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  #1  
Old 01-26-2012, 04:20 PM
gizmo gizmo is offline
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Default Ball Interception Counts and Dedicated "Taunt" Keys

Hi! A few players and I were interested in the possibility of Altitude's ability to record an individual player's steals/interceptions. I feel like it does this via the possession count, that however is (I think) a team-wide count of the ball being handled by different teams. It would be a cool "award" to gloat about at the end of the game. :P
Also, have we ever dabbled into having dedicated keys (e.g. 1,2,3,4,5 number keys) to work as customizable text to use in-game? Instead of having to type out phrases such as "ns", "np", "i'm up here" etc... It would be a time saver, especially during those critical seconds before a game ends. Of course we could limit the amount of times each key can be pressed within a certain amount of time to limit the spam.
/endofsuggestions
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  #2  
Old 01-26-2012, 05:40 PM
classicallad classicallad is offline
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I like these suggestions a lot, IF we ever get another patch, i hope these make it in.
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  #3  
Old 01-26-2012, 08:48 PM
classicallad classicallad is offline
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Perhaps a bit of code could make it so that the macro keys need a 3 - 4 second gap?
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  #4  
Old 01-26-2012, 09:42 PM
classicallad classicallad is offline
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Yeah, people will get bored of spamming if noone gives it attention anyway so....

implement

implement!
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  #5  
Old 01-26-2012, 11:01 PM
CmdrNoval CmdrNoval is offline
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LOL...hopefully the Altitude Gods heard you...
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  #6  
Old 01-26-2012, 11:47 PM
elxir elxir is offline
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I don't think built in taunts fit with the fun-filled spirit of the community.
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  #7  
Old 01-27-2012, 01:57 AM
CmdrNoval CmdrNoval is offline
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Default Macro Keys...

Quote:
Originally Posted by elxir View Post
I don't think built in taunts fit with the fun-filled spirit of the community.
You are right on about the 'taunting' aspect not being fun...

But my take on it is this... I think Gizmo was using the term 'taunts' generically... Referring more to the type of communication...

I am in favor of a few added keys, dedicated to chat functions...

Perhaps a few user-programmable keys... Maybe 10 characters of text capacity... To allow for a more automated in-game chat system...

As an example, What I would probably assign my keys to:
[1] = Nice Shot! [2] = Nice Pass! [3] = Good Game! [4] = Great Job!
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  #8  
Old 01-27-2012, 02:48 AM
Greekjr14 Greekjr14 is offline
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Quote:
Originally Posted by CmdrNoval View Post
You are right on about the 'taunting' aspect not being fun...

But my take on it is this... I think Gizmo was using the term 'taunts' generically... Referring more to the type of communication...

I am in favor of a few added keys, dedicated to chat functions...

Perhaps a few user-programmable keys... Maybe 10 characters of text capacity... To allow for a more automated in-game chat system...

As an example, What I would probably assign my keys to:
[1] = Nice Shot! [2] = Nice Pass! [3] = Good Game! [4] = Great Job!
...how hard is it to type gg, ns, np, nice, cool. It takes literally 2 secs
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  #9  
Old 01-27-2012, 03:32 AM
gizmo gizmo is offline
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Quote:
Originally Posted by elxir View Post
I don't think built in taunts fit with the fun-filled spirit of the community.
C.Noval hit it on the nose, it wouldn't have to be an actual taunt.

Quote:
Originally Posted by Greekjr14 View Post
...how hard is it to type gg, ns, np, nice, cool. It takes literally 2 secs
Literally, I am not a fan of having to type "i'm up/down here" or "go down/up" for the last 2 seconds of a game.
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  #10  
Old 01-27-2012, 04:42 AM
Greekjr14 Greekjr14 is offline
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Quote:
Originally Posted by gizmo View Post
C.Noval hit it on the nose, it wouldn't have to be an actual taunt.



Literally, I am not a fan of having to type "i'm up/down here" or "go down/up" for the last 2 seconds of a game.
You shouldn't be typing at all unless you are dead. Typing while flying is your fault. The thing that makes altitude players good is already knowing where to be and when to be there for the ball. It takes skill, adding these will jsut make it too easy, and just be a waste of space imo.
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  #11  
Old 01-30-2012, 01:33 AM
CmdrNoval CmdrNoval is offline
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Anyone else hear that grumbling noise? ...Oh... it's the previous post... ...Nevermind...
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  #12  
Old 01-30-2012, 02:31 AM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by Greekjr14 View Post
You shouldn't be typing at all unless you are dead. Typing while flying is your fault. The thing that makes altitude players good is already knowing where to be and when to be there for the ball. It takes skill, adding these will jsut make it too easy, and just be a waste of space imo.
that's the point of his post. he wants to be able to say "yo pass it up" without having to type it.
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  #13  
Old 01-30-2012, 04:07 AM
[Y] [Y] is offline
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Quote:
Originally Posted by sunshineduck View Post
that's the point of his post. he wants to be able to say "yo pass it up" without having to type it.
no he meant good altitude players read their teammates' minds and don't need to type
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  #14  
Old 01-30-2012, 04:18 AM
Greekjr14 Greekjr14 is offline
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Quote:
Originally Posted by [Y] View Post
no he meant good altitude players read their teammates' minds and don't need to type
I sense some sarcasm in this (not sure though), but plainly yes. The point to getting good is to know positioning and learn when you need to execute passing. Adding keys just defeats that purpose. Thats just my opinion.
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  #15  
Old 01-31-2012, 04:18 AM
Disilord Disilord is offline
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Firstly, I commend you on a great suggestion.

