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  #1  
Old 08-02-2009, 11:27 PM
evilarsenal evilarsenal is offline
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Default The future of the league

Maimer said he is gonna hand over the reigns to me and i want to know what people think about my ideas...

We will have 2 5v5 Dvisions, Team Death Match as well as Team Base Destruction ( you will still have 2 matches since there are 2 divisions)

There will be one match a week, but the season will be 8 weeks, a longer period over time

The website is going to be expanded, 3 times the size and ill create my own forums for stuff

New Rules will be applied

We need admins!

A tournament in the offseason? (3v3 world cup style)
- 3v3
- TBD_Maps
- Group play first (3 matches , 1 against each team so 4 teams per group)
- Playoffs after that

Thoughts?!?
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  #2  
Old 08-03-2009, 12:03 AM
tyr tyr is offline
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I can be admin if you really need some.

Concerning 3v3, I know I won't play it, because I feel like it doesnt make any sense. Its basically who's killing the others first in the present condition. Maybe the maps are too large and respawn time too long ...
I don't like it, but if some other ACE members wanna play it, feel free !

I agree concerning TDM, it definitely deserves its own league.
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  #3  
Old 08-03-2009, 12:03 AM
pig_bomb pig_bomb is offline
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The one thing that really pissed me off was how unlucky my team got bracketed. Basically we've played the top 5 teams and none of the others so it looks like were a garbage team when we've lost to the same teams everyone else has. I realise it's just bad luck so im not complaining but hopefully something can be done for this in the future
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  #4  
Old 08-03-2009, 12:09 AM
tyr tyr is offline
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I definitely agree with that.

Some teams didnt stand a chance, and even if they don't make to the playoffs in the end, I imagine it would have brought a new aspect to the league if there was some serious fighting for let's say places 6-9.

Every team should play every other team before the season ends.
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  #5  
Old 08-03-2009, 12:09 AM
Kuja900 Kuja900 is offline
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Im down for admin and I will organize both fLb and fLbSS for any leagues/matches you cook up.
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  #6  
Old 08-03-2009, 12:09 AM
lacho lacho is offline
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Sounds good... After playing in the league, public games are usually boring or annoying for me. I'm glad to see this becoming a regular thing and with more variety.

Not sure about the 3v3.. world cup style groups sounds like it'd be fun..but i don't really like 3v3.

I can provide a server if needed, although it's hosted in Europe so not sure how useful that would be.
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  #7  
Old 08-03-2009, 12:16 AM
evilarsenal evilarsenal is offline
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i think you will only know ur matches by weeks at a time, like you wont know the whole season, so if ur 0-1, u will get matched up with other 0-1 teams.... and 2-1, u will play other 2-1 teams

There will be divisions, and to make it more interesting, maybe just 1 map each week?! CRAZY IDEA RIGHT but idk, if a team practices one map each week, they will get better at it and the matches will be more concetrated because you have one chance.... just a thought

the 3v3 is just for fun, a server in europe would be amaing

I need a name for the league so i can start on my website lol


WE need map makers... so a new tier of maps can be made

Like best 2 out 3 for season is not bad too

And i need a strict policy on people getting 5, im sick of seeing 4v2 or some **** it's just stupid if a team cannot get 5
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  #8  
Old 08-03-2009, 12:30 AM
nesnl nesnl is offline
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Just to address the concerns of this season:

I set it up to be short because it's the summer. If I had set it up so that each team played every other team it would have had to be a lot longer. I kept thinking that it's the summer and when September 1 comes along alot of people go back to school and it would change a lot in terms of what teams were still around and who could still play.

I created the schedule so that even though every team didn't play each other that each team only played another team once (this changed a little when teams dropped out). The teams were assigned based on a random number generator and there was no bias given to one team or another.

Maybe in the next tournament each team can be schedule to play every other team before the season is over.

As for other tournaments, anything less than 5v5 will be tough with the current maps. The problem with smaller games is that they are a niche that most people don't really want to play because the smaller the game size, the bigger the difference in skill becomes. New maps would need to be developed in order to compensate for spawn time and overly large map size. In my opinion I don't see anything less than 5v5 being successful at this point, but I guess we will see.

