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  #1  
Old 06-27-2011, 02:20 AM
Flexio Flexio is offline
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Default ball_station

BALL_STATION

After some conceptual discussion for a Ball map containing bases (in this thread), I've created a unique Ball map with bases, bombs, balls, and goals. In this map, you must use bombs to destroy bases covering the goals, which are then exposed to score into. There are three roles for bases implemented on this map:
  1. Guard Bases: [Color: Red/Purple] These are the big bases covering the goals. Destroy these first to score.
  2. Team Bases: [Color: Red/Purple] These are the two smaller bases for each team, offering health and a bomb. Use the bomb to destroy other bases.
  3. Obstacle Bases: [Color: Azure] These "neutral" bases on both sides are placed to cut off routes. Destroy them strengthen your control of enemy routes.

Throughout the game, your main objective is destroying the Guard Base with bombs and then picking up the ball to score. Overall, I encourage players to develop their own strategies on this map. Enjoy your game on ball_station!



Dimensions: 4500x1800 pixels

Version 1.2 // 25 August 2011

Updates:
  • V1.2 -- Current version. Removed back power-ups, centered middle power-ups.
  • V1.1 -- Changed name colors to white, moved 'backdoor' power-ups lower, and added high power-ups.
  • V1.0 -- Original

Download: ball_station.altx

This map is available to play on the Map Test Server.
All comments and suggestions welcome.

Last edited by Flexio; 01-25-2012 at 01:29 AM.
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  #2  
Old 06-27-2011, 04:14 AM
shmo55 shmo55 is offline
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looks interesting. glad my idea was considered.

a simple concern may be that games will take a long time to finish.

also, before the bases are destroyed, the ball will simply be an annoyance. If someone picks it up, they are most likely going to toss it away. and when that happens, the ball will most likely get lost, causing a pause in the action. This may become tedious.
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  #3  
Old 06-27-2011, 06:45 AM
TRUEPAiN TRUEPAiN is offline
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If the map was small enough, similar to a darkwar (2700x1800), it could work for a basic 5v5/6v6

Maybe make it a 7v7, 8v8 with the current map size. One fireteam can focus on balls another fireteam focus on bombs.

Together their balls are the bombs.
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  #4  
Old 06-27-2011, 02:01 PM
rojo rojo is offline
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Quote:
Originally Posted by shmo55 View Post
also, before the bases are destroyed, the ball will simply be an annoyance. If someone picks it up, they are most likely going to toss it away. and when that happens, the ball will most likely get lost, causing a pause in the action. This may become tedious.
strategery.
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  #5  
Old 06-27-2011, 05:16 PM
mlopes mlopes is offline
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Sounds interesting, but shmo may have a point.
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  #6  
Old 06-27-2011, 05:44 PM
Mt.Vesuvius Mt.Vesuvius is offline
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A while back somewhere between 6-8 months ago I made a map ( I think its on my brother's server) with the same concept, an offspring of tbd and ball. The resulting map was interesting but I soon realized that ball has the dominant traits and tbd the recessive ones. Destroying bases does nothing for you because to win, you ultimately have to score 6 goals.

The map looks really great though. Seems that this wouldn't work so great in pubs but if you got two competitive teams to play on it then it would be awesome.
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  #7  
Old 06-27-2011, 06:45 PM
JDR JDR is offline
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Maybe you could have it so the bases are only eclipsing most of the goals, so scoring from point-blank is still possible at all times, but it would in the long run be worth it to actually destroy the base.
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  #8  
Old 06-27-2011, 06:49 PM
leggomyeggo leggomyeggo is offline
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step 1: grab nuke when other team has ball
step 2: nuke them when close to ur goal
step 3: profit

ezmode defense
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  #9  
Old 07-03-2011, 09:01 PM
Jrathje Jrathje is offline
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This map is absolutely WONDERFUL. I LOVE IT.
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  #10  
Old 07-03-2011, 11:50 PM
rojo rojo is offline
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Quote:
Originally Posted by leggomyeggo View Post
step 1: grab nuke when other team has ball
step 2: nuke them when close to ur goal
step 3: profit

ezmode defense
See superlazer.
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  #11  
Old 07-04-2011, 05:27 AM
Selfish Lover Selfish Lover is offline
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Quote:
Originally Posted by TRUEPAiN View Post

Together their balls are the bombs.
My balls are bombs...
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  #12  
Old 07-05-2011, 06:50 PM
Flexio Flexio is offline
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Update:

Changed name colors to white, moved 'backdoor' power-up lower, and added high power-ups.
Try it out on the map test server, or check the OP for a direct download. Thanks.

Last edited by Flexio; 07-05-2011 at 08:02 PM.
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  #13  
Old 07-05-2011, 11:07 PM
Fartface Fartface is offline
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Awesome map, I need to try it
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  #14  
Old 07-07-2011, 12:48 PM
Xorg Xorg is offline
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This map looks adventurous. I wanna try it.
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  #15  
Old 07-07-2011, 06:03 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Quote:
Originally Posted by Xorg View Post
This map looks adventurous.
Lold .
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  #16  
Old 07-07-2011, 06:43 PM
tgleaf tgleaf is offline
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Spawn the ball in a "trapped" location such as is done with bots on co-op maps, but make one or more sides of the box a base that can be destroyed by bombs.

Teams would work to free the goals first and then free the ball.

Edit: ball would still get lost. *(#%$^(&@#%&^*!!!

Edit #2: put a bot in with the ball. Aha!
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  #17  
Old 07-07-2011, 07:25 PM
elxir elxir is offline
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ball won't be lost if nobody can touch it...doesn't get lost on a reset right?
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  #18  
Old 07-07-2011, 07:33 PM
Mt.Vesuvius Mt.Vesuvius is offline
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Quote:
Originally Posted by elxir View Post
ball won't be lost if nobody can touch it...doesn't get lost on a reset right?
This .
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  #19  
Old 07-08-2011, 04:09 PM
matrin matrin is offline
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Quote:
Originally Posted by tgleaf View Post
Spawn the ball in a "trapped" location such as is done with bots on co-op maps, but make one or more sides of the box a base that can be destroyed by bombs.

Teams would work to free the goals first and then free the ball.

Edit: ball would still get lost. *(#%$^(&@#%&^*!!!

Edit #2: put a bot in with the ball. Aha!
U would need a third team cause the bot would be on one of the teams and u would need to put one of that teams spawner in there which would randomly select people on the team to spawn in ther. No?
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  #20  
Old 08-16-2011, 03:39 PM
Flexio Flexio is offline
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I'm pleased to report mainly positive comments from the map test server:

"Brilliant and fun." —Jesuslives
"Sick map." —Acegunner
"Like the idea..." —Kanchenjunga
"Great map to play competitively... very fun to play." —PlasmaB34m
"Best map ever, IMO." —Jrath

Try it for yourself on the Test Server!

Last edited by Flexio; 08-26-2011 at 09:17 PM.
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  #21  
Old 08-26-2011, 01:49 AM
Flexio Flexio is offline
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Update: Version 1.2
V1.2 -- Removed back power-ups, centered middle power-ups.

Not really a huge update, but I didn't have anything else major planned so I figured just to go ahead and center those bad boys.
Please check the OP for a current screenshot and a direct download. You can also hop on the Map Test Server to try it out.

Thanks.

Last edited by Flexio; 08-29-2011 at 01:20 PM.
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