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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 07-18-2012, 02:17 PM
silent skies silent skies is offline
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Default 1dm_fallout_redux

1DM FALLOUT REDUX
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Okay, so I felt like the current 1dm_fallout also had a lot of issues preventing it from being a good 1dm map, so I'm taking a stab at completely reworking it, too.


Map info:
- Size: 2800x1260 (basically the same size as the current 1dm_fallout); the way I had to 'crop' the map necessitated this size -- it was either that or 4000x1260 >.>
- The map layout is a modified version of tbd_fallout. Thus, the center of the map is completely different from the 1dm_version, and the map is more or less symmetrical now. I removed the graphics from the areas where the bases had been, which resulted in the current size.
- I've always considered 1dm_fallout to be incredibly campy, especially in the top corners. I've tried moving the cannon graphics into those areas to divide the space and make that area more accessible to flanking.
- No weapons. People have been calling for 1DM maps that have no weapon PUs, so I'm giving that a try with this map. All pictured pick-ups are 30s HP that spawn at round start.
- Round time increased to 4:00 (up from 1:30, which was ridiculously short)
- Para-false BG color is now a dark purple/blue that is identical to the dark part of the sky on the para-true BG (used to be kind of a bright pink).

Last edited by silent skies; 07-18-2012 at 02:42 PM.
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  #2  
Old 07-18-2012, 02:23 PM
RedLight RedLight is offline
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Heh, nice. Looks like we're getting ready for tank wars or something.
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  #3  
Old 07-18-2012, 02:42 PM
blarg blarg is offline
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looks interesting. i'm curious to see how the no-items thing works out. also curious to see how long it takes m-pilot to get the round-start-cross-map-snipe timing down.

edit: it's on pineapples now

Last edited by blarg; 07-18-2012 at 02:46 PM.
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  #4  
Old 07-18-2012, 02:46 PM
silent skies silent skies is offline
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Quote:
Originally Posted by blarg View Post
looks interesting. i'm curious to see how the no-items thing works out. also curious to see how long it takes m-pilot to get the round-start-cross-map-snipe timing down.
>.> I'd be curious to see if people actually stay still long enough for that to work.

(Round-start typing aside, ofc)

If it becomes an actual issue then I'll find a way to close that lane of fire off.
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