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Suggestions Post ideas and suggestions here. |
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#1
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A map server with the following maps (all easy, imo):
ball_darkwar (classic, relatively simple map) ball_snow (same) ball_football ball_alley http://altitudegame.com/forums/showthread.php?t=6730 ball_dice http://altitudegame.com/forums/showthread.php?t=6738 And any other maps that the community can summon from the nether. The map server title and/or server message to joining players could explain the purpose of the server: to provide relatively easy maps for newer players to get the gist of ball play and somewhat more advanced flying than football servers. I recommend the walls to be bouncy. An easy solution would be to rename/replace ball bouncy 2, which is rarely used these days. I might actually suggest a broader change: rename ball bouncy 1 to "Official Ball Server - Advanced" and make it hard walls, and make ball bouncy 2 "Official Ball Server - Novice" with bouncy walls. Something along those lines. The advanced server should include, at the least: -Maze (incredibly hard to master the turns as a new player) -Funnelpark (highly technical flying and ball spotting) -Mayhem (the original - it is not a coincidence that the BEST ball players "grew up" with this map as the mainstay of ball bouncy 1 and 2 - i don't care how long it takes. new players love this stuff.) -Planepark (wide variety of routes) Last edited by elxir; 06-14-2011 at 04:50 AM. |
#2
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Snow easy? :O it's really narrow and whale heaven
imo replace that with labyrinth. Also games should be 10 minute games not first to 6 |
#3
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add electropark, its an easy map
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#4
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Well said twist.
Great map btw, when compared to football. Purpose was to bring footballers out of their pitch - unfortunately devs didnt liked it, mainly due to graphics. ![]() |
#5
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Maybe it was because the map file was massive Mandrad, I dunno.
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#6
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umm, elixir. I don't know how easy it is, but what about cave as a beginning map? Because on this map it easy to shoot when u are in middle when there is no incoming.
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#7
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i think the problem was due to the walls become invisible when you turn of paralax
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#8
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I checked messages i had with Karl and, it was something around boring graphics. Last edited by Mandrad; 06-30-2011 at 01:07 PM. |
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