In order for a TDM match to be successful we are really going to need good maps. The current maps, which are just the current TDM maps without bases, don't really work well and need major adjustment to be playable in a tournament.
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  #9  
Old 08-03-2009, 12:37 AM
NomNom NomNom is offline
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TDM is currently repair explodet and repair miranada no? I might play if they release a proper tdm, unlimited respawns, first team to reach 100 kills/points or w/e.
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  #10  
Old 08-03-2009, 12:38 AM
evilarsenal evilarsenal is offline
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well it would be like the counterstrike league, first one to 16,and you play 15 rounds on each side

or something like that

and there are health stuff so its not just for 2 planes, its for everything
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  #11  
Old 08-03-2009, 02:26 AM
mikesol mikesol is offline
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I also wouldn't mind helping out as an admin and helping control servers or forums or whatnot. I'd also be open for discussing rules and stuff - just let me know
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  #12  
Old 08-03-2009, 05:42 AM
as red as black as red as black is offline
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First off....5 v 5 is the perfect size....

secondly....tdm is too new....give it a bit before utilizing that game mode in tourney

I wouldn't spread out the length of tourneys because people (especially noobs) might lose interest. Did we even finish the first tourney??? keep them short and sweet. I'm all for squeezing everything into like 3 weeks. Just have lots of tourney servers and lots of admins to tally up stats, take screens, etc.

We can always hope for more detailed stats pages, and in the next tourney I hope that individual talent will be recognized in stats pages (bombing, killing, ratio, mvp, lvp, most useful)

also, recordings of all games, not necessarily with commentators. Then, votes for best bomb runs, best blocks, etc.

as for rankings...BCS system? no? A tourney in which every team plays another once would be perfect, but if not possible, maybe one that accounts in strength of schedule.

for the most part, I think the tourney system is pretty good.

SIDENOTE....in the future, there needs to be a tourney where teams are drafted....everyone submit there names in a pool, the first 12 or so drawn become captains (if they wish to be) and choose their players.
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  #13  
Old 08-03-2009, 06:07 AM
gameguard gameguard is offline
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i think drafting would actually be pretty damn fun!

I dont know about a whole league though. Maybe a 1 week tourny or something.
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  #14  
Old 08-03-2009, 07:03 AM
GGQ GGQ is offline
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Quote:
We can always hope for more detailed stats pages, and in the next tourney I hope that individual talent will be recognized in stats pages (bombing, killing, ratio, mvp, lvp, most useful)
I have to say, I hope the opposite of this. The greatest thing about current league games is everyone ignoring their individual glory and working to win the game for their team. It's completely team-centric, and I don't think the league should focus on individual records.

Having things like voting for best bomb run, or something like that seems like a better idea to me.
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  #15  
Old 08-03-2009, 07:22 AM
Smushface Smushface is offline
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A couple of thoughts:

-Maimer is king. Any critics of the summer league can go screw themselves.

-More pool play. Time willing, every team should play every other team at least once, if not more.

-Main event should be 5v5 TBD. Anything else is just a side show.

-More non-scrubby teams would be great. Playing 420 today made me want to gouge my eyes out. It'd be great if the game expanded enough so that we could get like 16 quality teams.

-I am totally against any kind of drafting system.

-More league games in a week. 2 games a week ends up being about an hour of league play. We could easily do 3 or 4 games a week.

-Which brings me to the next point. More servers. If we scheduled games half an hour apart (which is about the average assuming the game starts on time, big assumption i know) instead of an hour apart, we could squeeze a lot more games in a week.
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  #16  
Old 08-03-2009, 08:17 AM
evilarsenal evilarsenal is offline
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Quote:
Originally Posted by Smushface View Post
A couple of thoughts:

-Maimer is king. Any critics of the summer league can go screw themselves.

-More pool play. Time willing, every team should play every other team at least once, if not more.

-Main event should be 5v5 TBD. Anything else is just a side show.

-More non-scrubby teams would be great. Playing 420 today made me want to gouge my eyes out. It'd be great if the game expanded enough so that we could get like 16 quality teams.

-I am totally against any kind of drafting system.

-More league games in a week. 2 games a week ends up being about an hour of league play. We could easily do 3 or 4 games a week.

