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  #1  
Old 03-15-2012, 11:33 PM
lamster lamster is offline
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Default Bumbledore for Steam(PC+Mac) released!

Steam link: http://store.steampowered.com/app/207710/

If you've played a previous build be sure to check out the new opening cinematic and new world (Pollanor Palace) including a new enemy (Mantis) and new spell (Ball Lightning).
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  #2  
Old 03-16-2012, 12:21 AM
Nikon Nikon is offline
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I can't use steam because I don't have an Intel mac :'(
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  #3  
Old 03-16-2012, 01:04 AM
VipMattMan VipMattMan is offline
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There a way to change resolution? The game didn't like me directly changing my config file.
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  #4  
Old 03-16-2012, 01:12 AM
lamster lamster is offline
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Edit
C:\Program Files (x86)\Steam\steamapps\common\bumbledore\config\con fig.txt

Change
fullscreen=pure
to
fullscreen=false
or
fullscreen=true

Then you can change
displayWidth
displayHeight
To whatever you'd like.
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  #5  
Old 03-16-2012, 01:43 AM
lamster lamster is offline
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I think we're going to add a higher-res texture pack and in-game resolution toggles in the next patch.
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  #6  
Old 03-16-2012, 02:37 AM
VipMattMan VipMattMan is offline
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Quote:
Originally Posted by lamster View Post
I think we're going to add a higher-res texture pack and in-game resolution toggles in the next patch.
That'd be cool. I think I got my error earlier because I may have entered 1400 instead of 1440 (my actual supported res).

Credits menu needs a scroll bar or something. Took me awhile to figure out you had to click to scroll down. Thought my resolution was messed up.

Last edited by VipMattMan; 03-16-2012 at 02:44 AM.
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  #7  
Old 03-16-2012, 10:39 PM
GGQ GGQ is offline
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I bought and downloaded the game on Steam, but when I try to play it, it tells me that it can't run because Steam isn't running (which is obviously is). Helps?
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  #8  
Old 03-16-2012, 11:31 PM
trendy11one trendy11one is offline
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Quote:
Originally Posted by GGQ View Post
I bought and downloaded the game on Steam, but when I try to play it, it tells me that it can't run because Steam isn't running (which is obviously is). Helps?
1. Reboot Steam.
2. If this didnt help, head to .../SteamApps/common(i guess that folder) and run it directly.
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  #9  
Old 03-17-2012, 12:03 AM
GGQ GGQ is offline
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Quote:
Originally Posted by trendy11one View Post
1. Reboot Steam.
2. If this didnt help, head to .../SteamApps/common(i guess that folder) and run it directly.
1. Tried this, naturally
2. Same message
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  #10  
Old 03-17-2012, 08:43 AM
wolf'j'max wolf'j'max is offline
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Have you tried running steam/the gane as an administrator? I'm assuming you use a pc here. It's just a quick guess. If this doesn't work you might have to try and find a solution somewhere in the game's properties --> karl & lamster.

>.>
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  #11  
Old 03-17-2012, 02:45 PM
SPeciaL SPeciaL is offline
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a demo would be nice.
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  #12  
Old 03-17-2012, 04:50 PM
sunshineduck sunshineduck is offline
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http://www.youtube.com/watch?v=Gz3Noe0LSo8
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  #13  
Old 03-18-2012, 01:46 AM
leggomyeggo leggomyeggo is offline
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Quote:
Originally Posted by SPeciaL View Post
a demo would be nice.
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  #14  
Old 03-18-2012, 03:00 AM
Slender Slender is offline
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Quote:
Originally Posted by sunshineduck View Post
Some good criticism right there
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  #15  
Old 03-18-2012, 08:14 AM
Urpee Urpee is offline
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I'm enjoying it. I actually think that totalbiscuit's criticism that the UI elements are multi-touch centric from the mobile version is too much. Certainly doesn't phase me that a hand shows the tutorial, and that the widget elements are from a multi-touch design. Works and looks fine on PC. The only criticism I'd see as really sticking is that an in-game toggle for windowed mode would be helpful.
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  #16  
Old 03-18-2012, 04:09 PM
igcompany igcompany is offline
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A demo would be nice indeed!
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  #17  
Old 03-18-2012, 10:25 PM
leggomyeggo leggomyeggo is offline
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it really is similar to angry birds. if you want a demo, download angry birds lite imo.
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  #18  
Old 03-18-2012, 11:01 PM
GGQ GGQ is offline
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Quote:
Originally Posted by leggomyeggo View Post
it really is similar to angry birds. if you want a demo, download angry birds lite imo.
It requires a little more precision and less luck imo.
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  #19  
Old 03-18-2012, 11:20 PM
leggomyeggo leggomyeggo is offline
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ye but it's the same general concept.
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  #20  
Old 03-30-2012, 02:29 AM
Blue Blue is offline
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Its great...im not one to complain about games, but personally I think it's extremely easy. I got 3 stars on 3/4 of the levels in total and I wish harder levels were to come. Overall, 7/10. I need a sharper and brighter main screen and gameplay, then we'll see. Thanks guys, just make sure the $5.00 people spend on this game are worth it.

I know you guys can really make the game the new angry birds, just some improvements, and you are set!

Best of luck.
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  #21  
Old 04-09-2012, 07:34 AM
GGQ GGQ is offline
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Quote:
Originally Posted by GGQ View Post
I bought and downloaded the game on Steam, but when I try to play it, it tells me that it can't run because Steam isn't running (which is obviously is). Helps?
I don't know if you guys changed something or what but it works now.
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  #22  
Old 04-09-2012, 07:38 AM
lamster lamster is offline
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Quote:
Originally Posted by GGQ View Post
I don't know if you guys changed something or what but it works now.
Sorry I totally missed this post -- glad to hear it's fixed.
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  #23  
Old 04-09-2012, 10:16 PM
A Nipple A Nipple is offline
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any news on the iphone release?!
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  #24  
Old 04-12-2012, 10:01 AM
Kaji Kaji is offline
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Quote:
Originally Posted by A Nipple View Post
any news on the iphone release?!
Guess it's taking longer than expected...
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  #25  
Old 04-12-2012, 06:34 PM
Karl Karl is offline
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Quote:
Originally Posted by Kaji View Post
Guess it's taking longer than expected...
yea it's proving to be quiet excruciating. Oracle will probable release an iOS JVM before I finish the conversion lol.
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  #26  
Old 04-14-2012, 06:29 PM
RedLight RedLight is offline
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Karl, are you trying to port this from Java to Objective-C? I'm an iOS developer so if you need some help along the way I'd be glad to help if I can.

But if I were you I'd use something like Cocos2D (which can use Lua instead of Obj-C I believe). Cross-platform compatibility is far better that way.

Last edited by RedLight; 04-14-2012 at 06:37 PM.
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  #27  
Old 04-14-2012, 09:57 PM
Karl Karl is offline
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Quote:
Originally Posted by RedLight View Post
Karl, are you trying to port this from Java to Objective-C? I'm an iOS developer so if you need some help along the way I'd be glad to help if I can.

But if I were you I'd use something like Cocos2D (which can use Lua instead of Obj-C I believe). Cross-platform compatibility is far better that way.
C++ actually, going old-school.
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