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Map Making Discuss everything related to creating new levels here. |
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#41
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So, I gave this map a much needed update.
I took away some of the small blocks because they weren't really adding anything significant to the gameplay, I lowered the L shape in front of the goal to allow for the possibility of a long shot and I shrank the diagonal |_ shape a little bit to decongest the lanes. Also pretty important, I moved the goals closer together by 200 pixels or so. Oh, and I added a little bit more shrubbery to the game layer. This map should play even better now! Last edited by Oyster; 07-11-2015 at 10:00 PM. |
#42
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doublepost
Last edited by Oyster; 01-17-2015 at 11:18 PM. |
#43
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This and eidum look very nice visually, but unfortunately they don't quite work in Altitude. Almost everyone is going to para false these maps because it is too difficult to distinguish collidible objects from those that are not.
On this map the light colored pillars as well as the light rays cause the biggest problems. You really need to make the pillars blend in more with the background. How about give them a slight blue tint so it looks more like they are underwater? The light ray effect may be fine if you make it a lot more transparent. It won't pop as much, but that is a good thing to improve playability. For eidum the background objects also still pop too much. You say you made them more translucent but I can't really see any difference. It will still look good if you make them blend in much more with the background and will make it playable. Additionally I'd try making the bridge and supports at middle slightly translucent, like 80%. Just so there is a small but noticeable difference between that and the collidable objects. If you get the visuals more playable without forcing para false I will put them on ladder next month (added enough new maps for now, waiting 2-3 weeks before adding more ball maps). |
#44
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Updated with increased translucence for the background and changed a few of the fish's swimming patterns.
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#45
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Looks very good now. Will include this in the next set of new maps added to ladder. Planning to hold off on any additional new maps until start of next season in 2 to 3 weeks.
I believe this map will need to be reduced in width a little, but it is close enough I am willing to test the current version. |
#46
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just noticed a slight error on this map - the L shape near the goal on the right side doesn't match up with the left.
I'll fix sometime when I get home in the next few hrs and put up a new DL link |
#47
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Is it easier to just mirror everything (except the center blocks)? Or will that break things?
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#48
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okay new download link is up Last edited by Oyster; 01-28-2015 at 03:58 AM. |
#49
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I had an idea I'd like to explore with other players. It's a coop TBD map that is symmetrical, where the teams don't have a shared playing field. They need to cooperate to get to the enemy base before the other team does. In the beginning I wanted the map to fit the screen without scrolling so that players can feel the pressure from seeing the other team progressing. It didn't work like that I had a first go yesterday. The structure is there, but of course it's ugly and untested. The difficulty needs to be adjusted to ensure there's a way to win if there's only 1 player on each team. What do you think? http://s000.tinyupload.com/index.php...67105609483218 HMS Failboat (MAD) |
#50
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Quote:
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#51
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Mango: A possession mode would require a timer for ball mode, which is impossible using the map editor. Maybe someone could code a server to include a timer on a ball map, but that stuff is beyond my knowledge. Also, I'm not sure what you were going for in that picture. A group of 4 missles together? Last edited by Oyster; 05-16-2015 at 06:28 PM. |
#52
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I was planning this for TBD, so the area to be controlled would have the bomb spawns. The area to be controlled would also contain most of the powerup spawns, so controlling the areas would be very important. Is there timers for TBD? I'm don't think so. I guess a simple timer could be constructed with a turret right? (I have a turret timer in one of my (failed) coop maps) Last edited by Mango777; 05-17-2015 at 03:28 AM. |
#53
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Okay, so I had a few requests to convert some of my ball maps into TBD. First one to get a makeover is Carpia!
Download link and screenshot is at the top of the OP. Enjoy! |
#54
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thanks sir oyster |
#55
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Nice updates Oyster. This map is a pretty good ball map. I have came to like it. The tbd and new ball version are on ASDF Server now.
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#56
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Thanks for converting to TBD. Its a good start but I think a few changes are needed if you want this on ladder.
Here is an example of a layout I think addresses these: http://altituderank.com/mapdownloads/tbd_carpia.altx |
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