-Which brings me to the next point. More servers. If we scheduled games half an hour apart (which is about the average assuming the game starts on time, big assumption i know) instead of an hour apart, we could squeeze a lot more games in a week.
assuming people show up to matches
a league is supposed to satisfy everyone, not just the top tier teams
can't have more than 2 games a week
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  #17  
Old 08-03-2009, 08:47 AM
CCN CCN is offline
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may i suggest that if the top teams are finding it to easy that they try and break up into smaller teams? Such that the great players lead their own team and can claim ultimate victory >>
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  #18  
Old 08-03-2009, 09:00 AM
wolf'j'max wolf'j'max is offline
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I like this a lot especially when the time of the games are gmt or for my team 1-2pm est -.- but i like the idea and you could name the tourney sumthing like worlds deathmatch
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  #19  
Old 08-03-2009, 09:00 AM
as red as black as red as black is offline
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the problem holding back and which will continue to hold back tourneys is punctuality.

The main difference between scrub and non-scrub this tourney is punctuality. Lower tier teams (and fLbss) aren't committing to their commitments which they committed to when they signing up for the league. Top tier teams are making their matches.

punctuality is related to interest. if people don't care as much about something, they won't care as much about missing games and such. Top tier teams with committed players definitely have more interest and dedication in the tourney.

In order to keep things more interesting for lower tiers (and everyone), the tourney needs more games, and more games per week. having more games will make it harder for players to make them, this is why we also need to make a minimum limit for the number of players on teams. Say 10. Condensed competition will definitely be more interesting to play and keep track of than weekly games over the span of a month. Forcing teams to have more players will allow them to make games.
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  #20  
Old 08-03-2009, 09:16 AM
evilarsenal evilarsenal is offline
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i want to make 2 divisions over time, like Open and Main (like in counterstrike or cal or eco leagues) where the best teams play against each other and the other tier competes to reach the higher divison....

but there arent enough teams to do so, which is why a 3v3 division could help alot but there is no 3v3

i just hope people know that they cause alot of problems if they sign up and don't play matches... it's ALOT of problems and they are assholes for doing so
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  #21  
Old 08-03-2009, 09:26 AM
nobodyhome nobodyhome is offline
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i'm all for increasing the minimum size of the teams (and the maximum size, as well). the main reason is that with bigger teams, not only would there be a lower chance of no shows, but also it would be easier for teams to arrange inhouse practices. as it stands, this is nearly impossible (with 10 players, all of your team would have to show up for a 5v5 practice) unless you have a B team like flb lol.

easier inhouse practices would make the league much more competitive since every team would be able to arrange times to practice for better teamwork, etc.
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  #22  
Old 08-03-2009, 09:41 AM
TomBRowkaH TomBRowkaH is offline
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A suggestion I have based on my current experience with [$]:

10 players is really not enough people for a 5v5 roster. First of all, there's no way all 10 people are going to show up, unless you're fLb and your members are on all the time anyway. Secondly, if I want to be competitive, having only ten players available doesn't leave me any room for friends who I might want on the team just to play once in a while or help the team practice. I found myself this season filling up my slots too quickly and being stuck with (no offense $ guys, I love you) a bunch of demo users or new players. I want to be able to take a few new players without using all my slots, and I don't like to boot people off the team for better players.

At the same time I think we want to be careful that people don't make ridiculous teams, for example, someone making a team of 20 top veteran players (PRO?) and leaving the newbs for every other team. Hopefully that just won't happen.
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  #23  
Old 08-03-2009, 09:53 AM
evilarsenal evilarsenal is offline
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Quote:
Originally Posted by TomBRowkaH View Post
A suggestion I have based on my current experience with [$]:

10 players is really not enough people for a 5v5 roster. First of all, there's no way all 10 people are going to show up, unless you're fLb and your members are on all the time anyway. Secondly, if I want to be competitive, having only ten players available doesn't leave me any room for friends who I might want on the team just to play once in a while or help the team practice. I found myself this season filling up my slots too quickly and being stuck with (no offense $ guys, I love you) a bunch of demo users or new players. I want to be able to take a few new players without using all my slots, and I don't like to boot people off the team for better players.