Secondly, I would love to see this implemented especially the macro keys part.

To go along with this argument, if you ever play or watch football(commonly known as soccer for you Americans), you would be consistently yelling at your teammates to "pass" or "man on" or other such words of quick advice during the process of a game. This would totally change the way altitude would be played,
it is like being to use mumble without speaking. I can forsee a bladder with less players being raged at for doing something idiotic. The only problems I see with this is players accidentally bumping a key causing players to pass to the other team which in turn, brings on the rage machine.
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  #16  
Old 01-31-2012, 11:55 PM
Mudokon4Hire Mudokon4Hire is offline
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I appreciate both sides of the argument for dedicated keys.

That aside, I couldn't agree more that it would be nice if the program would include some additional stats that ideally would be reflected in the post game leader board. I can't tell you how many times I've wished it was someone who was playing stellar defense would have gotten mvp.
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  #17  
Old 02-01-2012, 11:38 PM
CmdrNoval CmdrNoval is offline
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Default Macro Keys (continued)

The main reason I am for the Macro Keys is because I fly with a gamepad... (I prefer to sit back in my chair, not hover over my desk.)

Having these keys, I would be able to assign them to the gamepad's unused buttons... meaning no switching back & forth from gamepad to keyboard...

Which would make my back much happier...
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  #18  
Old 02-01-2012, 11:53 PM
wolf'j'max wolf'j'max is offline
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Well if you want some macroing keys, you can actually do it yourself. I love the interception counts etc. But there's just too many bad sides on the whole shortcut buttons. Ofcourse you can put a timer on it, but it honestly won't help a whole lot.
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  #19  
Old 02-02-2012, 12:08 AM
CmdrNoval CmdrNoval is offline
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Default Macro Keys (continued)

Wolf... If you are willing... Please enlighten me (&us) on creating our own macro keys... Cause I would do it... I just haven't a clue how...

And your are very right... This could be horribly abused by certain individuals who shall remain nameless... Not to mention any new players that may come along...

I am 100% in favor of Interception Counts (&/or Blocked Goal Shots)... I think the tricky part would deciding where on the map constitutes a Goal Shot that is 'countable' for interception...

Example: On Ball_Football Map... perhaps from the edge of the spawn point's exit to the Goal?
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  #20  
Old 02-02-2012, 11:26 AM
sunshineduck sunshineduck is offline
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Quote:
Originally Posted by wolf'j'max View Post
Well if you want some macroing keys, you can actually do it yourself. I love the interception counts etc. But there's just too many bad sides on the whole shortcut buttons. Ofcourse you can put a timer on it, but it honestly won't help a whole lot.
what are the downsides again?
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  #21  
Old 02-02-2012, 12:12 PM
trendy11one trendy11one is offline
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Idk about negative sides of macroing cept one little moment.
I use macros at my mouse, OSCAR Mouse Script Editor for X7. This is how it works. You can bind on 1 click sequence of buttons. But problem is each key takes at least 60ms to being applied. To type "shift-p-a-s-s- -u-p-enter" it takes almost halfsecond. At this time you are not suppose to press any buttons. If you for example will press and hold W while macros working it will be like pwwwwwawwwwwswwwwww...etc. This works perfect for mouse users, but makes trouble for keyboard users.
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  #22  
Old 02-02-2012, 01:04 PM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by sunshineduck View Post
what are the downsides again?
People will be spamming it.
People will abuse it by giving wrong directions.
People will rage if others don't respond.
People will do what they're told, without looking & possibly lose because of a bad shot, leading into more rage.
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  #23  
Old 02-02-2012, 09:48 PM
[Y] [Y] is offline
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Quote:
Originally Posted by wolf'j'max View Post
People will be spamming it.
People will abuse it by giving wrong directions.
People will rage if others don't respond.
People will do what they're told, without looking & possibly lose because of a bad shot, leading into more rage.
first is an easy fix

everything else can be applied to current chat
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  #24  
Old 02-06-2012, 07:38 PM
CmdrNoval CmdrNoval is offline
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Default Macro Keys (continued)

Well... after extensive Google reading on programming macro keys, a few days of attempts, and quite a few test runs... My results are less than stellar...

Macro-ing the chat functions has been successful and works amazing well... unless you are actually flying...

