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| Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
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#1
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I recently began the creation of a new map. From earlier days of "I wonder what this button does?" experimenting, I noticed that using the Create Geom feature would tile your texture. So as I began my work on a full map, I tried to take advantage of this by making a simple striped background to fill the shape the planes are contained in. But every time, there's empty space between each "tile", so that the background color made a border around each. I tried some different textures, but no go.
Right now i'm trying a different approach, but i requires some trial an error. Anyway, what am I doing wrong? How, or can i, get rid of those spaces between each texture tile? I'm starting to feel silly.
Last edited by Nerl).3; 08-03-2009 at 11:55 PM. |
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#2
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In order to tile a texture's dimensions must be powers of 2, for example:
4x4, 8x16, 256x32, 512x512, are all valid sizes for a repeating texture. Otherwise you'll see blank spaces where the texture has been automatically expanded to the nearest power of 2 dimension. |
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#3
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![]() Thank you! |
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