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			#1  
			
			
			
			
			
		 
		
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			New Server Console Command: testDisableWeaponMode -- 0 = all weapons enabled, 1 = disable primary weapons, 2 = disable secondary weapons, 3 = disable all weapons 
		
		
		
		
		
		
		
		
	
	New Server Console Command: testHealthModifier <modifier%> - planes spawn with modified health Updated Server Console Command: startTournament - now works with FFA and other maps that don't have exactly 2 teams Updated Server Console Command: overrideSpawnPoint - bug fix: <angle> parameter now uses the range (-180,180) Code: 
	testGravityMode specific adjustments:
    plane gravity disabled:
        afterburners are now more effective at breaking stalls
        stationary plane corpses now drift
    ball gravity disabled:
        ball now experiences additional drag at all velocities
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			#2  
			
			
			
			
			
		 
		
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			Thanks Lam!  I updated my server code to add options for the weapon mode and health modifier, and it is working good.  I also updated the override spawn to allow downward facing spawns, and it works great now. 
		
		
		
		
		
		
		
		
	
	Thanks a bunch.  | 
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			#3  
			
			
			
			
			
		 
		
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			Oh finally, the keyboard aiming line 
		
		
		
		
		
		
		
		
	
	just kiddin  | 
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			#4  
			
			
			
			
			
		 
		
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			How is the testHealthModifier implemented?  It seems to work as I would expect for weapon fire, turrets, etc.  But, walls seem to do the same percentage of damage as they would otherwise.
		 
		
		
		
		
		
		
		
		
	
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			#5  
			
			
			
			
			
		 
		
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			It seems like crashing must take a % of total heath away.  I don't think it is a big deal at least for my usage.  I'm only expecting to use it for specific maps, so damage modifier can be changed for the maps in editor if needed.
		 
		
		
		
		
		
		
		
		
	
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