Miranda Game Play Modes
The Miranda is unique in that it is the only plane that is able to change the way it maneuvers through Red Perks. It is slightly more fragile than the Loopy but with a careful pilot, it can stay out of trouble in some of the worst situations. The three separate game play modes are offered as Red Perks, which are Trickster, Laser, and Time Anchor. Each game play mode gives the Miranda a characteristic allowing the user unique ways on how they want to approach battle with enemy planes. It is important to remember that, while each game play mode offers advantages and disadvantages, none of the game play modes are designed to be better than another one but rather just a change in the way the Miranda is played. Experimenting with each mode will give you the best feel on which mode works best for you in different situations.
This is the first of the three game play modes that is unlocked through leveling. The Trickster mode's primary weapon is a bouncy shot and its secondary weapon is reverse. The bouncy shot has a few great advantages that include the ability to fire a high powered shot and immediately leave the area as well as the ability to hit a plane, or many planes, more than once as the shot bounces off planes, walls, and any other object until it reaches the maximum of two bounces. The disadvantage is that the user has to charge the shot up by depressing the primary fire key in order to get the highest energy shot. This makes the cost of missing with this shot much higher as failing to deliver a killing blow can often mean your own death. The secondary weapon, although not a weapon at all, is the reverse function. By hitting the secondary fire key the user will instantly reverse their plane 180 degrees in the opposite direction, which is great for shooting sniper shots and quickly retreating, or fixing a mistake of accidentally taking a wrong turn. The miranda also has a unique afterburner (aka "warp") which is completely different from any other plane. Warp doesn't provide continuous thrust, but it teleports (at a higher energy cost) the plane a small distance ahead in a straight line. The warp also damages all enemies in its path. With the combination of warp and the primary weapon, the miranda can deal massive short-range damage.
This is the second of three game play modes that is unlocked through leveling. The difference between the Laser mode and the Trickster mode is the primary weapon is changed to a laser. The laser is similar to the bouncy shot in that the user must charge the weapon for a short period of time but the operation of the weapon is much different. The advantage to using the laser over the bouncy shot is that it does more damage per charge. However, the disadvantage is that you must be facing your enemy while the laser is active in order to do damage. Unlike the bouncy shot, where the user can shot and run, the user of the laser must focus the laser on enemy planes for a moderate length of time in order to do a substantial amount of damage which often times put them in harm's way longer than would be desired. The secondary weapon in the Laser mode is the reverse, which is the same as the Trickster mode in that it reverses the user's direction by 180 degrees.
This is the third, and final, of the three game play modes that is unlocked through leveling. In this mode the primary weapon is returned to the bouncy shot, which is the same primary weapon in the Trickster mode. However, the secondary weapon is changed to the time anchor. The time anchor is like a memory of your plane's history in time. A razor thin wire, that only you can see, trails your plane acting as a guide of where your plane has traveled in the near past. By pressing the secondary fire key the user instantly teleports back to that location in time, which not only includes the location in space but also direction. Using this weapon can trick a chasing enemy as you teleport behind them to deliver a killing blow or it can be used to correct a wrong turn that otherwise would not be possible.