As mentioned earlier in this thread, I play Altitude with a gamepad... And that is where it gets sticky...

If you fly with the mouse... you should have no trouble programming and using your macro keys, provided you don't plan on passing right at the moment you use the macro key...

If you fly with the keyboard or gamepad... it just doesn't work while playing...

My gamepad is bound to the keyboard keys and not the mouse functions. So my results while flying were just as 'Trendy' pointed out earlier... The chat stream is completely unintelligible when the macro is used WHILE flying...

Attempts to bind the gamepad to the mouse functions resulted in very erratic flight controls... (And me crashing into walls, more than I already do... )

So, for now, macro-ing the chat box is only effective if you fly with the mouse... Everyone else is out of luck, for now...

I will continue experimenting... And will post the results in this thread for those still interested in this idea...

And if anyone has any ideas on how to make this work... I would surely appreciate suggestions...

Last edited by CmdrNoval; 02-06-2012 at 07:41 PM. Reason: typo
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  #25  
Old 02-16-2012, 03:38 PM
PACMAN PACMAN is offline
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i think what they should have is a replay of the last goal,finishing bomb drop, last kill ect (depending of game type) from maybe 7 seconds or so before they scored,ect. and when the game ends it has the table of mvp, most deadly,most assit ect, they should have to colums of either team: so most kills for blue on one side and most kills for red on one side (and all the other award things) then it warps into how it is now (the total/overall) tell em what ya think
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  #26  
Old 02-16-2012, 04:10 PM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by PACMAN View Post
i think what they should have is a replay of the last goal,finishing bomb drop, last kill ect (depending of game type) from maybe 7 seconds or so before they scored,ect. and when the game ends it has the table of mvp, most deadly,most assit ect, they should have to colums of either team: so most kills for blue on one side and most kills for red on one side (and all the other award things) then it warps into how it is now (the total/overall) tell em what ya think
stuff like this takes a whole lot of memory on the servers of Nimbly Games, and as you may know, this is not some sort of huge company like Treyarch. T.T
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  #27  
Old 02-17-2012, 10:46 AM
PACMAN PACMAN is offline
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Quote:
Originally Posted by wolf'j'max View Post
stuff like this takes a whole lot of memory on the servers of Nimbly Games, and as you may know, this is not some sort of huge company like Treyarch. T.T

i see
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  #28  
Old 02-19-2012, 05:35 PM
CmdrNoval CmdrNoval is offline
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Quote:
Originally Posted by PACMAN View Post
i think what they should have is a replay of the last goal,finishing bomb drop, last kill ect (depending of game type) from maybe 7 seconds or so before they scored,ect. and when the game ends it has the table of mvp, most deadly,most assit ect, they should have to colums of either team: so most kills for blue on one side and most kills for red on one side (and all the other award things) then it warps into how it is now (the total/overall) tell em what ya think
I would second this addition, (except the replay function), but wolf is right... It would expand the memory requirements quite a bit... You would be adding 2 additional sets of stats to track and display, on top of the existing endgame stats...

The only thing I can think of... Is to reduce the existing stats screen from a 'graphical' display to a much simpler 'list'... This would reduce the memory requirements of the existing stat page, leaving alittle headroom for additions... But... I doubt anyone would like that change in favor of some added stats...?

Last edited by CmdrNoval; 02-19-2012 at 05:38 PM. Reason: typo
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  #29  
Old 02-19-2012, 05:51 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by CmdrNoval View Post
I would second this addition, (except the replay function), but wolf is right... It would expand the memory requirements quite a bit... You would be adding 2 additional sets of stats to track and display, on top of the existing endgame stats...

The only thing I can think of... Is to reduce the existing stats screen from a 'graphical' display to a much simpler 'list'... This would reduce the memory requirements of the existing stat page, leaving alittle headroom for additions... But... I doubt anyone would like that change in favor of some added stats...?
I think you are misunderstanding memory usage. Storing a few extra numbers is not going to make any difference at all, the memory problem lies with storing video clips, which take a huge amount to store when compared with single digits. I'm pretty sure there would be absolutely no memory problem storing some extra stats and I think the game stores all of them anyway and just calls the highest to display on the stats screen.

Also, less ellipses will make everyone happier.
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  #30  
Old 02-19-2012, 06:08 PM
CmdrNoval CmdrNoval is offline
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I certainly do not fully understand the inner workings of Alti. I am no dev. I was merely suggesting that adding an additionally displayed screen of stats, for every single match, on every server, would have to consume some kind of memory space. Plus the additional programming & space required to get the game to display these extra stats...

I am not at all for anything related to 'replays', as I mentioned... It is waste of space and very few other players would want to watch the 'last kill'. Or the 'last shot' for that matter, unless it was some crazy 'beat-the-buzzer', or excessively long shot. IMO, replays in Altitude are pointless.

Last edited by CmdrNoval; 02-19-2012 at 06:46 PM.
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