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| General Altitude Discussion Discuss anything Altitude related that doesn't belong in another forum. |
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#1
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The problem(s)
Ok, I think I speak for many other people when I say that there are too many loopys. Their missles can still do damage after they disappear (glitch?), and can almost do a 360 loop around an object. The EMP is too strong IMO. It can easily make any plane destroy itself, and if it doesn't, other planes are likely to come in for the kill. The spam is an excellent way to steal kills in FFA (Yes, I'm a noob because I like FFA) as the spam tracks other planes even when no target was fired at. I have played many games where more than half of the players in the game are loopys, which makes the game less enjoyable. They give so much power for so little skill so that if a few demo players play loopy, they can easily win almost any game. The solutions: 1. Make a couple servers for full game owners only to eliminate tracker spam. 2. Nerf the tracking effect. Maybe make missles track only if a target was selected before shooting. I find nothing more annoying than a few spammed missles suddenly following me. 3. Make EMP cover a smaller area. I think that If ONE, (NOT ALL) of the suggestions are used, the loopy will become more balanced, making games actually go somewhere instead of everyone getting pwned by 7 loopys every time they get the bomb. Only constructive criticism is allowed on this thread. Please, no smart-ass remarks that try to make me or anyone else look like an idiot. No flame wars or going off topic. If you want some of that, please check out this thread:http://altitudegame.com/forums/showthread.php?t=871 NOTE: MY PROBLEM IS NOT THAT I AM A NOOB THAT KEEPS DYING TO LOOPYS. MY PROBLEM WITH LOOPYS IS THAT 75% OF THE PLAYERS SEEM TO BE DEMOS SPAMMING THE CRAP OUT OF EVERYONE. ALSO, I MEANT TO LEAVE CAPS ON FOR THIS SO DON'T BUG ME ABOUT THAT. Last edited by Jacques Strap; 08-26-2009 at 04:49 AM. Reason: I thought a bit, and some reasons seemed stupid and rediculous. |
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#2
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6. Give loopy no weapons. They cant use powerups either.
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#3
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I can see were all of this comes from and I can vouch that loopys are annoying, but the nerfs you suggest take away everything that distinguishes the loopy from other planes! agility is the only thing that keeps the loopy alive and to even suggest a drop in health makes me wonder if you've even played with the loopy. I've been killed by one Miranda shot, once by one missle. I think you should try playing with the plane more and then come back.
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#4
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7. Loopys must fly in reverse.
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#5
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8. With alternate controls
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#6
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Now that I think about it some more, maybe the nerfs I suggested were a little too harsh, but some kind of nerfing should be done. Even something as little as making the missles do 75-90% of the damage that they do now would make them more balanced.
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#7
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9. Must use 1 hand, playing with 2 hands automatically disconnects you.
ps. rubber dogfighter replacing rubber loopy = yes please. pps. from your post I am able to deduct that you have not, in fact, ever played a loopy. ppps. go back to flying on top of the map dropping dumb bombs. |
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#8
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Nerf the demo not the loopy.
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#9
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why does noone ever listen to me, again im going to suggest the nerfing of the players in hand, which will involve breaking and/or cuttin off fingers. i think its the most reasonable solution.
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#10
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Funny suggestion: Rename the loopy the poopy. Who'd fly it then???
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#11
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Don't flame the guy just for overdoing it a bit lol. The only thing that might actually work while not making loopy suck is to decrease emp duration.
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#12
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Loopy is the worst plane imo. It dies so fast and cant kill anything in one shot like all the other planes.
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#13
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It's seriously boggling my mind why so many people are insisting on nerfing the WORST things in this game. First rubber hull and now this? Maybe we can nerf Bomb variant bomber just for the hell of it.
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#14
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It's because whats imba for new/newish players is different from whats imba for pros.
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#15
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i pwn nubz w/ turd bomb
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#16
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Quote:
Do loopy and rubber hull users need to play with their monitors off to make it fair for these people. |
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#17
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Quote:
Edit: and loopies are fine as they are. No nerfs needed. Last edited by AtomikPi; 08-23-2009 at 05:49 AM. |
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#18
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Oh boo hoo, you don't like getting killed by random shots from a loopy, and for that matter the tracker version, one of the absolute worst planes in the game. How about you come back when you've tried other ways to stay alive that don't involve silly nerfs?
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#19
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Self EMP - problem solved. If a loopy's EMP or gas goes off in range it should affect the loopy.
