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#1
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Server Logs Lack Team vs All chat
Server logs fail to differentiate between team chat and all chat.
{"port":27301,"message":"All chat","time":1804467640,"player":1,"server":false, "type":"chat"} {"port":27301,"message":"Team Chat","time":1804472815,"player":1,"server":false, "type":"chat"} |
#2
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Is this why you can't block all chat with coding the servers? Just curious because i suck at stuff like this and still have to learn it. ^.^
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#3
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At the point that this log is written, all chat has already been printed to the screen for the players. Community devs can't prevent all chat. If this bug/feature was fixed/added (pov on which is true), a custom spec chat feature could potentially be made, which would either drop or short ban a player who all chatted during the game.
This lack of info prevents a log parser from knowing which of four channels a person was talking in (team left, right, spec, all), which is dealing with spec chat afterwords. |
#4
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Will include this in the next patch.
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#5
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My appreciation.
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