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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 03-17-2013, 04:15 PM
Reeslo Reeslo is offline
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Default ball_megaman

ball_megaman



The goals are located inside the mouth of the fish
I am open to all comments (after playing) thanks

playable on:

[x SMILE x] Pub (vote) / [x SMILE x] Pub II / Ball Dojo II (vote) / BlooMoon Tournament

Download I - Download II

Last edited by Reeslo; 03-18-2013 at 06:02 PM.
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  #2  
Old 03-17-2013, 04:44 PM
CmdrNoval CmdrNoval is offline
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Added to Dojo II. Available by vote.

EDIT: Updated map.

EDIT: Updated map, again.

Last edited by CmdrNoval; 03-17-2013 at 06:55 PM.
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  #3  
Old 03-17-2013, 05:14 PM
Reeslo Reeslo is offline
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Quote:
Originally Posted by CmdrNoval View Post
Added to Dojo II. Available by vote.
thank you !
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  #4  
Old 03-17-2013, 06:22 PM
Reeslo Reeslo is offline
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Update
I reduced the with ~200 pixels and 70 pixels for the height
I changed the orientation of goals ~+5°
I changed the top corner with the square obstacle, moved the health pack on bottom
I reduced the bottom of the fish's mouth
Enjoy !

Last edited by Reeslo; 03-17-2013 at 06:51 PM.
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  #5  
Old 03-17-2013, 07:03 PM
Reeslo Reeslo is offline
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Quote:
Originally Posted by CmdrNoval View Post
Added to Dojo II. Available by vote.

EDIT: Updated map.

EDIT: Updated map, again.

lol Thanks it better for make goal from the bottom now

No new update for the moment, I wait new comments
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  #6  
Old 03-18-2013, 05:11 AM
CmdrNoval CmdrNoval is offline
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Default Suggestion

Observation: The upper "channel" just below the spawns is too clear. It allows for an easy long shot.

Suggestion: Remove the small blue block, Then move the blocks in the upper corners down and inward, with the purpose of blocking easy entry and exit from that tunnel.

Observation: Upper corners are basically unused with the map in this configuration.

Suggestion: Move the spawns outwards toward those 'unused' corners. This will free up more useable map space and create a bit better flow. (Perhaps even tweak the angle a bit, too)
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  #7  
Old 03-18-2013, 09:38 AM
Reeslo Reeslo is offline
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Quote:
Originally Posted by CmdrNoval View Post
Observation: The upper "channel" just below the spawns is too clear. It allows for an easy long shot.
Suggestion: Remove the small blue block, Then move the blocks in the upper corners down and inward, with the purpose of blocking easy entry and exit from that tunnel.

Observation: Upper corners are basically unused with the map in this configuration.
Suggestion: Move the spawns outwards toward those 'unused' corners. This will free up more useable map space and create a bit better flow. (Perhaps even tweak the angle a bit, too)
thank you for your suggestions

I made a few adjustments:
- I duplicated the two large square on each sides (behind the spawns)
- I added in the middle of the top small obstacles.
- In the bottom, there is a passage (secret) by the boss ears.
- I also added some graphical elements (scales) support for the spawn (which also serves to block the ball)
- I also reduced the angle of the spawns

I think it is not bad. must be tested


Last edited by Reeslo; 03-18-2013 at 09:46 AM.
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  #8  
Old 03-18-2013, 11:29 AM
Reeslo Reeslo is offline
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I upated it again

Little edit, reduced a little square on middle of the 4 bigs square on each sides
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  #9  
Old 03-18-2013, 03:58 PM
Reeslo Reeslo is offline
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New and last update for the moment,

I completely changed the graphic support fish
Moved a lot the square upper of goals
Added a little thing on middle


Last edited by Reeslo; 03-18-2013 at 04:05 PM.
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  #10  
Old 03-18-2013, 04:33 PM
Winters Ark Winters Ark is offline
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No Metal Man or Bubble Man therefore it's a bad map.
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  #11  
Old 03-18-2013, 05:12 PM
CmdrNoval CmdrNoval is offline
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Quote:
Originally Posted by Winters Ark View Post
No Metal Man or Bubble Man therefore it's a bad map.
Aww... Not true, Imo

This map has every bit as much style as ball_marioland or ball_bowserscastle... And neither of those maps has any of the game's characters in them.

