Map Editor Format

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Gathering a list of what each of the xml tags do inside the editor.

xml
Level
Level->backgroundColor="-10110991"
Level->nameTextColor="-16777216"
Level->useBlackSmokeForPlaneDamage="true"
Level->backgroundClearRequired="false"
Level/levelModeConfig->objectiveGameTimeSeconds="120"
Level/views/View
Level/views/View->name="bg"
Level/views/View->size="4400,1200"
Level/views/View/bounds->minX="0"
Level/views/View/bounds->minY="0"
Level/views/View/bounds->maxX="4400"
Level/views/View/bounds->maxY="1200"
Level/views/View/geometry
Level/views/View/geometry/geometry
Level/views/View/geometry/geometry->layer="8"
Level/views/View/geometry/geometry->x="2200"
Level/views/View/geometry/geometry->y="600"
Level/views/View/geometry/geometry->orientation="0.0"
Level/views/View/geometry/geometry->visible="false"
Level/views/View/geometry/geometry->collidable="true"
Level/views/View/geometry/geometry->elasticity="0.125"
Level/views/View/geometry/geometry->damageModifier="1.0"
Level/views/View/geometry/geometry/texturedPoly
Level/views/View/geometry/geometry/texturedPoly->hull="!-1,-2200.0,600.0,-2200.0,-600.0,2200.0,-600.0,2200.0,600.0,"
Level/views/View/geometry/geometry/texturedPoly/texture
Level/views/View/geometry/geometry/texturedPoly/texture/xform
Level/views/View/geometry/geometry/texturedPoly/texture/xform->scale="1.0"
Level/views/View/geometry/geometry/texturedPoly/texture/xform->rotate="0.0"
Level/views/View/geometry/geometry/texturedPoly/texture/xform->flipX="false"
Level/views/View/geometry/geometry/texturedPoly/texture/xform->flipY="false"
Level/views/View/geometry/geometry/texturedPoly/texture/xform/translate
Level/views/View/geometry/geometry/texturedPoly/texture/xform/translate->x="0.0"
Level/views/View/geometry/geometry/texturedPoly/texture/xform/translate->y="0.0"
Level/views/View/bounds
Level/views/View/bounds->minX="0"
Level/views/View/bounds->minY="0"
Level/views/View/bounds->maxX="4400"
Level/views/View/bounds->maxY="1200"
Level/views/View/spawnPoints/spawnPoints
Level/views/View/spawnPoints/spawnPoints->layer="5"
Level/views/View/spawnPoints/spawnPoints->x="1389"
Level/views/View/spawnPoints/spawnPoints->y="1146"
Level/views/View/spawnPoints/spawnPoints->orientation="0.0"
Level/views/View/spawnPoints/spawnPoints/team->index="3"
Level/views/View/Base (need to open a tbd map)
Level/views/View/Turret (need to open a tbd map)
Level/views/View/Hoop
Level/views/View/objectiveDescriptor (?)
Level/views/View/powerupSpawner
Level/views/View/powerupSpawner/powerupSpawner->layer="1"
Level/views/View/powerupSpawner/powerupSpawner->x="2204"
Level/views/View/powerupSpawner/powerupSpawner->y="214"
Level/views/View/powerupSpawner/powerupSpawner->orientation="0.0"
Level/views/View/powerupSpawner/powerupSpawner->spawnTime="20.0"
Level/views/View/powerupSpawner/powerupSpawner->neverFade="true"
Level/views/View/powerupSpawner/powerupSpawner->spawnAtRoundStart="true"
Level/views/View/powerupSpawner/team->index="2"
Level/views/View/powerupSpawner/selectedPowerups
Level/views/View/powerupSpawner/selectedPowerups/String->value="str" Homing Missile, Wall, Shield, Health, Ball
Level/views/View/Goal
Level/views/View/Goal/Goal
Level/views/View/Goal/Goal->layer="5"
Level/views/View/Goal/Goal->x="500"
Level/views/View/Goal/Goal->y="711"
Level/views/View/Goal/team->index="3"
Level/views/View/Goal/transformation
Level/views/View/Goal/transformation->scale="1.0"
Level/views/View/Goal/transformation->rotate="15.0"
Level/views/View/Goal/transformation->flipX="false"
Level/views/View/Goal/transformation->flipY="false"
Level/views/View/Goal/transformation/translate
Level/views/View/Goal/transformation/translate->x="0.0"
Level/views/View/Goal/transformation/translate->y="0.0"