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  #1  
Old 02-25-2012, 12:31 AM
silent skies silent skies is offline
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Default 1dm_gemstone

Trying out a 1DM design based on an octagon grid.

Version 2 layout


version 2 - 2/25/12

- Overhauled the layout: now symmetrical, weapon PUs along central axis, team spawns now centered
- Changed damage-smoke to be gray
- added a variety of metal textures (see post below)

version 1
- Gem glow/beams are non-collidable foreground
- White-bordered metal octagons/squares and the gems themselves are game-layer, collidable objects.
- Dark octagon grid is non-collidable background.
- Round time 4min
- Team health PU near spawn, on 30s, doesn't spawn at round start.
- Non-team health PUs in the other corners on 30s, spawn at round start
- The other 2 are weapon PUs on 25s, don't spawn at round start.
- Map size 2397x1149
- Teams are Red/Blue, name tags set to White because of dark BG. Non-parallax BG is solid black.

Here is how it looks in-game:



It's up in the testing server. Didn't have any performance issues when I ran it but would like to hear back from others about that.

Some of the spaces might look a bit tight, but a whale can fit through everything on the map.

Last edited by silent skies; 02-25-2012 at 08:58 PM.
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  #2  
Old 02-25-2012, 12:46 AM
Nikon Nikon is offline
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Good idea, pretty cool lookin'
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  #3  
Old 02-25-2012, 01:39 AM
TwistedDuck TwistedDuck is offline
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Wow really nice!
could you make one for tdm ?
we can test/try it out on my tdm server
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  #4  
Old 02-25-2012, 01:44 AM
XX1 XX1 is offline
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After thorough bot testing, the small "gaps" are very tight. One explodet mine literally covers up the entire gap for some areas - that's a nono D;


and with the parallax off the black background covers up the black smoke from damaged planes - that's a nono D;

the gems are pretty cool though yey

the spawns aren't really my favorite though silent D: not fun making a red boat climb up only to get spammed at by other blue boats at the top, but you know that.
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  #5  
Old 02-25-2012, 02:26 AM
silent skies silent skies is offline
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Quote:
After thorough bot testing, the small "gaps" are very tight. One explodet mine literally covers up the entire gap for some areas - that's a nono D;
You'd be surprised how many maps have at least some areas like that. I'll widen the spot you indicated and maybe a couple others, but not all. I modeled the non-team health PU areas around 1dm_cave and I'm content to keep that as-is for now.

Quote:
and with the parallax off the black background covers up the black smoke from damaged planes - that's a nono D;
Wups, will fix dat.

Quote:
the spawns aren't really my favorite though silent D: not fun making a red boat climb up only to get spammed at by other blue boats at the top, but you know that.
Hey hey stay outta my shed okay?
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  #6  
Old 02-25-2012, 02:30 AM
silent skies silent skies is offline
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Quote:
Originally Posted by TwistedDuck View Post
Wow really nice!
could you make one for tdm ?
we can test/try it out on my tdm server
I'll see about a tdm/ffa version this weekend maybe.
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  #7  
Old 02-25-2012, 04:44 AM
RedLight RedLight is offline
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Sweet. Looking forward to trying it out!
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  #8  
Old 02-25-2012, 11:53 AM
wolf'j'max wolf'j'max is offline
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really cool skies, i'm going to try this out soon.
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  #9  
Old 02-25-2012, 04:13 PM
Flexio Flexio is offline
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Quote:
Originally Posted by XX1 View Post
the spawns aren't really my favorite though silent D: not fun making a red boat climb up only to get spammed at by other blue boats at the top, but you know that.
In 1DM, the teams switch sides every two rounds so each team gets to use both spawn areas at points in the game.
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  #10  
Old 02-25-2012, 04:37 PM
Ribilla Ribilla is offline
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Quote:
Originally Posted by Flexio View Post
In 1DM, the teams switch sides every two rounds so each team gets to use both spawn areas at points in the game.
That's not a reason to have a relatively OP spawn.
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  #11  
Old 02-25-2012, 05:36 PM
Aki1024 Aki1024 is offline
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I was fairly sure that I had seen previous 1dm maps have off-level spawns, and of the official maps there are two.

1dm_fallout
1dm_mayhem

In both cases, they are not nearly as extreme as 1dm_gemstone. The equivalent would be to move both to the off-level middle area.
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  #12  
Old 02-25-2012, 06:50 PM
silent skies silent skies is offline
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What if I simply moved the spawns so that they were in the 'off-level middle' of the map? Then I could move the weapon PUs to the corners I guess.

Otherwise, I could try reworking the map so spawns are both on bottom, though I worry that doing so would result in basically all the action happening on the bottom of the map. (And ditto for the top -- all action would happen at the top)

Last edited by silent skies; 02-25-2012 at 06:55 PM.
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  #13  
Old 02-25-2012, 08:57 PM
silent skies silent skies is offline
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Default v2

Map update v2. Please check first post for the updated map layout.

Additionally, I've slightly updated the graphics by adding textures to some of the metal pieces:

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