At the same time I think we want to be careful that people don't make ridiculous teams, for example, someone making a team of 20 top veteran players (PRO?) and leaving the newbs for every other team. Hopefully that just won't happen.
I take offense to this

When i sttarted playing counter strike source i wasnt good, but the 5 best players from 3 clans (15 players) left and we all broke up... 3 noobs such as myself started a team and you know what happened? We raped the 5 best players in a match, it was like a genocide
iLag was born from that... a simple team wanting to have fun and getting better with competition, iLag=it's like a genocide, and a whole generation came from it, it changed a whole community of about 3000 people with the upsets we made over professional teams

Pro is a clan just like any other clan. If PEOPLE WORK play hard enough they get what they deserve

Pro never took the best 20 veteran players, there can be new players in pro and its not even alive... fLb isnt made of the best of the best, it's the TEAM that's amazing

Ace is an amazing team as well, alot of teams have skill in this league like BC09 flbss, IT, it's their teamwork and their lack in trying that makes them worse than us

You think im the best miranda? You think just because my team is 6-0 im the best miranda? no, even back in old altitude i wasn't the best but i strive for it

New players are encouraged, to ****ing play, thats what competition is about, you want it, you get it

by the way, u can have 10 rostered players and change ur roster whenever u want, why not just have ur friends join the clan? I will address this issue when it comes up but you completely don't know the meaning of the competition

Ever since the new altitude came out, i've seen miranda's at my level and even better 10 times more than i have in the old where a meer 3-5 people were above my level and even when i played on of the best miranda's in a epic duel, i won

So just because you're weaker than another team or player, does not mean in any way you will lose

here is where the definition of UPSET comes into play

SO **** YOU
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  #24  
Old 08-03-2009, 09:55 AM
CCN CCN is offline
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Quote:
Originally Posted by nobodyhome View Post
i'm all for increasing the minimum size of the teams (and the maximum size, as well). the main reason is that with bigger teams, not only would there be a lower chance of no shows, but also it would be easier for teams to arrange inhouse practices. as it stands, this is nearly impossible (with 10 players, all of your team would have to show up for a 5v5 practice) unless you have a B team like flb lol.

easier inhouse practices would make the league much more competitive since every team would be able to arrange times to practice for better teamwork, etc.
each of the better teams takes a weaker team in and trains with them?
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  #25  
Old 08-03-2009, 03:46 PM
nesnl nesnl is offline
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Quote:
Originally Posted by as red as black View Post
committing to their commitments which they committed
A.R.A.B. are you some kind of word smith or something?
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  #26  
Old 08-03-2009, 04:42 PM
Smushface Smushface is offline
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I agree with evilarsenal. You don't set up your video game to cater to the bottom 50%. Sure it might be easier and fun for noobs and more easy for really casual gamers to get into, but it alienates the top half of the player base and then the new players have nothing to strive for. This is essentially what happened to that piece of ****, cash cow game that is World of Warcraft when Blizzard decided to make the game scrub friendly in every way shape and form. On a side note: **** that game.

Players can get better. Teams that aren't anywhere now can and will get better. Take a look at the first league which was basically dominated by the "old school" players. A lot of the players from flb (which is a decent team) I never heard of when i took a break right before the league started. Make future leagues in as competitive of a format as possible, while staying realistic and hopefully we can keep pushing this game further.
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  #27  
Old 08-03-2009, 04:59 PM
wolf'j'max wolf'j'max is offline
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Quote:
Originally Posted by Smushface View Post
-More non-scrubby teams would be great. Playing 420 today made me want to gouge my eyes out. It'd be great if the game expanded enough so that we could get like 16 quality teams.
Ye well i would like it when we just get a tourney but that there is no schedule just make sure that you play vs the other in a time schedule from 2 weeks

And i think 16 teams is too much
But what about making 2 devisions high class and low class
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  #28  
Old 08-03-2009, 06:55 PM
DiogenesDog DiogenesDog is offline
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Extending the length of a league season seems like a really bad idea, people already lose focus after a couple weeks and stop showing up for games.

