ever get another patch, i hope these make it in.
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#3
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Perhaps a bit of code could make it so that the macro keys need a 3 - 4 second gap?
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#4
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Yeah, people will get bored of spamming if noone gives it attention anyway so....
implement implement! |
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#5
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LOL...hopefully the Altitude Gods heard you...
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#6
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I don't think built in taunts fit with the fun-filled spirit of the community.
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#7
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Quote:
But my take on it is this... I think Gizmo was using the term 'taunts' generically... Referring more to the type of communication... I am in favor of a few added keys, dedicated to chat functions... Perhaps a few user-programmable keys... Maybe 10 characters of text capacity... To allow for a more automated in-game chat system... As an example, What I would probably assign my keys to: [1] = Nice Shot! [2] = Nice Pass! [3] = Good Game! [4] = Great Job! |
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#8
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Quote:
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#9
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Quote:
Literally, I am not a fan of having to type "i'm up/down here" or "go down/up" for the last 2 seconds of a game. |
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#10
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You shouldn't be typing at all unless you are dead. Typing while flying is your fault. The thing that makes altitude players good is already knowing where to be and when to be there for the ball. It takes skill, adding these will jsut make it too easy, and just be a waste of space imo.
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#11
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Anyone else hear that grumbling noise? ...Oh... it's the previous post... ...Nevermind...
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#12
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Quote:
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#13
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no he meant good altitude players read their teammates' minds and don't need to type
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#14
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I sense some sarcasm in this (not sure though), but plainly yes. The point to getting good is to know positioning and learn when you need to execute passing. Adding keys just defeats that purpose. Thats just my opinion.
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#15
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Firstly, I commend you on a great suggestion.
Secondly, I would love to see this implemented especially the macro keys part. To go along with this argument, if you ever play or watch football(commonly known as soccer for you Americans), you would be consistently yelling at your teammates to "pass" or "man on" or other such words of quick advice during the process of a game. This would totally change the way altitude would be played, it is like being to use mumble without speaking. I can forsee a bladder with less players being raged at for doing something idiotic. The only problems I see with this is players accidentally bumping a key causing players to pass to the other team which in turn, brings on the rage machine. |
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#16
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I appreciate both sides of the argument for dedicated keys.
That aside, I couldn't agree more that it would be nice if the program would include some additional stats that ideally would be reflected in the post game leader board. I can't tell you how many times I've wished it was someone who was playing stellar defense would have gotten mvp. |
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#17
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The main reason I am for the Macro Keys is because I fly with a gamepad... (I prefer to sit back in my chair, not hover over my desk.)
Having these keys, I would be able to assign them to the gamepad's unused buttons... meaning no switching back & forth from gamepad to keyboard... Which would make my back much happier...
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#18
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Well if you want some macroing keys, you can actually do it yourself. I love the interception counts etc. But there's just too many bad sides on the whole shortcut buttons. Ofcourse you can put a timer on it, but it honestly won't help a whole lot.
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#19
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Wolf... If you are willing... Please enlighten me (&us) on creating our own macro keys... Cause I would do it... I just haven't a clue how...
And your are very right... This could be horribly abused by certain individuals who shall remain nameless... Not to mention any new players that may come along... I am 100% in favor of Interception Counts (&/or Blocked Goal Shots)... I think the tricky part would deciding where on the map constitutes a Goal Shot that is 'countable' for interception... Example: On Ball_Football Map... perhaps from the edge of the spawn point's exit to the Goal? |
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#20
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what are the downsides again?
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#21
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Idk about negative sides of macroing cept one little moment.
I use macros at my mouse, OSCAR Mouse Script Editor for X7. This is how it works. You can bind on 1 click sequence of buttons. But problem is each key takes at least 60ms to being applied. To type "shift-p-a-s-s- -u-p-enter" it takes almost halfsecond. At this time you are not suppose to press any buttons. If you for example will press and hold W while macros working it will be like pwwwwwawwwwwswwwwww...etc. This works perfect for mouse users, but makes trouble for keyboard users. |
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#22
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People will be spamming it.
People will abuse it by giving wrong directions. People will rage if others don't respond. People will do what they're told, without looking & possibly lose because of a bad shot, leading into more rage. |
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#23
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Quote:
everything else can be applied to current chat |
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#24
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Well... after extensive Google reading on programming macro keys, a few days of attempts, and quite a few test runs... My results are less than stellar...
Macro-ing the chat functions has been successful and works amazing well... unless you are actually flying... As mentioned earlier in this thread, I play Altitude with a gamepad... And that is where it gets sticky... If you fly with the mouse... you should have no trouble programming and using your macro keys, provided you don't plan on passing right at the moment you use the macro key... If you fly with the keyboard or gamepad... it just doesn't work while playing... My gamepad is bound to the keyboard keys and not the mouse functions. So my results while flying were just as 'Trendy' pointed out earlier... The chat stream is completely unintelligible when the macro is used WHILE flying... Attempts to bind the gamepad to the mouse functions resulted in very erratic flight controls... (And me crashing into walls, more than I already do... )So, for now, macro-ing the chat box is only effective if you fly with the mouse... Everyone else is out of luck, for now... I will continue experimenting... And will post the results in this thread for those still interested in this idea... And if anyone has any ideas on how to make this work... I would surely appreciate suggestions...
Last edited by CmdrNoval; 02-06-2012 at 07:41 PM. Reason: typo |
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#25
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i think what they should have is a replay of the last goal,finishing bomb drop, last kill ect (depending of game type) from maybe 7 seconds or so before they scored,ect. and when the game ends it has the table of mvp, most deadly,most assit ect, they should have to colums of either team: so most kills for blue on one side and most kills for red on one side (and all the other award things) then it warps into how it is now (the total/overall) tell em what ya think
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#26
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Quote:
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#27
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Quote:
i see
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#28
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The only thing I can think of... Is to reduce the existing stats screen from a 'graphical' display to a much simpler 'list'... This would reduce the memory requirements of the existing stat page, leaving alittle headroom for additions... But... I doubt anyone would like that change in favor of some added stats...? Last edited by CmdrNoval; 02-19-2012 at 05:38 PM. Reason: typo |
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#29
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Quote:
Also, less ellipses will make everyone happier. |
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#30
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I certainly do not fully understand the inner workings of Alti. I am no dev. I was merely suggesting that adding an additionally displayed screen of stats, for every single match, on every server, would have to consume some kind of memory space. Plus the additional programming & space required to get the game to display these extra stats...
I am not at all for anything related to 'replays', as I mentioned... It is waste of space and very few other players would want to watch the 'last kill'. Or the 'last shot' for that matter, unless it was some crazy 'beat-the-buzzer', or excessively long shot. IMO, replays in Altitude are pointless. Last edited by CmdrNoval; 02-19-2012 at 06:46 PM. |
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