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Map Making Discuss everything related to creating new levels here. |
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#1
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tbd_rabbit
Update as of 11/28/15
http://s000.tinyupload.com/download....70763901216932 Updated to perhaps see some use in the Ellefie Project. I added a killzone on the back wall so you cant warp through to the other side. Also spaced out the middle a bit more so randa's dont have such an advantage and whale can shoot the lanes from a distance. Still needs more feedback, though, so try it out and send it my way! Update: download .831 MB Hello... Life comes fast. Time has a way of sneaking up on you. If you do not enjoy what you do, you are wasting the future. We must remember the past and pay tribute without becoming its slave. In order to progress we must transcend. Once liberated, reality is torn. Somehow we always fall back into orbit. I submit tbd_rabbit. Download .848MB The stars twinkle. There is a hidden rabbit. I made this map out of love and to show you all what is possible. Everything was created pixel by pixel in paint/photoshop Last edited by Oyster; 11-29-2015 at 04:33 AM. |
#2
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WOW
Very nice work here Oyster |
#3
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Very nice, I like the inverse nature of the two sides. I put it up on Map QA if you want to test it out with players. It will be interesting to see how the small attack lanes at the top play.
The turrets look very well placed, and design looks like it will limit whale powers. |
#4
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Very Nice.
I predict the narrow center route is going to get a lot of randa use... Now available on the Tadow! server. Mapname: tbd_rabbit Flys pretty good, and that narrow center bombing lane is perfect for the bomb & reverse randa move. Last edited by CmdrNoval; 09-05-2015 at 01:41 AM. |
#5
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Thanks guys!
The map probably needs one more final update, but I wanted to get something online asap and share my creation |
#6
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nice graphics - i like the dark/light theme.
as for the gameplay, i think it has potential but needs more open space. it's always good to have an interesting mix of open and enclosed spaces on an altitude map for tactical variety. i wouldn't make the map any bigger though. maybe you could move those 90 degree angle pieces in the top middle up to the ceiling creating some cover to leave your base via the top and leaving a nice open battlefield in the top center area. also there are too many items. i'd drop the two at the top corners since they are less contested and because it isn't that fun to have enemies flying down on you with items all game. |
#7
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for better or worse I've updated the map
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#8
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gave the map a minor update - changed names to white and smoke to grey
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#9
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updated hopefully so it can be used in the upcoming tbd tournament - changes/dl link/photo at top of op... currently not hosted anywhere
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#10
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Updated on Map QA, if you want to try it out with people.
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