#1
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Multiple Teams in TBD
Hi, the title says it all really.
Team Base Destruction with 3+ Teams. There would be many nuances that would make or break it as a mode, but this could be a very fun thing to add to altitude. here are some questions that come to mind to start off with
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#2
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i actually remember someone made like a 4 team tbd map, but i don't have the energy to search for it. anyways, the main problem is just that with a 2d game, there's no real way to balance where each of the bases are placed. one team will always have an advantage and one team will have a disadvantage.
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#3
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How about maps with multiple bases for two teams?
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#4
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Quote:
I think what you describe is simply about making a good map. In cave there are slightly different roles for the left/right teams, but it still seems balanced. Most maps are designed to go: 1---><---2 But there is no good reason why maps couldn't be designed to go: 1--->2--->3---> Middleground seems like a great map to expand to 3+ teams. wraparound, base 1, middleground like area, base 2, wall, base 3, middleground like area, base 4, wraparound If the centre is equivalent to the wraparound, there should be no advantage. I also think that there can be evenness of base positioning, but also balance based on counter-play and compensation. So for example there could be a high base in the middle, which is easier to access, but defence is given the altitude advantage, so easier to defend with bombers. Cool things could happen too like, say, if you destroy someone's base you get their players. |
#5
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I actually really like this idea, although it might get abit ffa like with more than 4 teams. I reckon 3 teams would have the best gameplay.
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#6
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Quote:
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#7
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Quote:
so let's say the map is simply 1---2---3--- and i can see how you would think that teams 1 and 3 would just gang up on the middle team, but from the perspective of team 3 it would be 2---3---1--- and for team 1 it would be 3---1---2--- so if the map has a wraparound that is equivalent in someway to the distances, there is not limit to even base placement. |
#8
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wont happen
simply because its the suggestion forum |
#9
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Quote:
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#10
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no
fkyourchars |
#11
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Good idea, but they bailed on this game, so it isnt gonna happen
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#12
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i like this...nuke fest
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#13
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There is this old 2D DOS game called TASO, which had roughly the same idea as Alti TBD. You flew with helicopters and you had to destroy the enemy base. The game supported up to 4 players (read 4 teams) and their bases were all aligned up. The level didn't have any wraparounds but instead the level was like a cylinder or a carusel.
link to vid: http://www.youtube.com/watch?v=DT_kDnLJm4c At 0:47 you see the blue player fly his nuke to the red base from his left side and around 2:07 he flies his chopper from his right side. If alti mechanics had an option for this then the >2 team tbd would work although without proper map designing, the maps could become kinda confusing. (maps could have landmarks or the backround colors would define what region you're in. In a red v blue v green v pink game the backrounds could have a tint of each color in corresponding territory) -J Last edited by JWhatever; 10-20-2012 at 02:28 PM. |
#14
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I like this idea, if the maps were designed well it could be a whole lotta fun.
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#15
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I suggested this ages ago: http://altitudegame.com/forums/showthread.php?t=5069
Though I tried to conceptualize maps that didn't hinge upon wraparounds. Wraparound maps would work better if wraparound actually continued to just pan the view instead of the current 'blind' wraparounds we have now. |
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