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| Map Making Discuss everything related to creating new levels here. |
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#1
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I saw there's been some talk about fixing the spawns on hc for it to be ladderworthy so I made my own hardcourt (exactly like the old one layout-wise) so I could easily make changes quickly and worked in the suggestion of the big dog himself from this post
![]() Download link Feedback dump (maybe fixed) Top too open to be viable (addressed) The top powerup area may need some more obstacles (so fixed) Spawns are too steep Thoughts? Last edited by DICK van DYKE; 03-03-2013 at 03:00 AM. |
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#2
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I liked hardcourt so i'd love to see it back with whatever fixes are deemed necessary.
Keep up the good work |
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#3
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Nice work, you win
![]() Only thing I can spot is that the starting ball position (dead center) is going to receive a LOT of spam from the start. Maybe move it up underneath the top diamond? |
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#4
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idk tho, it could add a dynamic we dont see in many ball maps. A bit of a skirmish for the ball could work, i say test it a few times then report back.
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#5
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Alright I gave it art in the style of old hardcourt and it now looks good enough for play (imo)
I'll try to get it up for testing in a pub. Not really sure if I have to do any lobbying for that |
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#6
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Quote:
Edit: Restarted server and named ball_hardcourt2 x] Last edited by Cracker; 02-20-2013 at 04:52 PM. |
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#7
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If players consistently respawn 3 times without anyone being able to get to the ball, then there is a problem. Otherwise, provided the opening is equal chance for the two teams then this isn't an issue. It doesn't last long enough for it to be anything other then the maps flavor.
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#8
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Added to vlix servers, available through voting.
-J |
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#9
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thanks for the pubspots
It's seen a few plays in the smile pub and nobody's complained and the games've been fine so far. The top power up area still worries me a bit but so far I don't feel I need to change anything I might add something to the background or something else art related though |
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#10
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Haven't tried it out yet but it certainly looks like it'll play better. Thanks for taking the initiative! I always thought this map had so much more potential.
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#11
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Art update: background is now 80% more court
shadows are now nicer looking This is not necessarily the final art update and no layout was changed so servers don't have to update if they don't want to (idk how much work it is 8-x) pic at op. Let me know if it looks bad Last edited by DICK van DYKE; 02-23-2013 at 10:43 PM. |
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#12
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Update
Official ball_hardcourt2 patch notes for version 1.1:
this means slightly less open top, less exposed top powerup and more stuff for randas to play with at top So top is now hopefully a bit more viable top Last edited by DICK van DYKE; 02-27-2013 at 10:41 PM. |
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#13
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Although I've never considered hardcourt as a not viable map, I still think that the path behind each goal is too narrow to cave in, grab some health and defend/get back in the action. Maybe this space could be amplified?
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#14
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if someone did this for doodle i'd love them forever. the problem with doodle was that everyone complained about how small it was (and it was too small) so mana overcompensated to make everyone happy and made it too big. he then left and made no further adjustments, but finding a goldilocks size would make it fun again
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#15
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Quote:
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#16
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http://altitudegame.com/forums/showt...ht=ball_doodle
http://altitudegame.com/forums/showt...ht=ball_doodle Quote:
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