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#1
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Patch: November 6th, bug fixes and server log entry
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November 6th, 2013 Fixed most known Mac bugs including "random keyboard freeze" Fixed most known Linux bugs including undetected keyboard New JSON server log entry "ballLost" -- called when an unpossessed ball times out triggering a restart with the ball at the neutral spawn point This patch includes updated hardware support libraries for graphics, sound, and input. Please post here if you experience new technical problems. Last edited by lamster; 11-06-2013 at 11:05 PM. |
#2
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If you're experiencing choppy framerates in windowed mode (seems to happen with a couple graphics drivers) the steps below should restore smooth gameplay:
F1 (to open console) vsync false (disables vertical sync) fps 200 (render at 200 frames per second) |
#3
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i have tried this one but still no lucky since i update to Windows 8.1
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#4
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Does it still work even it renders above 200 fps?
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#5
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Does disabling sound change anything? How about "fps 1000" -- what framerate does the game claim to be achieving in the bottom left corner? (If not already enabled, go to Options -> Gameplay -> Show FPS and Ping)
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#6
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You can target a higher FPS if you'd like (max is 1000) -- but you probably won't notice any difference (other than your graphics card getting hotter).
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#7
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Thanks so much for this! I've been playing for a good 30 minutes and no keyboard freezes yet (I'm on Mountain Lion). Can anyone that has Mavericks installed test the update?
As for the FPS: does it even make sense to have a higher FPS limit than the monitor's refresh rate? I have mine set to 60 FPS because I think the iMac's screen is 60Hz. Correct me if I'm wrong. |
#8
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If vsync is working correctly then vsync with native refresh rate is usually ideal. Unfortunately some graphics drivers have problems with vsync resulting in extremely choppy FPS. With vsync disabled the game buffer is rendered to the screen continuously while the monitor's pixels refresh; any render that occurs halfway between pixel refreshes can produce tearing artifacts; refreshing the game buffer at higher-than-native FPS helps minimize these artifacts.
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#9
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older mac have crash problem
I just booted up the old power mac g4 to play some alti today. After the update i restarted and the game keeps crashing. Im running osx 10.4.11 help would be nice. btw update seems to of fixed that keyboard freeze on my air.
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#10
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Quote:
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#11
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CMD + A no longer works to select all text in chatbox. Same with CMD + C and CMD + V.
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#12
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'ey.
After the patch, I've been getting this microstuttering. Every 5 seconds or so the framerate drops a bit. My setup: GT 650m SLI I7-3630QM (2,4 GHz) 8 gigs of ram Win 8 I run the game in borderless windowed mode. Haven't tried normal fullscreen. I have set the /testtargetfps to 300. I have vsync off. I tried other targetfps settings, didn't help. Turning off one of the GPUs reduces the stuttering but that causes some screen tearing. Turning vsync on makes the game run smoothly but the controls feel really "slow" and sluggish as if the game was lagging 1 or 2 frames behind. Happens with both 1 and 2 GPUs on. Before the patch I got some 280 fps. After the patch it dropped to 240. Now the interesting thing is that after I opened Mumble, my game started to run normally. The only difference is that now I get somewhere between 340 and 380 fps with the testtargetfps set to 300. Prior to patch I've always had that 280 regardless of Mumble. I have the mumble overlay enabled. -J |
#13
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miranda Reverse Reorient Mouse = "werid"
Hey Lam
as a mirandaReverseReorientMouse="true" user this is quite important. It reorients fine at first then seems to move to random points before settling back to a behaviour like mirandaReverseReorientMouse="false" halp rShark |
#14
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Thank you
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#15
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Quote:
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#16
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Thanks for the ballLost log entry. Will definitely help for collecting accurate ball stats.
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#17
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I have always had surround sound speakers, but the game never played in surround sound. Sounds like my speakers are under water(kinda), not sure if I like it now. In the sound settings there is no setting for surround, stereo, ect. Any way to disable what you did?
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#18
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Which OS/version are you running? I'm not seeing this issue on Windows.
