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Old 07-29-2015, 03:43 AM
lamster lamster is offline
Join Date: May 2008
Posts: 1,655
Default Patch: July 28th, custom server options

New Server Console Command: testDisableWeaponMode -- 0 = all weapons enabled, 1 = disable primary weapons, 2 = disable secondary weapons, 3 = disable all weapons
New Server Console Command: testHealthModifier <modifier%> - planes spawn with modified health

Updated Server Console Command: startTournament - now works with FFA and other maps that don't have exactly 2 teams
Updated Server Console Command: overrideSpawnPoint - bug fix: <angle> parameter now uses the range (-180,180)
testGravityMode specific adjustments:
    plane gravity disabled:
        afterburners are now more effective at breaking stalls
        stationary plane corpses now drift
    ball gravity disabled:
        ball now experiences additional drag at all velocities
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Old 07-29-2015, 04:33 AM
biell biell is offline
Senior Member
Join Date: May 2015
Posts: 168

Thanks Lam! I updated my server code to add options for the weapon mode and health modifier, and it is working good. I also updated the override spawn to allow downward facing spawns, and it works great now.

Thanks a bunch.
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Old 07-29-2015, 11:08 PM
zz- zz- is offline
Join Date: Jan 2010
Posts: 90

Oh finally, the keyboard aiming line

just kiddin
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Old 07-31-2015, 02:44 AM
biell biell is offline
Senior Member
Join Date: May 2015
Posts: 168

How is the testHealthModifier implemented? It seems to work as I would expect for weapon fire, turrets, etc. But, walls seem to do the same percentage of damage as they would otherwise.
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Old 07-31-2015, 03:35 AM
VAN1SH1NG VAN1SH1NG is offline
Senior Member
Join Date: May 2011
Posts: 931

It seems like crashing must take a % of total heath away. I don't think it is a big deal at least for my usage. I'm only expecting to use it for specific maps, so damage modifier can be changed for the maps in editor if needed.
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Patch: June 8th, custom server options and bug fixes lamster News 7 06-10-2015 09:26 PM
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