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  #1  
Old 06-24-2015, 05:42 PM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
Posts: 325
Default Oyster's Altitude Map Pack

Greetings world. After being urged by a few people, I've decided to put together a collective pack of all of my maps thus far.

Oyster's Altitude Map Pack
http://s000.tinyupload.com/download....25959608484221 7.75 MB

I've given most maps minor updates and corrections. In some extreme cases, I redrew assets or applied new textures. All of the changes will be included in a text file, and I'll post them below.

Unfortunately, this probably will be my last thread in this section... I don't think I'll be making any more maps any time soon (other than what we discussed via PM's, Van). I've lost my motivation. I'm not finding the joy in it that I once did, nor the satisfaction.

Maybe one day I'll be inspired again, but who knows.

Here ya go ladies and germs, enjoy!

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1dm blockfort
887 kb
ffa blockfort
906 kb

One of my favorite maps. I lightened the columns in the Carpia corner, fixed the outline on the bottom middle column formation, lightened the pink cobblestones, lightened the background for the top right section.

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ball astro
560 kb

no change

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ball carpia
241 kb

no change, last modified by Vanishing for ladder use

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ball caveroids
476 kb

readjusted some of the asteroids so they weren't blocking flying lanes, added powerups in the top corners and lightened the 'space' background so its not as contrasting with the 'cave' background

Last edited by Oyster; 06-24-2015 at 06:46 PM.
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  #2  
Old 06-24-2015, 05:43 PM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
Posts: 325
Default

-------------------
ball coop adventure
375 kb

no change, last modified by Jonus who added an awesome minimap that actually tracks your location

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ball cityscape
882 kb

no change

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ball edium
900 kb

no change, last modified by Vanishing for ladder use

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ball garden
416 kb

This map got a complete overhaul. I resized all of the objects, changed the background to a texture and made the color a bit lighter, modified the cobblestone colors so they don't look like miniature penises and slightly rearranged most all of the sprites. I changed to damage modifiers on the bushes to 1/5 of the original values and greatly increased their elasticity. I also reshaped all of the collision outlines so there weren't any wonky edges, except for the bushes. I left those jagged to create stranger and more extreme bounces. I'm very happy with the final product.

Last edited by Oyster; 06-24-2015 at 10:26 PM.
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  #3  
Old 06-24-2015, 05:43 PM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
Posts: 325
Default

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ball geometry
287 kb

No change, last modified by Vanishing for ladder use

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ball overworld
185 kb

Changed many trees levels so they don't overlap

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ball oyster
141 kb

Changed the background to a dynamic texture, increased the transparency of the ball markers, fixed the layering on a couple objects

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ball scary
1468 kb

Added a new, much smaller background, fixed a few graphical errors and shaped up a couple sharp corners that you could glitch through. Resized a few of the bones and skulls. Changed player names to yellow. Deleted a few unused sprites to further drop the size.

Last edited by Oyster; 06-24-2015 at 06:10 PM.
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  #4  
Old 06-24-2015, 05:44 PM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
Posts: 325
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--------------
ball tbdcastle
81 kb

Fixed a turret imbalance for blue team. Re-added the bases at the chokepoints since apparently the base-glitch was fixed in the last patch.

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ball village2
133 kb

no change

Last edited by Oyster; 06-25-2015 at 01:42 AM.
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  #5  
Old 06-24-2015, 10:29 PM
Mango777 Mango777 is offline
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Join Date: Sep 2014
Location: West coast
Posts: 317
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Quote:
Originally Posted by Oyster View Post
Changed the background to a dynamic texture
What's a dynamic texture?
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  #6  
Old 06-24-2015, 11:10 PM
Oyster Oyster is offline
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Join Date: Jul 2011
Location: In the ocean.
Posts: 325
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Quote:
Originally Posted by Mango777 View Post
What's a dynamic texture?
aka more visually appealing
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