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  #1  
Old 11-26-2015, 02:11 AM
biell biell is offline
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Join Date: May 2015
Posts: 168
Default tbd_coop_vortex and left/right side flipping

Sometimes when tbd_coop_vortex loads on Coop+, the Red team is left and Blue team is right. Other times, Blue is left and Red is right. I would have thought the left/right side determination would be deterministic.

It might have something to do with Blue's really odd base (it is scaled to 0):

<Base layer="1" x="3309" y="-49">
<team index="4" />
<transformation scale="0.0" rotate="0.0" flipX="false" flipY="false">
<translate x="0.0" y="0.0" />
</transformation>
</Base>

I was also thinking that it might have to do with the server's "testCameraViewScale" setting when the
map loads. Any ideas?
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  #2  
Old 11-26-2015, 06:30 AM
VAN1SH1NG VAN1SH1NG is offline
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Join Date: May 2011
Posts: 931
Default

Is it easy to reproduce or does it only happen rarely? If it happens frequently why not try increasing the base scale to see if that resolves the problem.
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  #3  
Old 11-26-2015, 07:14 AM
biell biell is offline
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Join Date: May 2015
Posts: 168
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I can't make it happen, that is why I was asking for suggestions from the group. When I originally set the map up, I set it to assign left (blue). Then, I was on one day and we all started as red, but the server was still configured to force left. So, I changed the configuration to force right, and everyone spawned right (now blue). The, the other day people were on and said they were spawning red again. So, I changed it to spawn left again. Now, it needs to be right again.

It is entirely possible that the server was restarted in between occurances. I have tried restarting servers, running the map in test mode from the editor, and I can't get it to flip.

I was hoping to figure it out, but for now I am updating my code to allow team assignment for coop maps to be by color, as well as left/right. I originally went with left/right only because that is how "assignTeam" works.
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