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#19
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#20
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Press F1 to open the console Type testWindowedFullscreen true |
#21
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For those experiencing technical issues: you can revert to the older graphics/audio libraries by unzipping the file http://nimblygames.com/altitude/altitude_lwjgl_201.zip
into your Altitude installation directory. |
#22
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As soon as I updated, Altitude crashes on opening up.
I downloaded the patch. I then restarted Altitude as prompted. Altitude closed, but never opened up. I waited a little while, nothing came up, then I got the crash report message. I restarted and tried opening Altitude. To my dismay, I got the crash report again. This time I sent a report (so you know its me, I sent it using the email ljaardvark59@gmail.com). I haven't experienced issues like this in the past on this computer (although I have had issues on older machines). I downloaded the lwjgl and unzipped it but it unfortunately made no difference. I will upload a video of what happens soon, so you get a better idea of how it happens. All help much appreciated. Edit: Sorry for crap quality, but the video is here: http://www.youtube.com/watch?v=eVFzjpMlg2Y Last edited by lxyao; 11-08-2013 at 06:50 AM. |
#23
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Are you sure you unzipped the archive linked above to the correct directory? (/Applications/Altitude) -- it should have overwritten several files including 3 .jar files.
Perhaps updating java will help? http://www.java.com/en/download/help...ava_update.xml |
#24
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os x 10.6.8
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#25
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Fixed most known Mac bugs including "random keyboard freeze"
really thank you |
#26
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Osx 10.4.11 crash problem!!!!
MY POWER MAC RUNNING OSX 10.4.11 KEEPS HAVING ALTITUDE CRASHING IT OPENS A WINDOW TO SEND IN MY ISSUE, I DID BUT NO ONE RESPONDED.
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#27
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quick one, I use mac. can no longer use cmd+A to select all in the type input box when in game.... this means no longer cmd+C info type to paste else where etc
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#28
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1) Close Altitude 2) Download http://nimblygames.com/altitude/altitude_lwjgl_201.zip 3) Extract the downloaded zip into your Altitude installation directory (for standalone Mac installs that directory is usually /Applications/Altitude ) -- several files should be overwritten during the unzip process 4) Launch Altitude |
#29
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Quote:
Quote:
It must be somehow due to our old OS'. |
#30
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I decided myself to look into why this was happening, as it seems fairly common, even though I don't know much about this kinda stuff. Looking into the console messages of launch.log
I saw a lot of this: Code:
INFO [2013-11-10 20:54:20,581] [main]: Launching '/Applications/Altitude/launch-game.xml', args=[] WARN [2013-11-10 20:54:20,584] [main]: Launcher failed to load progress report from update/download/_update-progress.xml INFO [2013-11-10 20:54:22,891] [main]: Launcher exited |
#31
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Did something change with the loopy control? Turning feels a little bit slower.
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#32
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Launch Target: launch-game.xml Error Message: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Nativ e Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Native MethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(De legatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at em.update.client.launch.UpdateLauncher.a(SourceFil e:252) at em.update.client.launch.UpdateLauncher.main(Source File:78) at sun.reflect.NativeMethodAccessorImpl.invoke0(Nativ e Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Native MethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(De legatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at com.exe4j.runtime.LauncherEngine.launch(Unknown Source) at com.install4j.runtime.MacLauncher.main(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Nativ e Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Native MethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(De legatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:585) at apple.launcher.LaunchRunner.run(LaunchRunner.java: 88) at apple.launcher.LaunchRunner.callMain(LaunchRunner. java:50) at apple.launcher.JavaApplicationLauncher.launch(Java ApplicationLauncher.java:52) Caused by: java.lang.NoClassDefFoundError: org/apache/log4j/Appender at em.entry.EntryAltitudeGame.main(SourceFile:13) ... 19 more |
#33
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grape, lxyao -- please try this test Mac installer:
http://nimblygames.com/altitude/altitude_201.dmg |
#34
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1) F1 to open console 2) vsync false (to disable vsync) 3) fps 180 (to minimize visual artifacts) |
#35
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miranda Reverse Reorient Mouse = "werid"
Quote:
Quote:
Quote:
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#36
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Yes -- Mac users experiencing problems should reinstall from http://nimblygames.com/altitude/altitude_201.dmg
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#37
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works thanks
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#38
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