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Dodgeball Guide
Heyo - so since there is this cool new game mode that there seems to be a lot of confusion about - I figured I'd write a guide for it.
The Servers You can find this on any AltitudeRank.com ball server. To vote for this you need to have 4-8 players in game and type: /votestart auto db_beta The list of playable planes So unlike in other modes - many planes are banned in dodgeball. Emp loopy, explodet, and randa are all banned because they simply would be too op. Emp reduces your movement making it easier to hit you. Whale can push you out of the way or stall you. Randa have op movement capabilities and can turn around or dodge quickly. That means the planes you can play are:
The basic game outline
Basic Strategies
Advanced Strategies
XX2's Tips PLANE STATS Ball Ejection Speed | Turning Speed | Engine Speed Loopy: 14.5 | 8.4 | 10.947 Biplane: 19 | 7 | 9.374 Bomber: 23 | 6.8 | 9 Numbers taken from the following: http://altitudegame.com/forums/showt...lodet+ejection - Ejection speeds http://nimblygames.com/wiki/index.ph...ane_Statistics - Turning, Engine speeds ========================================= The two biggest things I could tell you to master is ball aiming and becoming unpredictable (fast reaction timing, etc). If you can get those things down, you will do pretty well in dodge ball. -learn to time the countdown and get an early spawn. Once you learn that you can spawn with a speed setup like loopy/ultracap to further increase your chances of getting the ball first. Then you can pass it too your bombers or switch yourself. -If you are not confident with your aim, pass the ball to someone who is. This is especially important for loopies, who have the lowest ball ejection speed. - Have your team control the ball, if immediately puts pressure on the other team and you have the game in your control. - Aim not where the enemy plane is currently located, aim where the plane WILL be. You must observe how people fly and make your judgments based on their patterns. (note: at higher skill levels this gets a little more complicated) - Get veteran bars if possible. Bars increase health, turning, damage, and energy. Health/damage improvements do not really matter here though... Winning the game involves having your enemies alive. You can make the argument that having very little health is better, but this is more applicable to bomber than the others. - Bomber may abuse getting bars the easiest out of all the planes simply because of the splash damage they can do to the turrets that sit against the vertical walls on each side. Bars will really help make up for the bomber's slow speed and makes the largest plane in the game mode more slippery. - Understand the objective and setup your perks accordingly. Dodgeball is about avoiding being passed to within a certain time (one second, after they have ejected the ball), and successfully completing a pass to the enemy. Perks like rubber hull, repair, and heavy armor have little use here. Flexible wings, and reverse thrust on the other hand are very strong here. Why? They make half of your job easier, by allowing you dodge the passes from the enemy. The bomber also has the highest ejection speed which will help when you are trying to pass to other team. Another selling point of this plane is that it can farm gold bars to make up for its lack of speed. - Loopy is the best plane for dodging, but lacks the ball power to take out planes effectively. - Biplane is like a middle ground between bomber and loopy. - Bomber has the highest ejection, better turning than biplane, slowest, can acquire bars to compensate for disadvantages the easiest, and largest plane. It is the mlg no scope carry hard plane that makes plays happen. My personal favorite in DB. - Oh yeah, don't be afraid to try new things, dodge ball is still being tested and may change over time. So what if you lose a game for trying something different out... It's worth it in my book if you have learned something new in DB from the experience. Remember, it's just internet points. Hope that helps you all get started with this! Good luck out there
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We can has sigs? Last edited by mikesol; 02-26-2014 at 06:12 PM. |
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a++
thanks mike |
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i like it
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This is news to me. Up until now I've only seen poorly conceived attempts at alti dodgeball.
+1, thanks mike! |
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Added some more tips courtesy of XX2
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We can has sigs? |
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Tips from Oyster:
- Full HP is the weakest position. If you stay injured and close to dead, you can suicide into the wall on defense rather than get hit by the ball. - You can spawn as a Randa if you get on a hot streak. Don't try to tag the Randa out, just hold the ball, kill it and wait for them to respawn as a normal plane. - When there is a countdown, try to spawn right as the 2 fades to 1. That way you will always be first to the ball. - Stay away from the top and bottom of the arena. Try to hang way back in the middle at the furthest point away from the other team while on defense. - Flak/Flexi/Rev is the best setup for bomber [More to come, I'm sure] |
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