Loopy already is very weak, thus needs the maneuvering capability. The missiles are perfectly balanced in terms of balance, loadout, energy consumption etc. The loopy does excel in kill stealing, but other planes excel in much more useful things. Loopy - kill stealer Biplane - short ranger insta killer Miranda - elusive master Explodette - bouncy bitch defense extroidanaire Bomber - crowd control spam master Last edited by STACK; 08-23-2009 at 01:47 AM. |
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#20
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This is just sad.
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#21
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I guess it says something good about the current state of balance that people are scrambling so hard for problems that we get a thread like this. :/
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#22
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Gonna have to agree with stack here. Loopies are good at kill stealing in death match and whatnot - but in an actual game there are much more useful planes. I do think self emp or acid would be nice - but I don't feel loopies are that op to merit it that much.
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#23
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Few get as flustered by EMP as I do however imho the Loopy is fine how it is.
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#24
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I think EMP should be an aimed weapon, meaning, it takes a direct hit on an enemy plane for it to work. This would make EMP the only aimed weapon in the loopy arsenal, and would introduce demo loopys to the concept of aiming, which becomes very important when you begin to use the other planes in the game. This would make EMP less annoying and allow loopy users to shuck some of the "press f-plane" baggage they carry.
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#25
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no shame in loopy.
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#26
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they are fine, get rid of some lag issues but the plane is normal, the game is extremely balanced right now
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#27
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i think we all know what is going on here. ****ing do something about 65% of the player pool consisting of freeloading scum who are forced to fly a plane that when flown together with others of it's kind results in guaranteed instant death at the hands of the most minimal effort conceivable. it singlehandedly makes public games unenjoyable. also in 1v1, emp is objectively overpowered to a silly, silly degree.
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#28
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EMP is only overpowered at the point it lands.. getting to that point alive can be quite hard
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#29
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only thing that annoys me is loopies that skate on the floor shooting a stream of missle at you while you try to finish them off because if u let them be, they will end up bouncing back up or taking so long to die taht it ends up being a suicide.
yea. |
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#30
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Quote:
It's only annoying to BAD paying players like you and arab who can't deal with demo players in explodets. I think lam should make an "I win" button that paid people can press that instantly kills all demo users in the game. (EDIT) I also think it's hilarious how we now equate Loopy with demo players (IE gameguard's post). As if no paying customer would ever fly such a plane. Last edited by Blank; 08-23-2009 at 03:57 PM. |
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#31
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they wont play rubber hull obviously
i guess i was confused which thread i was in. All this bitching about loopy and rubber hull lol |
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#32
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Curios has it right, it's not about a single plane, it's that the demos outnumber full game players by a lot and having so many loopys on a team spamming trackers kills about anything. It's just take the fun out of the game that when you spawn 15 seconds later you get hit by multiple streams of missiles.
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#33
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Remote mine is pretty hilarious to play vs demos though ^_^
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#34
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I don't want ALL of the nerfs I suggested put into effect. One would be good. It is mainly the EMP that is overpowered. Sorry if I offended anyone by what I said. Also, I am a fairly new player so you can call me a "n00b", but I am experienced enough to escape one loopy so I am not whining about getting killed. It is just annoying how over 50% of the players in altitude seem to be loopys. With 10 loopys spamming everyone in every game, it takes away variety, which makes the game less fun. Once again, I am sorry if I offended anyone. I am not just some noob that doesn't like getting killed. The main problem is that so many people play loopy which makes the game less fun. Also, there is no use in trying to insult me as I honestly don't care what some guy on the internet thinks.
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#35
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Quote:
2. That's where you're wrong. I used to play loopy, but only because I was a demo. I play loopy from time to time because I like it, but I don't use it much because it is cheap in my opinion. 3. The only reason I drop dumb bombs on the top of hills is to kill those goddamn spamming loopys. (Not all loopy players spam. However, most of them do.) |
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#36
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Quote:
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#37
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#38
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Its true tracker spam is annoying but so is bomber spam when everyone goes bomber. Does that mean we should nerf bombers into the ground as well?
Hell yeah. |
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#39
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It's just impossible to play when 12 of the 14 players in game are loopys. I think demos should be allowed a certain amount of hours of play and then just make them stop, there's a ****load of players with 100+ hours, either buy or leave IMO
Last edited by Stormich; 08-26-2009 at 02:21 PM. |
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#40
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To paraphrase the ideals of Adolf Hitler and Nazi Germany, all our problems would be solved if we could get rid of these inferior demo players.
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