I think it'd also be a bad idea to run more than one league at a time (TDM and TBD or whteaver) with the current playerbase. We just don't have enough people right now, it'll split the community and you'll get two crappy leagues instead of one decent one.

oh and personally I think TDM kind of sucks because there's no pressure to finish it, so you end up with one guy at the end getting chased around the map, but meh. obj with some better maps would be much better imo.
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  #29  
Old 08-03-2009, 07:11 PM
eth eth is offline
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If TDM had a goal as in first team to 100 kills or something like that, it'd probably be nice for the league. As it is though, I agree with Dio.

edit: also Evil if you need help updating the website etc, Id be happy to help :P
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  #30  
Old 08-03-2009, 07:40 PM
phong phong is offline
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Changing deathmatch to a "first to x kills" would be a horrible idea in my opinion. People against having limited lives are usually the ones who suicide to get kills, and QQ when they die in 5 seconds like "wtf dm sucks".

If anything make dm 3 to 5 lives.
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  #31  
Old 08-03-2009, 07:58 PM
eth eth is offline
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More lives is a must in any case. What youre saying is you prefer those with a 50-1 ratio over those with a 50-50 ratio? I dont get this. Ratio-whoring is one of the problems this game faces, IMO. Bombers spamming chokepoints for instance, how is that cool? You get that 50-1 ratio for sure, but...

Also, in TDM, you(well, me at least) get into incredibly ****ty situations theres just no getting out of alive, and then bam, that was your chance. The current way TDM works encourages sitting on your ass in a corner and playing EXTREMELY carefully, which isnt cool at all. That or praying youll come out behind some guy eventually, and hope you dont get jumped instead.

Bad bad bad.
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  #32  
Old 08-03-2009, 08:21 PM
phong phong is offline
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If you were put in that situation then you must have had a bad team that left you stranded somewhere. The other issue as pointed out before is that the current maps are not ideal for tdm. If there is only 1 way to get somewhere, yes people will bomber spam it. On maps like middleground and asteroids where there are multiple ways to get around, strategy is more common and you will find less bombers

Besides, anyone who is decent knows how to avoid bomber spam. If you are left in a 1v5 either your team is playing bad or the opposition is playing good. I've seen snowsickle come away with multiple 1v5's, and if anything underdog matchups are the most interesting part to watch which would be obsolete if it was changed to "x team kills"

Last edited by phong; 08-03-2009 at 08:24 PM.
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  #33  
Old 08-03-2009, 08:49 PM
as red as black as red as black is offline
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TDM sux now.

solution: make it so that the first team to get 100 kills wins. But, put a time limit on too so people don't just hide in corners.

also needed: capture the flag mode.
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  #34  
Old 08-03-2009, 08:58 PM
as red as black as red as black is offline
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Default solution to the disparity between noob and pro teams

-noob teams consist mainly of demo players.

Committed demo players who spend a lot of time playing altitude get content with what they have (rubber dildo loopy, bomber). Altitude right now needs to focus on converting a good number of demos into customers. May I suggest a week of free use? It wouldn't cost anything. Having all planes fosters a desire to get better at all of them and thus get better at the game. Having two is just "eh, play for fun." Not that that's a bad thing, but it doesn't foster the competitiveness necessary for a tourney. If we can get more customers, they will get more competitive and the gap of skill and commitment between crap and pro teams will shrink.

-FANTASY DRAFT TOURNEY WEEKEND
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  #35  
Old 08-03-2009, 09:04 PM
evilarsenal evilarsenal is offline
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wat team had 5 loopies and won??!
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  #36  
Old 08-03-2009, 10:30 PM
Niko0olas Niko0olas is offline
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ok im about to tell the most stupid idea in this thread...
bt i still feel happy im saying tht...
LOL...

