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League Organization Only pertinent league information in here.

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  #1  
Old 07-14-2013, 05:52 PM
sunshineduck sunshineduck is offline
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#teamleague


★ 1v1 All-Kill Format ★
☆ Registration ends July 28th ☆
★ Start date/length TBA ★


Register your team here.
View the list of registered teams here.


#tl

Last edited by sunshineduck; 07-18-2013 at 03:11 AM.
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  #2  
Old 07-14-2013, 05:52 PM
sunshineduck sunshineduck is offline
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#OFFISHAL rules and regulations:
• Use of time anchor is strictly prohibited.
• Map pools for each week will be provided ahead of time. These must be played in the order given.
• The individual 1v1 games are to be played on 1dm maps on the Altitude Proleague servers using the BO10 win by 2 format.
• Matches will be best of 7, meaning the first team to take 4 games wins the match.
• At the start of a match, each team sends out one player and they 1v1 on the chosen map.
• The winner of the match "stays on" and continues playing until they are defeated or the opposing team loses four games, thus ending the match.
• An "all-kill" is when one player defeats four members of the opposing team consecutively without losing a match, hence the name of the format.
• If a team does not have enough players available, they are allowed to play using however many members they have all their team members have been eliminated.
• #tl will either be a one-week double-elim tournament or a multi-week league based on the number of signups.

Registration:
• Please use the form provided in the OP to register your team.
• Registrations that do not follow these basic guidelines will not be accepted:
• Only one team member on each line, and only one team captain should be listed.
• There is a minimum of 7 players that must be on a team, and a maximum of 12.
• Leave any unused roster spots blank on the form.
• To make changes to your registration, just re-submit your team and post in the thread saying you have made a new entry. I will edit the spreadsheet accordingly.

The TeamLiquid explanation of the All-Kill Format can be found here.

GLHF, please feel free to post if you have any questions.
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  #3  
Old 07-14-2013, 06:08 PM
Slender Slender is offline
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We can barely start tbd ladder every 4 months with 10 players and 7 dudes as a minimum is quite the faith.
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  #4  
Old 07-14-2013, 07:17 PM
mikesol mikesol is offline
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As an FYI trickster > time anchor in 1dm and 1v1. If you don't want an all trick tourney perhaps consider banning randa altogether :P
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  #5  
Old 07-14-2013, 10:14 PM
sunshineduck sunshineduck is offline
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blarg suggested that we allow all randas but limit them to one perk (i.e they choose between green and blue)

thoughts?
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  #6  
Old 07-14-2013, 10:16 PM
wolf'j'max wolf'j'max is offline
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Limiting to 1 perk is actually really weak.

On another note, the google doc thing is really nice, looks great.
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  #7  
Old 07-14-2013, 11:16 PM
Knipchip Knipchip is offline
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Just prohibit randas from using green perks. No, this is not weak at all in 1v1.

Suggestion: no pickups except hp. If this is accepted, we will also want to decide whether picking them up and using them on nothing is allowed, in order to let hp respawn.

Last edited by Knipchip; 07-14-2013 at 11:21 PM.
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  #8  
Old 07-15-2013, 12:40 AM
blarg blarg is offline
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i just dueled walt with 1 perk (blue). it seemed pretty even.

Quote:
Originally Posted by Knipchip View Post
Just prohibit randas from using green perks. No, this is not weak at all in 1v1.
why no green perks? i think it makes the decision a little more interesting to have that option, and i think the green perks are usually going to be a worse choice anyway.

Quote:
Originally Posted by Knipchip View Post
Suggestion: no pickups except hp. If this is accepted, we will also want to decide whether picking them up and using them on nothing is allowed, in order to let hp respawn.
i think it's better to have items although it does have some downsides. keep in mind that you'll always know what items your enemy has since you'll have teammates watching. this eliminates much of the luck factor. the main reason i think items are good to have is that it makes area control important. otherwise an injured player in a light plane can just run run run until hp spawns with no punishment.

i think map choice is very important in regard to this. asteroids is pretty much the ideal 1v1 w/ items map since items don't spawn immediately and they are both in center and pretty close to each other. cave, mayhem, fuji, gemstone, locomotion, crystallized, sanctum, twisted are ok. other maps like clocktower that have items spread out all over are just going to result in both players having an item all the time if they are playing right. there are also a few itemless maps from silent skies that would make for good variety.
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  #9  
Old 07-15-2013, 10:00 AM
classicallad classicallad is offline
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Randa still OP since 2009.

gg
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  #10  
Old 07-26-2013, 05:41 PM
Tekn0 Tekn0 is offline
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Quote:
Originally Posted by mikesol View Post
As an FYI trickster > time anchor in 1dm and 1v1. If you don't want an all trick tourney perhaps consider banning randa altogether :P
Yeah, it was soooo obvious when donk went up 1v1 against everyone in altitude how bad TA was. http://altitudegame.com/forums/showthread.php?t=5992

Last edited by Tekn0; 07-26-2013 at 05:44 PM.
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