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Map Making Discuss everything related to creating new levels here.

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  #1  
Old 05-27-2015, 07:19 PM
Brutal Brutal is offline
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Default ball_greycomb

BALL_GREYCOMB
Download Here




UPDATE:
Made the map a lot longer in width and changed some things up. (Fixed the wall collide sprites)
Download V2 Here



Version 2 is not yet in any servers to test but version 1 is in Dojo 1. Thanks for everyone's feedback! Hope version 2 is much better Please feel free to give me any constructive criticism that you may have. Thanks.




UPDATE:
I believe this version fixed part of the bottom problem and long shots towards the goal. Thanks.
Download V3 Here






HOPEFULLY LAST UPDATE:
Hopefully this is the final version of Greycomb. In this version I fixed the wall collision outlines as well as changing the bottom of the map a little. Also, as requested by a few people I changed the parallax false background to dark grey. Enjoy and let me know if there are any problems! Thanks.
Download V4 HERE






LAST UPDATE:
Okay! This is the FINAL version. The collision outline was messed up with the spawn in the previous version. It IS fixed in this one. Thanks and sorry for all of this trouble.
DOWNLOAD V5 HERE


Last edited by Brutal; 06-01-2015 at 06:27 AM.
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  #2  
Old 05-28-2015, 12:52 AM
Oyster Oyster is offline
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I like the idea Brutal and everything looks clean, just noticed a few lane issues.
As you can see, there are a few horizontal straight-line lanes, which generally are to be avoided. Especially the middle lane and the top lane. As it stands now, you could fly from end to end through the middle without touching your keyboard or mouse.
The top lane needs some kind of obstruction so you cant spam each other's spawn immediately from the start.
I'm also afraid the spawns are too close to the goal, which means immediate reinforcements on defense and much longer games.
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  #3  
Old 05-28-2015, 03:49 AM
Brutal Brutal is offline
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I see. Thank you Oyster.
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  #4  
Old 05-30-2015, 07:16 AM
Brutal Brutal is offline
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Quote:
Originally Posted by Oyster View Post


I like the idea Brutal and everything looks clean, just noticed a few lane issues.
As you can see, there are a few horizontal straight-line lanes, which generally are to be avoided. Especially the middle lane and the top lane. As it stands now, you could fly from end to end through the middle without touching your keyboard or mouse.
The top lane needs some kind of obstruction so you cant spam each other's spawn immediately from the start.
I'm also afraid the spawns are too close to the goal, which means immediate reinforcements on defense and much longer games.
I feel as if I fixed most of it in Version 2 now
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  #5  
Old 05-30-2015, 06:23 PM
Oyster Oyster is offline
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looks much better! nice work
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  #6  
Old 05-30-2015, 07:18 PM
Brutal Brutal is offline
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Still might try another version. Not sure yet.
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