Edit: Attempted to update to v2 to Dojo II ... link is invalid, but was able to update map the hard way

Last edited by CmdrNoval; 03-18-2013 at 05:18 PM.
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  #12  
Old 03-18-2013, 05:20 PM
Reeslo Reeslo is offline
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Quote:
Originally Posted by CmdrNoval View Post
Aww... Not true, Imo

This map has every bit as much style as ball_marioland or ball_bowserscastle... And neither of those maps has any of the game's characters in them.

Edit: Attempted to update to v2 to Dojo II ... link is invalid, but was able to update map the hard way

do you clean your cache history ?
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  #13  
Old 03-18-2013, 05:25 PM
CmdrNoval CmdrNoval is offline
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Quote:
Originally Posted by Reeslo View Post
do you clean your cache history ?
I do. No worries... Map is updated, already gave it a spin. Definitely more challenging. Can't wait to try it when there are actually people online...
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  #14  
Old 03-18-2013, 05:35 PM
Cracker Cracker is offline
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Updated once again on the SMILE servers ;p Looks better now, waiting for some others to get on to test it!
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  #15  
Old 03-18-2013, 05:37 PM
Reeslo Reeslo is offline
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Quote:
Originally Posted by Winters Ark View Post
No Metal Man or Bubble Man therefore it's a bad map.


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  #16  
Old 03-18-2013, 05:54 PM
CmdrNoval CmdrNoval is offline
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HA!

Updated once again...

(Btw... cleared my cache just before doing this last update, and still getting a funky error when clicking on Download II link, but Download I works perfectly... )

Last edited by CmdrNoval; 03-18-2013 at 05:59 PM.
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  #17  
Old 03-18-2013, 06:01 PM
Reeslo Reeslo is offline
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Quote:
Originally Posted by CmdrNoval View Post
HA!

Updated once again...

(Btw... cleared my cache just before doing this last update, and still getting a funky error when clicking on Download II link, but Download I works perfectly... )
For that we are disconnected.

You dont have to restart server when map is already on. just re-upload it
(better if map is not played when you re-upload)

nice

the link 2 its on http://altitudegame.com/map strange

I think I know the problem, its the php script who force the download dont work with your browser.. im sure.
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  #18  
Old 03-19-2013, 10:20 AM
Reeslo Reeslo is offline
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Default Update again

Since the test in real conditions yesterday with cracksters and players (6vs6)
Was a little hard to fly.

I have reduced the 4 bigs squares on each sides
I changed on bottom left and right the cans for a little base with better bounce to recover the ball.
I moved the little blue square below of goals to turn over.
Added pool below of goals
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  #19  
Old 03-19-2013, 02:58 PM
eshwarr eshwarr is offline
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Diese Karte ist genial
Cette carte est génial
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  #20  
Old 03-19-2013, 03:13 PM
Reeslo Reeslo is offline
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Quote:
Originally Posted by eshwarr View Post
Diese Karte ist genial
Cette carte est génial
merci
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  #21  
Old 03-19-2013, 05:29 PM
CmdrNoval CmdrNoval is offline
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Updated
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  #22  
Old 03-20-2013, 07:11 PM
Reeslo Reeslo is offline
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Default Update

Hello !!

I've reduced the map height (just the height for the moment)
I removed on each side 1 big square
Moved on ceter the spawn
Opened the obstacles on bottom

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  #23  
Old 03-21-2013, 05:19 AM
tgleaf tgleaf is offline
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LOVE the fish goals.
__________________
"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent
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  #24  
Old 03-21-2013, 10:40 AM
Reeslo Reeslo is offline
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I love it too, Thanks
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  #25  
Old 03-21-2013, 06:21 PM
CmdrNoval CmdrNoval is offline
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Updated.

This does feel more balanced, and still leaves things tight for Whale/Bomber.
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  #26  
Old 03-22-2013, 04:01 PM
Reeslo Reeslo is offline
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New update, color adjustement in background, and 2 obstacle removed
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  #27  
Old 03-24-2013, 03:10 AM
CmdrNoval CmdrNoval is offline
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Updated.

Flys much better without those blue mini-blocks.
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