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Map Making Discuss everything related to creating new levels here. |
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#1
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BaLL Mode Maps
Ok.. Here i will be posting alll ball maps that are edits
by me of the official tbd maps... Hope you like them =] Core Ball: Mayhem Ball: Asteroids Ball: Cave Ball:[not my map] To Be CoNtiNueD ===> Last edited by Niko0olas; 08-27-2009 at 10:44 AM. |
#2
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Last edited by Niko0olas; 08-27-2009 at 10:40 AM. |
#3
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Lost City Ball looks hot. For Core, Mayhem and Asteroids, it looks like spawning players would be in too good a defensive position, especially with the current spawn times in this mode. I'll reserve final judgment until I really get a chance to test them out, though.
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#4
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Thx.. i tryied to make it a bit good so it will be a game mode that people will like lost city more.. =]
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lol... the screenshots are not the same with the maps... some of the turrets in every map have been deleted and in astro all of the turrets are gone.... DANGER: the goals are bigger than the caves so you gonna need a goalkeeper... =] |
#5
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im liking those, especcially lost city. like before sayd, the spawns are a bit too close to the goal.
also you could try a map with 1-2 turrets, it could add some lulz |
#6
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if i had to choose a league final map would be lost city... i LOVE it... =] |
#7
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One quick observation. The more horizontally poitioned goals in Core and Mayhem, especially, may really deter teams from making attacks from the lower portion of each map. In Core, it might make sense to rotate the the goal so its more vertically positioned. In Mayhem, perhaps removing some (or all) of the base pillars and then rotating would do the trick. Otherwise, great work
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#8
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also asto becomes more interesting with those big goals... u need a goalkeeper for tht map.. ;] |
#9
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If you could actually arc the ball, it would make sense, but the current Mayhem set-up could be somewhat limiting, even with big goals. Of course, only actually gameplay experience will tell.
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