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| Map Making Discuss everything related to creating new levels here. |
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Thread Tools | Display Modes |
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#1
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Hi.
I thought about the fact that in every ball map i have ever played the goals were on the side, so I created something different This is my first map. Simply- 2 golf holes- 1 for each team. The huge flags create a neturall spawn slope ![]() ![]() I did some experiment on expert bots and i want to see how real humans play... Is there a way load this map for a server or should I host my own server? here is a link for the map's index: https://altitudegame.com/map/mapDeta...3-e466ebd6d39c Update 1: -"golf ball" obstacles added. -"golf club" ramp addded Any ideas for improvements will be great
Last edited by Bio; 05-10-2013 at 07:46 PM. |
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#2
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I will host your map for testing. It will be available on Ball Dojo II by 9pm Eastern Daylight time.
It will not be on rotation, you will need to /vote changemap in order to load the map. |
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#3
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I like the concept! Like football but with some actual features. Those flags look welcoming to some nice bounce shots.
Once Noval adds it, I'll give it a go. Hopefully we can fill up Bojo2 to see how it plays with 12 planes. |
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#4
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The map is up and running.
It is 3MB so everyone be patient with the download... I will attempt to increase the download speed... EDIT: JestServers (my server host for Dojo II & Tadow!) has the map download setting locked in the config, no increase is possible. Last edited by CmdrNoval; 05-10-2013 at 01:48 AM. |
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#5
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Suggestions:
-Close that spare distance between the flagpole and edge of map. -Increase map overall height by 500. -Increase "bounce" factor on flagpoles. -Could use a few obstacles along the bottom. i.e. golf balls & tees just lying around... etc. |
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#6
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yojimbo! also suggested some sort of ramp on the bottom near the goals, so you could do more trick shots.
overall, gj! i like it
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#7
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1. look at the update.
2. if the map is too heavy and wont run I'll just lower the graphic quality. I made things like the ground pattern, the sky paralex to the golf balls and the clubs with "Blender" (2.67) and "Photoshop" (elements 8) and upload them as PNG files- so thats probably the reason. making stuff in external editors is faster then struggling with the polygram editor
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#8
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Updating Map. New map will be available by 10:30am EDT.
Nice additions Bio! EDIT: Left original ball_golf for comparison. Version 2 map was uploaded as ball_golfv2 Last edited by CmdrNoval; 05-11-2013 at 03:17 PM. |
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#9
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This map is way way way too small. Maybe good for 3v3 at most, but also feels really cramped vertically.
__________________
"Beagle, your words move and inspire me -" and of course they do, you silly little muppet, that is the intent |
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#10
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I'll echo the suggestion to increase the map size vertically. I like the overall concept of it. I feel like the flag + pole are a bit too forgiving, maybe increasing the flag height w/ the overall height increase of the map might fix that, or possibly making the pole part of the background and having only the flag part of it in play.
A suggestion that I heard last night while we were playing that I thought was a good idea: maybe implement different green elements somewhere (likely in the background?), like fairway, rough, greens, etc. |
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#11
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i tryed download this map but after 50 % i just quit the game cause it took to long for me to download it.
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