Quote:
Originally Posted by Ideas
-there will be no divisions... just 1...
-X teams [X= teams number] 5v5 plays against each other...
-1 match for every team in every weekend...
i.e. 10 teams = 5 matches in a weekend
-every team plays a team twice in the league that the first half will
take place before Christmas and the second half starts after Christmas...
-every match will be played only on 1 map with 3 rounds...
[the team who win 2 rounds wins...]
so every weekend will be a new map, all the games will hv the same
map on a weekend...
[every weekend we have a new map...it will be going in a circle]
-the point system will be simple.. 1 point for victory.. 0 for the loosers! xP
it may have also a cup in if all the teams agree... bt it will make the schedule a bit mixed up...

evil? waiting to listen ur oppinion on this idea..
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  #37  
Old 08-03-2009, 11:08 PM
TomBRowkaH TomBRowkaH is offline
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Quote:
Originally Posted by evilarsenal View Post
I take offense to this

When i sttarted playing counter strike source i wasnt good, but the 5 best players from 3 clans (15 players) left and we all broke up... 3 noobs such as myself started a team and you know what happened? We raped the 5 best players in a match, it was like a genocide
iLag was born from that... a simple team wanting to have fun and getting better with competition, iLag=it's like a genocide, and a whole generation came from it, it changed a whole community of about 3000 people with the upsets we made over professional teams

Pro is a clan just like any other clan. If PEOPLE WORK play hard enough they get what they deserve

Pro never took the best 20 veteran players, there can be new players in pro and its not even alive... fLb isnt made of the best of the best, it's the TEAM that's amazing

Ace is an amazing team as well, alot of teams have skill in this league like BC09 flbss, IT, it's their teamwork and their lack in trying that makes them worse than us

You think im the best miranda? You think just because my team is 6-0 im the best miranda? no, even back in old altitude i wasn't the best but i strive for it

New players are encouraged, to ****ing play, thats what competition is about, you want it, you get it

by the way, u can have 10 rostered players and change ur roster whenever u want, why not just have ur friends join the clan? I will address this issue when it comes up but you completely don't know the meaning of the competition

Ever since the new altitude came out, i've seen miranda's at my level and even better 10 times more than i have in the old where a meer 3-5 people were above my level and even when i played on of the best miranda's in a epic duel, i won

So just because you're weaker than another team or player, does not mean in any way you will lose

here is where the definition of UPSET comes into play

SO **** YOU
I totally agree with you. My thing about PRO was just a joke (bad one, as usual). I just wanted a bigger roster so that I could have more chance of getting active players, but I didn't realize you could just change the roster whenever you wanted, which works too.
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  #38  
Old 08-03-2009, 11:38 PM
gameguard gameguard is offline
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Join Date: Apr 2009
Posts: 268
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you can more than 10 people in your clan but the team for the league is 10 max. However, alot of teams are failing to bring 5 people on gameday so perhaps we could be more lenient on the rules. Im pretty sure maimer wont mind if you get more than 10 people. In the end, we want the most competitive league and the rules are just there to prevent abuse.
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  #39  
Old 08-03-2009, 11:52 PM
Golden Bough Golden Bough is offline
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RE: the new player/vet. player situation

Maybe the altitude forum (of the gamers who play, those that found the forum and post as well—a small group of people) should try an empathetic attitude towards new players rather than a "pick yourself up by your bootstraps" attitude:
Quote:
Originally Posted by evilarsenal View Post
New players are encouraged, to ****ing play, thats what competition is about, you want it, you get it ........... SO **** YOU
What can we do to encourage new players to contribute/engage the altitude gaming community? And, do we care?

Quote:
Originally Posted by as red as black View Post
-noob teams consist mainly of demo players.

Committed demo players who spend a lot of time playing altitude get content with what they have (rubber dildo loopy, bomber). Altitude right now needs to focus on converting a good number of demos into customers. May I suggest a week of free use? It wouldn't cost anything. Having all planes fosters a desire to get better at all of them and thus get better at the game. Having two is just "eh, play for fun." Not that that's a bad thing, but it doesn't foster the competitiveness necessary for a tourney. If we can get more customers, they will get more competitive and the gap of skill and commitment between crap and pro teams will shrink.

-FANTASY DRAFT TOURNEY WEEKEND
Here's one idea I have: How about a server that is purely pick-up games, where two team captains take turns picking players for their teams. Then you play. Like in basketball, where the one player gets the first pick, the second gets too picks, then back and forth.

Servers fill up all the time, and instead of a computer making the teams, having players pick the teams themselves would boost camaraderie—and probably lead to less nooby-related outbursts/harassment.
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  #40  
Old 08-04-2009, 02:02 AM
eth eth is offline
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Join Date: Jun 2009
Location: Hamar, Norway
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Thats a good idea actually.
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