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  #1  
Old 09-13-2011, 05:28 AM
O.o O.o is offline
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Default Adjusting Full Random

I did a quick search and did not find this idea mentioned anywhere else in the forums so I apologize if it has already been suggested.

Idea: Semi-Random
Would it be possible to allow players to configure what perks (red/green/blue) are enabled/disabled when selecting full random? Personally, if I could disable Reverse Thrust and Rubber Hull it would make my Full Random experience a lot more enjoyable instead of having every third plane essentially 'missing' a green or blue perk.

I know this sort of defeats the purpose of Full Random but I lack the necessary plane slots to give Custom Random a good feel for a variety of planes and I feel like this would be a relatively easy change to implement.

P.S. A difference as simple as having Turbo Charger instead of Ultra Capacitor or Heavy Armor instead of Flexible Wings really changes how a plane feels and is what makes Full Random so interesting to me.
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  #2  
Old 09-13-2011, 05:41 AM
Nikon Nikon is offline
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Great idea, +1!!
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  #3  
Old 09-13-2011, 04:17 PM
malkin malkin is offline
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Would making more plane slots be more helpful? Because, even on ace 10, I find that I have to edit a plane mid-game to have the one I want. I had thought that ace 6-10 would make a 4th row of plane slots.
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  #4  
Old 09-13-2011, 07:55 PM
Carlos98 Carlos98 is offline
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I'd be down for having all 45 possible combos being visible in a paging system.
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  #5  
Old 09-13-2011, 08:58 PM
naethy naethy is offline
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I think the number of plane slots is fine, but I tend to use just 2 setups (thermo turbo flexi and df turbo ha).

I do like the partial-full-random idea though. I shy away from full random precisely because of rev thrust and rubber hull.
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  #6  
Old 09-14-2011, 01:18 AM
Fartface Fartface is offline
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I think amount of plane slots is fine, but I like this idea... also it would be cool to be able to choose something like "random biplane" which always gave you biplane perks, but randomized the other ones... I'm sick of getting loopy on full random XD
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  #7  
Old 09-14-2011, 05:52 AM
MajorPayne257 MajorPayne257 is offline
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http://altitudegame.com/forums/showthread.php?t=4559

http://altitudegame.com/forums/showt...ht=full+random

http://altitudegame.com/forums/showt...ht=full+random (sorta)

Definitely like the idea.
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  #8  
Old 09-14-2011, 06:43 AM
O.o O.o is offline
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Oops. Guess I didn't search very thoroughly before posting.

On the other hand, the quantity of posts regarding this issue makes it seem clear that many players would benefit from a semi-random implementation.
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  #9  
Old 09-14-2011, 08:16 AM
MajorPayne257 MajorPayne257 is offline
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Quote:
Originally Posted by O.o View Post
Oops. Guess I didn't search very thoroughly before posting.

On the other hand, the quantity of posts regarding this issue makes it seem clear that many players would benefit from a semi-random implementation.
Absolutely - this idea has pretty strong support.
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  #10  
Old 09-14-2011, 07:02 PM
Rainmaker Rainmaker is offline
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Lamster alert!
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